What's the Best Dodanna Crit Unloader

By DarkLordVader192, in Star Wars: Armada Fleet Builds

What's your guy's best Dodonna crit unloader? Here's what I've come up with

FACTION: rebel
TOTAL POINTS: 390
FLEET NAME: Dodanna - Crit Boats
SHIP: MC80 Battle Cruiser 103
General Dodonna 20
Gunnery Team 7
XX-9 Turbolasers 5
XI7 Turbolasers 6
Endeavor 4
TOTAL POINTS: 145
SHIP: MC30c Torpedo Frigate 63
Ordnance Experts 4
Assault Proton Torpedoes 5
H9 Turbolasers 8
TOTAL POINTS: 80
SHIP: MC30c Torpedo Frigate 63
Ordnance Experts 4
Assault Proton Torpedoes 5
TOTAL POINTS: 72
SHIP: CR90 Corvette B 39
Dodonna's Pride 6
TOTAL POINTS: 45
SHIP: GR-75 Medium Transports 18
Comms Net 2
TOTAL POINTS: 20
SQUADRONS PTS
Shara Bey 17
A-wing Squadron × 1 11
TOTAL POINTS: 28
OBJECTIVES
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defense:
Hyperspace Assault
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assault:
Most Wanted
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navigation:
Minefields

It looks pretty good, but you are very short on squadrons. They'll both get chewed up much to quickly. I would drop the GR-75 and maybe even the CR-90 get more A-wings. While it may not be ideal for you, squadrons are pretty important these days, and having only two just isn't enough.

CR90b (66pts)
Lando
EngTech
Blast Doors
Leading Shots
Dodonna's Pride

Best case scenario: If enemy is double arc'd, fire 3 blue from front w/ LS to crit fish, then fire 2 blue+1blue CF dial from side w/LS to crit fish. If you're decently lucky you score 2 crits with possibility of 4 damage if you draw Structural Damage each time. Then you ram, then Engine Tech and ram again for +2 damage. Possible 6, probable 4 damage (including 2 crits) straight onto hull. And if you activated last-first with this ship, Blast Door away your 2 hull damage and do it all again.

Then you can follow up with:

Hammerhead Torpedo (45pts)
Boarding Engineers
External Racks
Garel's Honor

To fill out the rest of the fleet:

MC30 Torp w/ APT + OrdExp + X17 + Admonition
Hammerhead Scout w/ Dodonna + Adar Talon
GR-75 w/ Toryn Farr + Bright Hope

Luke Skywalker
Hwk-290
Shara Bey
Tycho C.
Gold Squad
Rogou Squadron

Totals 386 Points

8 hours ago, WhatsArmadaWithYou said:

.CR90b (66pts)
Lando
EngTech
Blast Doors
Leading Shots
Dodonna's Pride

Best case scenario: If enemy is double arc'd, fire 3 blue from front w/ LS to crit fish, then fire 2 blue+1blue CF dial from side w/LS to crit fish. If you're decently lucky you score 2 crits with possibility of 4 damage if you draw Structural Damage each time. Then you ram, then Engine Tech and ram again for +2 damage. Possible 6, probable 4 damage (including 2 crits) straight onto hull. And if you activated last-first with this ship, Blast Door away your 2 hull damage and do it all again.

Then you can follow up with:

Hammerhead Torpedo (45pts)
Boarding Engineers
External Racks
Garel's Honor

To fill out the rest of the fleet:

MC30 Torp w/ APT + OrdExp + X17 + Admonition
Hammerhead Scout w/ Dodonna + Adar Talon
GR-75 w/ Toryn Farr + Bright Hope

Luke Skywalker
Hwk-290
Shara Bey
Tycho C.
Gold Squad
Rogou Squadron

Totals 386 Points

Looks good, I don't know if I would use Rogue squadron though, maybe not even Gold Squadron. You could drop those two and add a couple A Wings, for defense purposes. Also, why boarding engineers?

