Excited by the new article!

By blackholexan, in Star Wars: Imperial Assault

The cards also don't say 'during end of round' (like 'while attacking' or 'during your activation') but *at* the end of round, which is a specific time (like 'at start of round'). I really think it is one window per player, based on initiative order.

I think like some mentioned, it has to do with other future cards.

Perhaps a future card or character can unexhaust an attachment (which makes sense with some of the attachments already out there)

Why don't they just give us a new unit card for Han and chewy? Does anyone feel like making unit cards with the upgrades applied to them?

8 hours ago, MadFuhrer said:

could chewie now slam twice in 1 activation since he isn't using an action for the first slam?

No. It's still limited to once per activation, as it is a special action. (even though it no longer costs an action)

As per RRG page 3: A Figure can perform each special action only once per activation.

Edited by Majushi
3 hours ago, Majushi said:

No. It's still limited to once per activation, as it is a special action. (even though it no longer costs an action)

As per RRG page 3: A Figure can perform each special action only once per activation.

Edit: answered a different question at first...

(I think the ability is separate from the special action when specified without the action cost. Without the action cost it is no longer a special action, just a named ability. See Biv's class cards in the campaign. He can do Close and Personal twice using his Close and Personal special action and Final Stand.)

Edited by a1bert
3 hours ago, TylerTT said:

Why don't they just give us a new unit card for Han and chewy? Does anyone feel like making unit cards with the upgrades applied to them?

Now, attachments cannot be used by Mercenaries. So, they can only include base Han and Chewy using Temporary Alliance. That is a method of strenghtening Rebel faction without giving all the same toys to Mercenaries at the same time

22 minutes ago, Jarema said:

Now, attachments cannot be used by Mercenaries. So, they can only include base Han and Chewy using Temporary Alliance. That is a method of strenghtening Rebel faction without giving all the same toys to Mercenaries at the same time

Ok so add rebel only to the new card?

Edited by TylerTT

Question about Clawdite Shift ability...

Assuming that the Form cards really are unique, and that deploying two Clawdites removes two Form cards from the supply, then two interesting issues come up.

1.) The wording of Shift says "You may switch your Form card with 1 other Form card of your choice." While Shape specifically mentions "the supply", Shift does not. Does this mean that you can swap Forms with another deployed Clawdite? The Senator already activated, but at the start of the Streetrat's turn, that figure Shifts, becoming the Senator and swapping Streetrat to the other model? That could really shake things up!

2.) If there are only three forms, and they are unique, then you could never field more than three Clawdites with attached forms in Skirmish. This would limit the double purchasing that some people do, and seems like an odd choice for FFG to make. Will Clawdites not have an elite version perhaps? Would they be the first non-elite-only deployment that cannot effectively field the 2E-4R complement? (I guess some are limited by cost as well, but my point being ability limitations)

4 hours ago, Soulflame said:

The cards also don't say 'during end of round' (like 'while attacking' or 'during your activation') but *at* the end of round, which is a specific time (like 'at start of round'). I really think it is one window per player, based on initiative order.

I think like some mentioned, it has to do with other future cards.

Perhaps a future card or character can unexhaust an attachment (which makes sense with some of the attachments already out there)

Is there any official channel wich we can ask the designers?

1) Shift : At the start of each round.

Not at the start of your activation.

2) It would be perfectly fine to run a Clawdite without a Form. You could have one control an objective, and they can still attack if absolutely necessary (but without surge abilities or additional range that would be provided by a Form). You can rotate the Forms and you will lose one of the groups at some point anyway.

Edited by a1bert
11 minutes ago, naitsirk said:

Is there any official channel wich we can ask the designers?

Yes. If there is a question that isn't resolved otherwise.

Still, End of Round and Start of Round are triggers, not phases. Abilities are used when their trigger condition happens, whether they include the word interrupt or not, and whether "during end of round" or "at end of round" is used. If multiple abilities have the same trigger, the timing conflict resolution rules tell the order in which to resolve the abilities.

Edited by a1bert

While probably fine and legal, it does seem odd. I was definitely under the impression, when they first talked about form cards, that there would be more cards than figures (and also that they wouldn't be unique). I do like those spoiled, but with only three forms... Well, they are still a flexible bunch. A cool thing about them, is that you can run say 3 clawdites, and they can't stop you from having say, the Senator in play before having killed 'all' the clawdites.

2 hours ago, tomkat364 said:

Will Clawdites not have an elite version perhaps? Would they be the first non-elite-only deployment that cannot effectively field the 2E-4R complement?

So, I just went back and looked at @Masterchiefspiff 's pictures from Worlds. Not only is there an Elite, but it has a different attack pool (RGY).

I'm really interested in these Clawdites now. Love their abilities!

Also, someone pretty accurately guessed the Riot Troopers' "Shield" ability (I forgot who, though). Not the most exciting ability, but it's pretty thematic (as in, using the shield to block an attack but it gets batted back from the blast) and it uses new gameplay mechanics, so I'm a pretty big fan.

4 hours ago, a1bert said:

(I think the ability is separate from the special action when specified without the action cost. Without the action cost it is no longer a special action, just a named ability. See Biv's class cards in the campaign. He can do Close and Personal twice using his Close and Personal special action and Final Stand.)

