FFG way of not play testing his games...

By Aorakis, in Star Wars: Destiny

Hi there, let's launch a little discussion about "FFG Art of making bullfrak cards !" in their many games !

On many occasion, on some different games (LOTR LCG, Arkam Horror LCG, etc...) i asked myself about the serious playtesting on the FFG Side...

I know how it works, pretty much, they ask volonteers, those received the cards, quests, and stuff the like, and make their return to the gods of creation...

On lotr lcg i know they're not that "responsive" to critics on their cards... For exemple, if you say to them "sir... i found this card to be pretty bad..." they actually don't mind, and just make that card like they want, coz it took time, and the ffg way of speeding release is just their way of making games : fast money fast fast money money fast...

So in my own opinion, this is just a stupid way of making games... As, in results, they sort out some stupid cards, then nerfs those cards, nerfs meta, heroes, investigators, and stuff the like...

And all of this, coz of what ? Coz of their way of thinking / creating / speeding things up to make more money...

Last exemple that will soon arrive on star wars destiny :

IT WILL ALL BE MINE : swd07_it_will_all_be_mine.png


Why do i found this, to be a real lack of playtesting ? Coz this card, in this particular game... is going to be, on some games, just a game over card...

And that's something, i would like to speak about...

I took this exemple, but there are many cards in many ffg games that are perfect exemples of their "do not care, money making here ! fast money ! fast fast money ! we will nerf later... ! First... MOOONEYYYY !"

Why do i found this card to be stupid ? Well... Mid-End Game, having 3 ressources is just not a big deal most of the time. (or even earlier with a character like : Unkar)

And guess what, in star wars destiny -> "BAD ROLLS HAPPENS" ! Every game you will have some bad rolls, and if not every game, i will say, enough games to make this kind of card to be stupid enough to disgust you playing this game !

How can, the guy behind this card, so stupid enough to not see this card to be potentially a big game changer / over card ? I don't quite get it...

For exemple... Let's say, 3 dice on 6 on the board are Blanks...

You will just have to pay 3... To take those 3 dices... And "RESOLVE" them like if they were yours...

Let me show you in real life :

"Ooh ****... I'm so unlucky at this game ! Fortunatly we can trash out cards to reroll, wich i kind of will next turn looool !"
"well, speaking of bad luck... i think we can replace the L of Luck by a F ! coz let's say it... it's going to be a BAD F*** for you right now..."
"What... ?" (say the soon coming raped unlucky player)
"Yup, i play this, then i'm gonna turn this dice of yours on a 2, this one on a .. ooh cool a 3 ! and this one on a, oh well, 1 wich is better than nothing right ? Sooooo it's 2+3+1 hmm 6 Damage wich is enough to kill !!! With your own dices !!! Dices that are resolved !!! So... you don't have them anymore by the way... OK !!! Your turn ... !"
"hmmMm.... well... i take a ressource..."

Let's be honest, the potential of this card is near ridiculous...

And what's it's even more ridiculous, is that of course, a potentially game changer card... is only Dark side and not even neutral... (good job to you "card designer man !" )

What the **** is going wrong dear mister ffg ?

Can't you afford to pay for some real and more intense play testing ?

Or to have decent card designers to work for you ?

Coz let's be honest, here it is only a little exemple of sooooooOOOO many cards that are just "stupid" nor just "bad", in your so many games...

I know that, to survive and prosper a entreprise have to make money... but at least, please, make some serious "playtesting and card designing" or some job offers to improve that side on your games... Especially on "versus" games... (have you seen how many nerf has already been done for this quite young game ... ? just coz' of ffg not taking more time to test seriously the product before releasing...)


As i say, this was just a little exemple coz this is the next stupid on to come on destiny, and as i say, i'm not gonna make some friends here, wich is not my reason of posting this.

But it's a reccurant problem in FFG games, wich i wanted to speak about.

