Will guns for hire shift the meta of Nym?

By Wibs, in X-Wing

1ux7x5.jpg

Seriously..........just blinded/PS0 that fools 1 green dice off the table and carry on with that emo kylo life style.

Guns for Hire is gonna be awesome for alot of reasons.

But we already have a hard counter to Nym that doesn't require a dice dependent Alpha Strike

His name is Kylo Ren.

Edited by Boom Owl
4 hours ago, thespaceinvader said:

Possible exception for the 4-k alpha strike list (Black Sun Ace/Vaksai/Deadeye/Cruise/Chips/Failsafe/Dampers x4) 4 forward TO VICTORY. Enough HP to tank a few bombs, and a MASSIVE alpha punch.

Relying on low PS ships catching opponents in their arcs while making a maneuver so obvious that even defenders look unpredictable by comparison. What could possibly go wrong?

Edited by Lightrock
11 minutes ago, Vineheart01 said:

In almost every list you face theres a pilot that Thweek would love to steal the ability of.

Biggest one obviously being Dengar/Quickdraw as it gives him retaliation shots. But theres a lot of others that you wouldnt normally think about, such as N'Dru or Jess or Sabaac or 4LOM to name a few.

First game i ran him i faced an N'Dru, and i had Thweek with the stims/advsensors. As a result he just rolled to the side and easily got out of range 1-2 of my other ships and started pumping 4-5die attacks out lol. He almost handled the enemy on his own since both my kfighters did jack all.
Second game he took Rey's ability and practically never missed lol. Take focus if i didnt need to roll away from the arc (despite the PS, you'd be surprised how easy that is to do when the higher PS cant roll into you), reroll 2 blanks.
Final game he took Dengar's ability and actually outgunned him face-to-face thanks to Stims and higher agility lol. That was amusing. Easily the reason i was able to beat that dengar since, again, the kfighters did jack all (talonbane and viktor)
Lost all 3 games because kfighters utterly suck (its difficult to give them mods since theyre still very expensive and action hungry to survive attacks) but in all 3 Thweek was a beast.

I may be undervaluing Thweek.

I think his problem is precisely what you found, which is that though he's good it's not clear what squad he fits into. He doesn't have an EPT so it's not a Mindlink list, and the non-Mindlink Scum lists tend to be Dengar/X and it's not easy to make Thweek cost enough without just throwing points on for the sake of it.

As you've only got one Virago title I think most of the time you've only got one Starviper, and that Guri's ability&EPT is better than Thweek's pilot ability, especially when that EPT is Mindlink. I could be proven wrong though.

Edited by Stay On The Leader
13 minutes ago, Lightrock said:

Relying on low PS ships catching opponents in their arcs while making a maneuver so obvious that even defenders look unpredictable by comparison. What could possibly go wrong?

Good luck dodging the entirety of four range 2-3 arcs from out of range. It only takes one to hurt, and two to cripple, and you don't have the luxury of getting into arc without taking ordnance like you might normally, due to Deadeye.

5 hours ago, Stay On The Leader said:

The only good pilot in Guns For Hire is Guri.

When you realize it's actually Thweek.

Han: "What are you talking about?"

31 minutes ago, Lightrock said:

Relying on low PS ships catching opponents in their arcs while making a maneuver so obvious that even defenders look unpredictable by comparison. What could possibly go wrong?

Which is why you cut them down to 3 with harpoons + something- crack/tracers Kaato, for example. :P

Edited by Elavion
Just now, Elavion said:

Which is why you cut them down to 3 with harpoons + something. :P

Or that. 3 with Harpoons plus one with Thread Tracers, potentially, I think that fits.

Will guns for hire shift the meta of Nym?

Yeah, sure, up. Nym can bomb the **** out of most lists, and now Guns for Hire allows him to then throw in some Harpoon Missiles......it'll be a winner on podcasts too, "it'll be fine, wholesome" - @Brunas

I don't think anything in Guns for Hire is top tier competitive. I've been proxying Thweek A LOT in my local league nights, and while he's fun as **** to fly and a great value at 27 pts, he's not going to take the meta by storm (btw, if you're not Shadowing 99% of the time, you're doing it wrong).

The only thing from GfH we'll see at the top tables are Harpoon Missiles.

6 minutes ago, defkhan1 said:

I don't think anything in Guns for Hire is top tier competitive. I've been proxying Thweek A LOT in my local league nights, and while he's fun as **** to fly and a great value at 27 pts, he's not going to take the meta by storm (btw, if you're not Shadowing 99% of the time, you're doing it wrong).

The only thing from GfH we'll see at the top tables are Harpoon Missiles.

I haven't played it at all, but from the cards we've seen this is exactly what I'd expect.

