For those interested in this deck style, I made some tweaks to the deck.
Provinces:
Earth (5): Ancestral Lands
Air (4): Fertile Fields
Fire (4): Night Raid
Void (5): Pilgrimage
Water (4): Rally to the Cause
2F B Border Rider X 3
2F B Shinjo Outrider X 3
4F B Shinjo Tatsuo X 3
5F B Shinjo Altansarnai X 3
3F B Warrior Poet X 2
3F B Utaku Yumino X 3
1F B Moto Youth X 2
1F B Utaku Infantry X 3
2F Meishodo Wielder X 3
3F Ide Trader X 3
3F Giver of Gifts X 3
2F Keeper Initiate X 3
Imperial Storehouse X 3
Favourable Ground X 3
0F I am Ready X 3
0F Banzai! X 3
0F Court Games X 3
0F Fine Katana X 3
0F Ornate Fan X 3
1F Spyglass X 3
1F Favoured Mount X 3
1F Watch Commander X 3
0F Way of the Unicorn X 3
1F Rout X 2
1F Charge! X 2
0F Spies at Court X 2
0F Assassination X 2
0F Good Omen X 2
1F Iuchi Wayfinder X 3
The Dynasty change was another Moto Youth for a Warrior Poet. Trying to make the Dynasty deck cheaper. Trying to fit one more Moto Youth in there, but I'm not sure what to drop? For Conflict, I reduced the count for Rout, Spies at Court to add Good Omen X 2. I then took out Born in War to add Iuchi Wayfinder X 3. Reason: Trying to 'build wide' as possible and Iuchi Wayfinder is a cheap way to do exactly that. Scouting provinces also helps a great deal. Born in War is often too expensive to play, and I have 15 non-Cavalry characters. Good Omen seems like a natural fit in this deck with 17 characters that cost 3 or more. (Yet another reason to further streamline the Conflict Card costs)
The Province selections all serve to either increase the Conflict card gap between me and the opponent, or to rely on province strength to force the opponent to commit more forces (ideally, exhausting more Conflict Cards) for a break. This is then doubled up on the attack when the idea is to again force the opponent to over commit. If he/she does not, then move in to take the province. If he/she does, then perhaps commit to burn the opponents Conflict hand, or simply do nothing to bow out his/her army.