Excited by the new article!

By blackholexan, in Star Wars: Imperial Assault

36 minutes ago, subtrendy2 said:

For me, it all depends on deployment cards. I hate when deployment cards don't match up to the number of minis we get

You obviously don't play skirmish.

39 minutes ago, a1bert said:

You obviously don't play skirmish.

Obviously not. And I get that we can't get 6 of every deployment group (as cool as that would be). But it's nice when at least one thing lines up. If we're just going to get the minis for two deployment groups, I don't really see why we should get cards for more- don't see why that would really help Skirmish players, either.

4 minutes ago, subtrendy2 said:

I don't really see why we should get cards for more- don't see why that would really help Skirmish players, either.

If you get figures for two groups, you don't need to buy another boxed expansion just to be able to use two regular groups - whether skirmish or campaign.

You can look at the old laments about FFG forcing people to buy 4 core boxes. Now you need at most 2 boxes to get 4 regular and 2 elite deployment cards of each group.

Edited by a1bert
On 29/08/2017 at 4:27 AM, a1bert said:

Edit: answered a different question at first...

(I think the ability is separate from the special action when specified without the action cost. Without the action cost it is no longer a special action, just a named ability. See Biv's class cards in the campaign. He can do Close and Personal twice using his Close and Personal special action and Final Stand.)

So I assume it's agreed that Chewie CAN slam twice then?

That would mean Chewie on average can do 4-5 unblockable dmg using 1 action: Slam (don't push), then slam again (maybe push)

I look forward to a Han Solo + Chewie vs. Vader + maybe Palpatine fight

55 minutes ago, ricope said:

So I assume it's agreed that Chewie CAN slam twice then?

That would mean Chewie on average can do 4-5 unblockable dmg using 1 action: Slam (don't push), then slam again (maybe push)

I look forward to a Han Solo + Chewie vs. Vader + maybe Palpatine fight

This was my reading of it, too.

I assume it'd function the same way as Luke's Heroic which gets around the only-one-action-to-attack limitation for figures that don't have Assault . And seems to fulfill the article's intent of letting Chewie's rage loose on the world. But I can see the counter argument from RRG 3.

The question seems to boil down to whether you are "performing a special action" when you're not performing an action, and whether the "once per activation" on performing special actions applies to a special action that isn't an action (if, in fact, said special action when not performed as an action is not, in fact, an action). None of which the RRG addresses (I believe).

But then, I don't have the best track record on these rules interpretations so... :P

Edited by Rythbryt
22 hours ago, ricope said:

So I assume it's agreed that Chewie CAN slam twice then?

That would mean Chewie on average can do 4-5 unblockable dmg using 1 action: Slam (don't push), then slam again (maybe push)

I look forward to a Han Solo + Chewie vs. Vader + maybe Palpatine fight

Yes, since the slam from the attachment is not an action, it would not count towards the using a special action from the deployment card, and you can therefore slam twice an activation.

As great as the 4-5 unblockable damage sounds, it also puts Chewie, who can no longer dodge, in a very vulnerable position. Perhaps you can use his command card to ready and take advantage of this twice in a round, but there is the possibility that he becomes an easy target and gets dominated. I will be interested to see how easy Chewie will be to take down for your average, non-Vader/IG-88 attacks. That said 4-5 (or 8-10 with CC), may very well be powerful enough to make it worth it. Here's to hoping haha.

2 hours ago, wannabepudge said:

As great as the 4-5 unblockable damage sounds, it also puts Chewie, who can no longer dodge, in a very vulnerable position. Perhaps you can use his command card to ready and take advantage of this twice in a round, but there is the possibility that he becomes an easy target and gets dominated. I will be interested to see how easy Chewie will be to take down for your average, non-Vader/IG-88 attacks. That said 4-5 (or 8-10 with CC), may very well be powerful enough to make it worth it. Here's to hoping haha.

don't forget that Chewie has a pretty solid attack to use with his other action if you don't need it for movement.

games with Chewie are going to be very interesting to play, with the knowledge that the command card is in hand. There will be some cat and mouse where you may not try to remove a figure if Chewie hasn't already activated that round. I wouldn't count on being able to use his command card if you've sent him into the thick of things. If I were playing you and you tried to rush Chewie into the heart of the battle like this, I would just focus fire on your wookie until i removed him from the board.

23 minutes ago, Fightwookies said:

don't forget that Chewie has a pretty solid attack to use with his other action if you don't need it for movement.

games with Chewie are going to be very interesting to play, with the knowledge that the command card is in hand. There will be some cat and mouse where you may not try to remove a figure if Chewie hasn't already activated that round. I wouldn't count on being able to use his command card if you've sent him into the thick of things. If I were playing you and you tried to rush Chewie into the heart of the battle like this, I would just focus fire on your wookie until i removed him from the board.

That's a good point. On the one hand the guy playing Chewie will want to move him early in the turn (so that he can make use of his card). But on the other hand he also doesn't want him too close to the enemy or, like you said, he'll just get focused down. If nothing else it's a few more things to consider, which is always good for skirmish play.

I'm not convinced yet that this is enough of a boost for Chewie. His attack doesn't have much range and he needs to be adjacent for Slam so he will still have to get in fairly close to be meaningful. And if he does, you can likely focus him down first, which counters his command card. Clocking in at 11 points, I just don't see him having near Jedi Luke effectiveness. I'd love to be proven wrong though.

Han looks awesome. I'm definitely excited to play him, though not as excited as I am for the Dark Lord himself.

This is going to sound like a whine, but why no 2nd deployment card? I hate that this uses an attachment. Now i can't fit smuggler's run or fury of kashyyk on chewie.

On the flipside, chewie's no slouch. He still has defense dice and smuggler command cards. He'll last a lot longer when played wisely. I think his card as is should have had a 5pt discount though at least or he should have got the reroll like Han, since his ranged attack is so variable

11 hours ago, buckero0 said:

This is going to sound like a whine, but why no 2nd deployment card? I hate that this uses an attachment. Now i can't fit smuggler's run or fury of kashyyk on chewie.

The upside is that these figures (and Iggy) are locked into their faction now. It's another way to hamper Temp Alliance.

-ryanjamal