19 hours ago, schmidty1701 said:

It looks pretty good, but you are very short on squadrons. They'll both get chewed up much to quickly. I would drop the GR-75 and maybe even the CR-90 get more A-wings. While it may not be ideal for you, squadrons are pretty important these days, and having only two just isn't enough.

Yeah, I'm just running low on points, Shara Bay should last a few turns, and if not one of the MC30's is outfitted to kill flotillas. If its a bigger ship controlling squadrons, the MC30's and MC80 should be able to deal with the ship fairly quickly. But you're right, the main weakness of this build is the lack of fighter support.

On 8/28/2017 at 0:37 PM, DarkLordVader192 said:

FACTION: rebel
TOTAL POINTS: 390
FLEET NAME: Dodanna - Crit Boats
SHIP: MC80 Battle Cruiser 103
Gunnery Team 7
Eng Team or Nav Team (Either one, flavor to taste - but you must have one, if this guy can't position, why bother with it?)
Leading Shots 4 (Seriously consider, if she can't punch through, why bother with Dodanna or XX-9s?)
XX-9 Turbolasers 5
XI7 Turbolasers 6
TOTAL POINTS: 129
SHIP: MC30c Torpedo Frigate
Dodanna - 20 (Move here, its hard to kill Admo)
Ordnance Experts 4
External Racks or Assault Concussion Missiles (Ensures you will crit for the XX-9s or resolve extra damage on hull zones that have no shields remaining)
XX-9
Advanced Projectors or Admonition 6 or 8 (give yourself an extra round of MC30c staying in the fight before it has to bug out)
TOTAL POINTS: 100ish
SHIP: CR90 Corvette A
Raymus
TRC
Jainia's Light or Tantive IV (Keep her as a finisher or keep the MC80 loaded with Repair and Nav tokens
TOTAL POINTS: 45
SHIP: GR-75 Medium Transports 18
Comms Net 2
TOTAL POINTS: 20
SQUADRONS PTS
Shara Bey 17
A-wing Squadron × 1 11
TOTAL POINTS: 28
OBJECTIVES
grey.gif
defense:
Hyperspace Assault
grey.gif
assault:
Most Wanted
grey.gif
navigation:
Minefields

With the free'd up points you could toss some YT-1300s, X-Wings, or some stuff with Rogue or Relay to keep enemy fighters busy much longer. You could instead add a second flotilla with repair crews or just as an activation. Changes in bold.

Edited by eliteone
12 hours ago, eliteone said:

With the free'd up points you could toss some YT-1300s, X-Wings, or some stuff with Rogue or Relay to keep enemy fighters busy much longer. You could instead add a second flotilla with repair crews or just as an activation. Changes in bold.

The MC80 needs maneuverability, good point. However I'm going to have to disagree with the dropping of the other MC30. The build uses the MC30's as suicide boats if need be, to unload as many crits through the shields to effectively disable the any heavy hitting enemy ships and heavily damage with them so that the MC80 can finish them off. The removal of another MC30 essentially halves the firepower, as well as decreasing the activations, which can harm a build that would like an activation advantage and to be first player. Placing a commander on the suicide bomber isn't the best idea for it as well. Ill have to try to fit in advanced projectors in to the MC30's though itll make them way more survivable. However I think ill keep the CR90 as Dodanna's Pride, in order to have another ship poking through shields and dishing crits out.

On 8/29/2017 at 10:16 AM, DarkLordVader192 said:

Looks good, I don't know if I would use Rogue squadron though, maybe not even Gold Squadron. You could drop those two and add a couple A Wings, for defense purposes. Also, why boarding engineers?

You definitely could sub both Gold and Rogue for 2 A-wings and save 4 points for a better bid, which is pretty important for this build. I included Rogue simply for squadron activation economy, and Gold for bomber threat since Luke will be focused on.

I included Boarding Engineers to just rain crits on some poor ship that already took damage. In theory you could send in Garel's Honor to doom a ship punished but not destroyed by the CR90b or MC30-Torpedo. Since this is a Dodonna Fleet I thought you might as well lean into the crit damage lol.

Edited by WhatsArmadaWithYou

Yeah, I guess you're bound to get some non crits through