In other words : Just hire Me Dear FFG ! At least i'm gonna make sure that stupid nor useless cards are not going to walk this planet !

(Cards like... Dori for example) (wich... after 6 cycle, is just a big fat joke of making a bull useless card... !)


ffg_MEC41_54.jpg

In conclusion : Maybe it would be, a much better way, to start slowing the release dates, and work a bit more on the product itself !

This said, my dear enemies to come, the debate is open ! :D

Sorry for my **** bad english, have a good one !

Cheers from Belgium. (the beer and chocolate country !)

May the dice rolls be with you !

Edited by Aorakis

I'm a fan of this card, as am I a fan of Slave One. These cards scream slow down a bit and stop rolling everything in at once. Worlds was won with Vader using a list that everyone said, what's this guy thinking? For myself I'm kind of excited to see how people will play around this card. Every blue deck will have at least one copy of this, just like yellow has fast hands. They sky is not falling with this card, if anything Thrawn will make people quit playing. Turn one I'm pulling holdout blaster and vibroknife from you by turn 2 I'm taking cards like these and by turn 3 and 4 I'm taking rise again and endless ranks. Yeah this is a speed bump compared to the combos coming.

LOL. That is all.

How many blue villain decks earns resources?

3 blanks on 6 dice may be a game changer, but many dice only have one blank, so these are not your run of the mill bad luck rolls.

Disrupt often times gets re-rolled, perhaps it may see more use? Discard will be used more too I expect.

For a 3 cost card the situational nature of it may see it go unused or get used for minimal effect more often than not.

How have your playtests of the card gone so far or are your comments based on theory craft and not actual game play?

Sorry to the OP, but this is not some sort of "Endbringer" card.

Feel your anger is seeing less play, dropping to a 1 of in some decks, Anger is really hard to play often and that requires 2 blanks to fire off.

Realistically I see this card in the same realm of Reversal, Really expensive that situationally might be a blowout, but certainly not going to win you the game every time you draw it.

Honestly Decisive Blow is probably better than this card as its always a potential blow out on a tooled up opponents character end game and its not seeing any play, I expect this card to be the same.

With as tight as decks are these days and considering most games are over on turn 3, it's hard to fit in unpredictable and niche cards. Most 3-cost cards (especially events) are pretty garbage.

"It Will All Be Mine" can definitely make a massive swing....but 3 credits is a big investment. Usually that is 1 upgrade and 1 mitigation card's worth of effects and is very, very dependent upon luck.

I don't think it will see much play even in casual....and tournament decks probably won't run it at all. The card has great flavor.....but it's a pretty bad card in the meta game.

Might be more useful later on, but right now it's garbage.

This whole OP was a head scratcher.

The card is a nice card but also has factors making it less than a game killer, such as costing 3 (so that your basic resource allotment is insufficient to play it) and also only working on blanks. It isn't garbage but it also is not a world beater.

As to the meta being three turn games....I haven't seen that in a while. In fact, every group I have played is seeing a couple of different trends:

a) Play has slowed a bit, with games averaging around 5 rounds.

b) Poe-Maz is now losing a LOT more as players have learned how to counter it and also - yes - the Fast Hands partial nerf has slowed things down a bit.

I think you are focusing on the cards potential, while ignoring the reality of it.

Yes, it's potentially very powerful, under specific conditions. Conditions that are unlikely to be that common, and that can (to a degree) be played around. Consider if you roll a fully equipped Elite character - that's five dice. Assuming one blank one each dice, you can reasonably expect to roll...one blank. Sure, sometimes you'll roll more, but more often you won't - and at that point this card is bad. But okay, lets assume you do roll an absolutely terrible roll and get 3+ blanks. Now the opponent has to have this card in hand, AND they have to be sitting on 3 resources on the off chance you roll badly. How often is this actually going to happen? I can understand not liking cards that can have a huge 'you lose' effect, but that doesn't make them overpowered. I'd argue that this is pretty much in the right place for where it should be - potentially amazing, but expensive and with enough drawbacks that it won't be easy/common to get it to work.

