Pelta/Phoenix Home RLB Double Check

By Shadoq, in Star Wars: Armada Rules Questions

Hi again everyone,
Just want to confirm my play of this ship and the below situation is correct?

I didn't see anything in the FAQ preventing this.

Modified Pelta-class Command Ship (60 points)
- Phoenix Home ( 3 points)
- Flight Commander ( 3 points)
- Toryn Farr ( 7 points)
- Engine Techs ( 8 points)
- Rapid Launch Bays ( 6 points)
= 87 total ship cost

-3 B Wings or other squadrons on board.

Situation is assuming at least turn 2 with a navigation token on board


1: Pelta activates with a squadron command revealed.
2: Pelta shoots.
3: Pelta moves at speed 2.
4: Pelta uses nav token and engine techs to move at speed 1.
5: Pelta uses Flight Commander to execute Squadron command.
6: Pelta uses Rapid Launch Bays and Squadron command to drop 3 B-Wings at Distance 1 of Pelta.
7: As part of squadron command, 3 B Wings attack a ship at distance 1 and each can re-roll 1 blue die(baby bomber command center).

I an aware it may not be the most optimal use. I want to try it since I've never used Pelta or Phoenix Home in a game.

Works as described.

5 hours ago, Shadoq said:

Hi again everyone,
Just want to confirm my play of this ship and the below situation is correct?

I didn't see anything in the FAQ preventing this.

Modified Pelta-class Command Ship (60 points)
- Phoenix Home ( 3 points)
- Flight Commander ( 3 points)
- Toryn Farr ( 7 points)
- Engine Techs ( 8 points)
- Rapid Launch Bays ( 6 points)
= 87 total ship cost

-3 B Wings or other squadrons on board.

Situation is assuming at least turn 2 with a navigation token on board


1: Pelta activates with a squadron command revealed.
2: Pelta shoots.
3: Pelta moves at speed 2.
4: Pelta uses nav token and engine techs to move at speed 1.
5: Pelta uses Flight Commander to execute Squadron command.
6: Pelta uses Rapid Launch Bays and Squadron command to drop 3 B-Wings at Distance 1 of Pelta.
7: As part of squadron command, 3 B Wings attack a ship at distance 1 and each can re-roll 1 blue die(baby bomber command center).

I an aware it may not be the most optimal use. I want to try it since I've never used Pelta or Phoenix Home in a game.

Close. The core of your question--the part about RLB--you're spot on. But you seem to be under a common misconception of how ET works.

The [nav] icon means:

Effects with a command icon as a header, such as “M:,” can be resolved once while the ship is resolving the matching command.

So you don't spend a nav command after moving to then trigger ET. ET is triggered if you have spent a nav command during that activation. That can be spending a dial to increase yaw, a token to slow down, or just a dial to do nothing. Then, because you resolved a navigate command, you are allowed to ET after your movement.

Think of it as an extra, "rider" effect of resolving a normal navigate command, rather than something you're spending a token specifically to do.

Ard is right, of course - the nav token gets spent during step 3 rather than 4. But the end result is the same.

Who was it who used this combo to great effect?

14 hours ago, DiabloAzul said:

Ard is right, of course - the nav token gets spent during step 3 rather than 4. But the end result is the same.

Technically, if you have a nav token/dial, you could spend it while resolving the engine techs move, no?

Does not that satisfy the conditions?

Provided you did not want to change speed or whatever during the main move (or if you did, but say used Entrapment Formation).

You have to declare that you are using nav command before your movement step. You do not have to make use of the speed change/ yaw increase....

you can't do your move and then go oh I'm using a nav token so can ET because the window for using the command has past

this is in the FAQ

Edited by slasher956
1 hour ago, slasher956 said:

You have to declare that you are using nav command before your movement step. You do not have to make use of the speed change/ yaw increase....

you can't do your move and then go oh I'm using a nav token so can ET because the window for using the command has past

this is in the FAQ

Where in the FAQ? Can't find it.

All I can see is that Navigate resolves during the “Determine Course” step of movement. With ET you essentially have 2 Determine Course steps, and the rules make no difference between the two. ET requires you to spend a nav command, but doesn't really spell out that it has to be spent prior to the ET “Determine Course” step. So if I have a Nav token, and I'm already going say speed 2 and is happy with that, I can make my move, premeasure some more and decide if I want to spend the nav token to trigger ET?

@Drasnighta am I hallucinating again? It's been known to happen.

4 minutes ago, Green Knight said:

Where in the FAQ? Can't find it.

All I can see is that Navigate resolves during the “Determine Course” step of movement. With ET you essentially have 2 Determine Course steps, and the rules make no difference between the two. ET requires you to spend a nav command, but doesn't really spell out that it has to be spent prior to the ET “Determine Course” step. So if I have a Nav token, and I'm already going say speed 2 and is happy with that, I can make my move, premeasure some more and decide if I want to spend the nav token to trigger ET?

@Drasnighta am I hallucinating again? It's been known to happen.

Its not in the FAQ anymore :( sorry should have double checked....

it was there saying you had to spend the command but could not 'use' it to get the benefits /activate upgrade cards

1 minute ago, slasher956 said:

Its not in the FAQ anymore :( sorry should have double checked....

it was there saying you had to spend the command but could not 'use' it to get the benefits /activate upgrade cards

If it is any consolation: I was pretty sure I knew how ET works...but then I suddenly had this "bright" idea. Let's just wait and see what clever ppl tells us.

Ah ha.... got it in the Errata section

Quote

Commands, p.4 This entry should include the following bullet point: “A ship can resolve a command and choose not to produce its effect. It still counts as resolving that command, such as for the purpose of triggering upgrade cards.”

top of page 4 in the FAQ

so we are in the area of when can you spend commands....and the only time is at the start of a ships activation

Edited by slasher956

ET can only be used while resolving a Nav command . That's what the [Nav] icon means (it does not mean "spend a Nav command to activate this").

i.e. If you have already spent the dial/token before your maneuver step, then after the maneuver you can choose whether or not to activate ET. If you haven't, then you can't.

9 minutes ago, slasher956 said:

so we are in the area of when can you spend commands....and the only time is at the start of a ships activation

As per RRG, p.3, "Commands", you can resolve commands (by spending dials or tokens) "at the appropriate time", which differs for each command.

Ok, makes sense. Thanks!