I think people are undervaluing Jostero

Captain Jostero (24) w/ Predator (3), Black Market Slicer Tools (1), Engine Upgrade (4), Autothrusters (2), Experimental Interface (3), Vaksai (0)

Combine him with Assajj for stress, and he can move at PS4, take a focus and BMST for a nice range 1 modded shot. Assajj can carry BMST for 1 single pt to help get Jostero his shot as well. Or toss him in a squad with Seismic Torpedo carriers (Protectorates?). Or a bomber? Bumpmasters with APL and feedback array! Lots of ways to get Jostero his double tap.

People undervalued Quickdraw's ability as well. Double tapping abilities are STRONG. And Scum has multiples now. EDIT: Jostero's ability also bypasses Biggs.

Captain RauMan?

Captain Jostero (24) w/ Attanni Mindlink (1), Black Market Slicer Tools (1), Engine Upgrade (4), Autothrusters (2), Vectored Thrusters (2), Vaksai (0)

Fenn Rau (28) w/ Attanni Mindlink (1), Seismic Torpedo (2), Autothrusters (2), Concord Dawn Protector (1)

Manaroo (27), Attanni Mindlink (1), K4 Security Droid (3), Unhinged Astromech (1), Feedback Array (2), Anti-Pursuit Lasers (2)

Total: 99

Scum Nym does NOT want to bump Manaroo leading the charge. A bump turns into APL or else Feedback to get Jostero his ability, then its combat phase with Fenn and Jostero again with a TL and Focus from Manaroo. A new OldManFenn?

Edited by wurms
7 hours ago, thespaceinvader said:

For an actually usable prediction: I'd expect that G4H will be very popular. A lot of people like the SV and the Kihraxz and have been waiting for them to get a fix for more than a year.

So we'll see a lot of them at mid tables. But they won't make a particular impact at top tables. Jostero MIGHT, Guri MIGHT. But mostly not.

Possible exception for the 4-k alpha strike list (Black Sun Ace/Vaksai/Deadeye/Cruise/Chips/Failsafe/Dampers x4) 4 forward TO VICTORY. Enough HP to tank a few bombs, and a MASSIVE alpha punch.

2 hours ago, Elavion said:

Which is why you cut them down to 3 with harpoons + something- crack/tracers Kaato, for example. :P

You can actually get 4 harpoon missiles in a list.

2x Black Sun Ace - Deadeye, harpoon missiles, scavenger crane, Vaskai, chips, failsafe

1x Black Sun Ace - Deadeye, harpoon missiles, vaksai, chips, failsafe

Kaa'to - Deadeye, Harpoon misiles, chips

You will completely wreck FSR2.0. As long as you have all 4 lined up at the right range, you fire all your missiles into biggs (since you have to with deadeye. alternatively you can just TL instead and shoot jess or lowhrick). kaato fires first and puts a harpooned condition on the target. Then the 3 aces shoot, with chips giving guaranteed crits for each to trigger the previous harpooned condition before adding their own. 3 triggers of harpooned = 3 splash damage for a dead rex (and 3 off of everyone else), plus 3 facedown damage cards on the target, plus any other damage that goes through. If you use TLs and shoot whoever has selflessness instead of biggs, they're almost certainly dead. And if your'e close enough, 2 of the aces can get their missiles back when something dies.

Can work well against other lists as well. Killed vader and quickdraw with 2 harpoon missiles each in a game last night due to the extra damage from the harpooned condition (they each ended up at 1 hp after the second missile, then died from the faceup damage card)

3 hours ago, defkhan1 said:

I don't think anything in Guns for Hire is top tier competitive. I've been proxying Thweek A LOT in my local league nights, and while he's fun as **** to fly and a great value at 27 pts, he's not going to take the meta by storm (btw, if you're not Shadowing 99% of the time, you're doing it wrong).

That seems like a really weird line to take. The value Shadowed or Mimicked depends entirely on the squad I'm facing. Shadowing a low pilot skill simply because I'm otherwise "doing it wrong" is pretty bad advice.

not to mention a LOT of the abilities that are common Thweek can steal make him a problem irrelevant of the PS4.
Being PS9/10 wouldnt help him that much since he lacks an EPT.

i will take revenge shot any day if im facing Dengar vs take PS9/11

Gonna Thweek (fcs, thrusters , stim) with two deadeye harpoon SCURRG and go say hi to Biggs

Probably ps 10 v nym, save boba for punishing one or bombletts

FFG decided they got to give Scum their last day in the sun before the Gunboat meta takes over ;)

44 minutes ago, Joe Censored said:

FFG decided they got to give Scum their last day in the sun before the Gunboat meta takes over ;)

Oh the dream.......to be sadly unrealized. Why? well because Empire ?

4 hours ago, Sekac said:

That seems like a really weird line to take. The value Shadowed or Mimicked depends entirely on the squad I'm facing. Shadowing a low pilot skill simply because I'm otherwise "doing it wrong" is pretty bad advice.

That's why I said 99%. How many lists in the current meta have their highest PS ship be PS4 or below? Basically zero. If they have a ship above PS4, you're almost certainly going to Shadow.