Not sure I see it that way. Jedi Luke's Heroic ability allows him to perform an attack "without spending an action" but it is still an attack and does not become a "named ability." Likewise the Wookie Avenger attachment allows Chewie to use Slam "without spending an action" but nothing in the wording indicates that this is anything other than the Slam special action. The difference is in the wording of the rules concerning attacks and special actions. Attacks specifically call out using only one action per activation for an attack while special actions are limited to one-time use for the whole activation with no specification on how it used (action or otherwise).

2 hours ago, a1bert said:

1) Shift : At the start of each round.

Not at the start of your activation.

2) It would be perfectly fine to run a Clawdite without a Form. You could have one control an objective, and they can still attack if absolutely necessary (but without surge abilities or additional range that would be provided by a Form). You can rotate the Forms and you will lose one of the groups at some point anyway.

2 hours ago, tomkat364 said:

Question about Clawdite Shift ability...

Assuming that the Form cards really are unique, and that deploying two Clawdites removes two Form cards from the supply, then two interesting issues come up.

1.) The wording of Shift says "You may switch your Form card with 1 other Form card of your choice." While Shape specifically mentions "the supply", Shift does not. Does this mean that you can swap Forms with another deployed Clawdite? The Senator already activated, but at the start of the Streetrat's turn, that figure Shifts, becoming the Senator and swapping Streetrat to the other model? That could really shake things up!

2.) If there are only three forms, and they are unique, then you could never field more than three Clawdites with attached forms in Skirmish. This would limit the double purchasing that some people do, and seems like an odd choice for FFG to make. Will Clawdites not have an elite version perhaps? Would they be the first non-elite-only deployment that cannot effectively field the 2E-4R complement? (I guess some are limited by cost as well, but my point being ability limitations)

Someone mentioned that it's possible that the last Clawdite form is non-unique (and maybe not as interesting), so you could use more than one of that form to fill out the rest of your Clawdites.

18 minutes ago, leacher said:

Not sure I see it that way. Jedi Luke's Heroic ability allows him to perform an attack "without spending an action" but it is still an attack and does not become a "named ability."

Heroic doesn't become an Attack action just by allowing to perform an attack. Besides, it is specifically an ability with a name ( Heroic ), which does not cost an action.

Did you read Biv's Final Stand class card? Final Stand is a special action, allowing Biv to perform Close and Personal without spending an action or strain costs. It can be used in the same activation than the Close and Personal special action, because performing Close and Personal is not through the Close and Personal special action, but through another (special action) ability allowing to perform Close and Personal. See ruling from https://boardgamegeek.com/article/21470248#21470248

Likewise the Wookie Avenger attachment allows Chewie to use Slam "without spending an action" but nothing in the wording indicates that this is anything other than the Slam special action.

I can say the same. Nothing in the wording indicates that it is other than the Slam ability without an action cost, thus not being an action, just Slam. :D

The difference is in the wording of the rules concerning attacks and special actions. Attacks specifically call out using only one action per activation for an attack while special actions are limited to one-time use for the whole activation with no specification on how it used (action or otherwise).

How do you justify the otherwise part? The rules only talk about special action abilities, which to me mean that they cost an action (due to the special action symbol).

A figure can perform each special action ability (listed on his cards by special action symbol ) only once per activation.

57 minutes ago, a1bert said:

Did you read Biv's Final Stand class card?

Yeah I did and my first thought was that this was kind of a different scenario. Then I read it again when you posted the link to the BGG discussion and decided maybe I was wrong. Then I read it again and... I don't know. I could see it either way I guess.

57 minutes ago, a1bert said:

How do you justify the otherwise part?

By otherwise I meant "used without spending an action" (as it is specified on the attachment card).

I think it comes down to the question of what is Slam when it is used without spending an action - is it just an ability or is it still a special action? Honestly the more that I think about it, it would be cooler if Chewie could Slam twice so I'm going to quit arguing. ;)

Edited by leacher

I hope there are further Clawdite forms released later in other supplements then.

Both Clawdite form seem to be unique. As there is 4 Clawdite in the box, I bet there is at least 2 others :)

The article says there are 3 Forms. The number of Clawdite figures is not completely satisfactorily established. I assumed 3 at first (2 regular and 1 elite deployment cards), the first reveals in FFG display vitrines have shown 4 to match the total figures count in the first article, but the latest preview has too many Riot Troopers to match the figure count in the first article.

So, it remains to be seen.

11 minutes ago, a1bert said:

The article says there are 3 Forms. The number of Clawdite figures is not completely satisfactorily established. I assumed 3 at first (2 regular and 1 elite deployment cards), the first reveals in FFG display vitrines have shown 4 to match the total figures count in the first article, but the latest preview has too many Riot Troopers to match the figure count in the first article.

So, it remains to be seen.

Is FFG trolling us? :unsure:

The latest picture shows only two Shapeshifters.

14 hours ago, DerBaer said:

The latest picture shows only two Shapeshifters.

I will be very disappointed if they've now changed how many troopers and shifters we get. 4 of each seemed great. 2/6 seems like not enough/too many

2 Shapeshifters and 3 forms seems fair to me...

For me, it all depends on deployment cards. I hate when deployment cards don't match up to the number of minis we get (looking at you, Jabba's Realm). So, if we get one rClawdite and one eClawdite, and two rRiot and one eRiot, then I'd say it's perfect. If we have more than one of each Clawdite, though, I'll be frustrated.