Imperial Fleet Commands

By Rimsen, in Star Wars: Armada Fleet Builds

So. Since the new wave has been announced and we took a peek on the new ISD variants, I'm thinking on these new opportunities, the fleet commands. I know, we haven't seen the "Intensify... " and probably it will be more suitable for the Imperials, but I still try to find how can it be useful. "Entrapment Formation!"? Why not Ozzel? the big ships doesn't want him, and the smalls ones I feel has a big disadvantage by that 120-140 point of single activation the ISD occupies. Imperials have barely no need for "All fighters follow me!", maybe the rogue ones (no pun intended), but why would you want to command them, that's not really efficient. So it leaves "Shields to the Maximum!".

Jerjerrod came to my mind, so I can mitigate the loss of shields, so need something to work with Jerry, at least 2 ships, so I have 4 activations with Gozanti, and can't be Victory because I won't be any point for squadron cover.

So this is what that chain of thought led to:

StM Cymoon Refit
Author: Rimsen

Faction: Galactic Empire
Points: 399/400

Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Minefields

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 66 total ship cost

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Moff Jerjerrod ( 23 points)
- Relentless ( 3 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- H9 Turbolasers ( 8 points)
- Quad Battery Turrets ( 5 points)
- Shields to Maximum! ( 6 points)
= 171 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 66 total ship cost

3 TIE Fighter Squadrons ( 24 points)
1 Zertik Strom ( 15 points)
1 Soontir Fel ( 18 points)
1 "Howlrunner" ( 16 points)

TBH I'm more open to teh debate on how to use the Fleet Commands on theImperial side, rather than suggestions on the fleet, it's just something that I threw in.

On 8/28/2017 at 0:31 PM, Rimsen said:

So. Since the new wave has been announced and we took a peek on the new ISD variants, I'm thinking on these new opportunities, the fleet commands. I know, we haven't seen the "Intensify... " and probably it will be more suitable for the Imperials, but I still try to find how can it be useful. "Entrapment Formation!"? Why not Ozzel? the big ships doesn't want him, and the smalls ones I feel has a big disadvantage by that 120-140 point of single activation the ISD occupies. Imperials have barely no need for "All fighters follow me!", maybe the rogue ones (no pun intended), but why would you want to command them, that's not really efficient. So it leaves "Shields to the Maximum!".

Jerjerrod came to my mind, so I can mitigate the loss of shields, so need something to work with Jerry, at least 2 ships, so I have 4 activations with Gozanti, and can't be Victory because I won't be any point for squadron cover.

So this is what that chain of thought led to:

StM Cymoon Refit
Author: Rimsen

Faction: Galactic Empire
Points: 399/400

Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Minefields

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 66 total ship cost

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Moff Jerjerrod ( 23 points)
- Relentless ( 3 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- H9 Turbolasers ( 8 points)
- Quad Battery Turrets ( 5 points)
- Shields to Maximum! ( 6 points)
= 171 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 66 total ship cost

3 TIE Fighter Squadrons ( 24 points)
1 Zertik Strom ( 15 points)
1 Soontir Fel ( 18 points)
1 "Howlrunner" ( 16 points)

TBH I'm more open to teh debate on how to use the Fleet Commands on theImperial side, rather than suggestions on the fleet, it's just something that I threw in.

how is your cymoon going to reroll all that dice

17 hours ago, starbat861 said:

how is your cymoon going to reroll all that dice

The only think I can think of is Vader, but I feel like, I can't free up that 13 points and be the same.

But still, the emphasis is on the theory crafting, not to fine-tune the fleet :)

2 minutes ago, Rimsen said:

The only think I can think of is Vader, but I feel like, I can't free up that 13 points and be the same.

But still, the emphasis is on the theory crafting, not to fine-tune the fleet :)

the new fleet support hopefully helps with rerolls

6 minutes ago, Rimsen said:

The only think I can think of is Vader, but I feel like, I can't free up that 13 points and be the same.

But still, the emphasis is on the theory crafting, not to fine-tune the fleet :)

Except with Vader you can ditch the dtt. And h9 + Intel officer together in a fleet...hope you have a plan there.

Drop the io too, swap in Avenger. Do cf with arqs. Between avenger and h9 you now have strong token mitigation, for less cost.