People are strongly overvaluing the usefulness of Mimic. You'd be surprised how many awesome pilot abilities become mediocre on PS4 StarViper. Based on my experiences flying Thweek, I've found that the PS boost is almost always better than stealing the pilot ability.

1. Harpoon Missiles can be bad for Nym's, especially any RAC Kylo Palp lists.

2. Harpoon Missiles will be good for a hybrid Nym (Ordnance / ABT / Bombs) such as in your list. Rey Nym almost won our Store Championship this weekend (the player made a serious mistake...a costly costly mistake).

3. Ordnance lists are very dangerous for Nym. I flew one at GenCon and Store Championships (below average player) and quickly eliminated all (except one) Nym within 1 or max 2 rounds.

Now, aside from your question like the half of the answers - Thweek is really really awesome but Nym ABT can put some damage on him. Probably the best arch-enemy.

If you want to fly Nym Rey, then do it. Use the Nym Bombs to get in damage or area denial giving Rey a better position on the opponent.

15 hours ago, Boom Owl said:

1ux7x5.jpg

Seriously..........just blinded/PS0 that fools 1 green dice off the table and carry on with that emo kylo life style.

Guns for Hire is gonna be awesome for alot of reasons.

But we already have a hard counter to Nym that doesn't require a dice dependent Alpha Strike

His name is Kylo Ren.

I don't think that Kylo really counter Nym. I think that Nym can literally ignore Kylo's ability.

4 minutes ago, Cerve said:

I don't think that Kylo really counter Nym. I think that Nym can literally ignore Kylo's ability.

Except not really? I mean, yeah, you can still use your Bomblet while Blinded, but then your 43 point ship's only contribution to the fight is rolling 2 dice at RAC. And if it's a smart RAC who PS0'd you first, you're probably not even getting that much.

3 minutes ago, Cerve said:

I don't think that Kylo really counter Nym. I think that Nym can literally ignore Kylo's ability.

First turn he might get one shot off, then gets PS0'd. Second and Third turn he gets Blinded. Fourth turn he's likely dead. He's a pretty solid counter. The issue is more that Nym's buddy Dengar loves mulching RAC.

3 hours ago, defkhan1 said:

That's why I said 99%. How many lists in the current meta have their highest PS ship be PS4 or below? Basically zero. If they have a ship above PS4, you're almost certainly going to Shadow.

People are strongly overvaluing the usefulness of Mimic. You'd be surprised how many awesome pilot abilities become mediocre on PS4 StarViper. Based on my experiences flying Thweek, I've found that the PS boost is almost always better than stealing the pilot ability.

That hasn't been my experience yet. I've only played 4 games with Thweek but I haven't shadowed once. I've mimicked:

-Howlrunner which helped my fearlessness K-fighters shred a TIE swarm extra quick.

-Genesis Red. I should've done Shadowed here, but PS 7 wasn't attractive. I never used the ability because Thweek's targets never had a token. He also died very early. Theoretically it's a good ability with an FCS but PS 4 does restrict the returns on late phase token generating.

-Miranda. It was vs Miranda Dash, and the ability at PS 4 allowed me to better assess when to regen the shield and when not to.

-Omega Ace. FCS makes this ability insane! I dished 4 range 1 crits into Kylo and 2 more volleys of triple crits at TIE/fos

So 3 out of 4 mimics felt like the right choice. The first game, shadowing Howlrunner for PS 8 would've worked too.

Maybe part of the reason you and I have had different experiences, is I'm running mine with Virago/fcs. While PS 4 does limit the value of some pilot abilities, the fcs makes other ones reeeaally good. Throwing away shots to regen with Miranda and set the target lock is nice. Omega Ace is just bonkers good, Omega Leader is awesome, Dengar, Quickdraw, even random ones like Dutch Vander. It's well worth the Virago tax, IMO.

And ****, if nothing else, you know you're going to come across Biggs more often than 1% of the time ;)

1 hour ago, Sekac said:

Maybe part of the reason you and I have had different experiences, is I'm running mine with Virago/fcs. While PS 4 does limit the value of some pilot abilities, the fcs makes other ones reeeaally good. Throwing away shots to regen with Miranda and set the target lock is nice. Omega Ace is just bonkers good, Omega Leader is awesome, Dengar, Quickdraw, even random ones like Dutch Vander. It's well worth the Virago tax, IMO.

And ****, if nothing else, you know you're going to come across Biggs more often than 1% of the time ;)

Also, with FCS and Autothrusters the Starviper is a solid ship, even if you don't get to mimick anything good. Even before the 3pt discount I found it to be a decent little ship. It was just overshadowed when Fenn can out.

Edited by CRCL
9 hours ago, Joe Censored said:

FFG decided they got to give Scum their last day in the sun before the Gunboat meta takes over ;)

Although we've not seen the dial, unless it's amazing the Gunboat seems pretty poor. Am I missing something?

I mean, it's a forward-arc firing ship with highest native PS7. So basically borderline unplayable.