And honestly, compare this card to It's a Trap, which can often be 'the opponent rolled range, pay 1 and kill a character'. That's insane, and Hero Red are hardly dominating tournaments with it. It Will All Be Mine will sometimes have a similar effect, but it also costs three times as much.

Also compare it to Reversal, which has a similar effect but it only hits one die - and sees no play. It Will All Be Mine is better because it can hit multiple dice, but also generally has lower odds of working (dice generally have more damage sides than blanks).

Hmmmm....so lets analyze current meta top-ish decks(yes current as we have no idea how the meta gonna evolve) with this card as counter:

PoeMaz - it hardly does care, with just 4-5 dice most of the time. Plus those dice gonna be resolved really quick.

Vader/Raider - depends on play style. If you know your opp has this , just don't roll like a madman.

FN (any version) - may take a hit. But since most of his biggest damage sides are also pay sides you are looking at 4+ resources to do something big. Meh.

Palp - he just gonna laugh to your face, unless he really, really rolls a blank city.

Rey+big Jedi - good luck using that between Rey and Speed cheats.

EmoKids - thats the one that gonna be scared as you usually rolls about 7-10 dice in lategame. And most of that dice have solid damage sides.

Mills - and what you are going to turn them to? Discards?

It is very, very situational. For me its more like really good removal (similar to Friendly Fire) more than a game swinger. And playing it just for 1 blank....well im more than happy if you spend 3 (or 4 in most cases as 90% of 3 dmg are payed sides) resources to deal 3 dmg. Of course it can swing a game, same as epic roll can swing a game, or epic draw or whatever. For sure it is not something game breaking.

:lol:

Of all the cards to complain about being broken...

I needed a laugh this morning.

Edited by Stu35

Well, when i saw FN coming, i said, he's gonna be a **** good and top tier hero.
People around told me "naaah, not reeally"
How many Funkar now in top tournament ?
Is it hard making 3 Money with Enrage in blue ? Not really...
Is it hard making money with unkar and any blue character ? Not really..

i'm also not telling, THIS CARD IS ABSOLUTTLY OP, i never wrote that. I wrote that this card in a dice game, should not exist as, once here and there, that card will just pop out a hero from the table.
What i found most bullfrak about this card is that, you just also, remove those die from your opponant pool after use... Wich is more like, ending his turn making him damage with his own dice... Wich is.. .well.. .A bit stupid imo...
Of course some other cards are stupid.

Here i took just a small exemple of a really bad conception cards design by a really bad card designer.
Offering this possibily, in a dice game, to just wrap X opponant dices and play them against him is just stupid...
And what is even more stupid, is, if you do that, at least, be smart enough to let that card "neutral" ...
Not like Dark side was'nt in a good enough shape compare to light side (wich got what... 1 top tier deck (poe bording maz...) ? Maybe 2 when you got lucky enough to have a favorable matching.)

What i wanted to speak a bit more about, is... FFG way of making and evolving their game...

Their speed releasing are mainly the problem.

And i know it already, like it was the case on every of their LCG Versus cards games... The next, but yet excellent (for now) Legend of the five rings... is going to be own killed by those too speedy releasing !

To more and fast your bring new stuff, the less you got time to test and try it before it's out... Then you got stupid stuff and meta happening... Then you have to nerf like a big fat noob wich could have been avoid by just having a bit slower pace of making money...

@Aorakis , not sure if you have ever read any of Mark Rosewaters "Making Magic" blogs. Very enlightening about game design, I think one could almost, almost, make those blogs into some sort of a "Game Design Course." And I almost feel with some of his writing, that he is even inviting people to create and make their own games.

Have you read Lucas' resume lately? That guy has his names on more games than I realized and I believe he is VERY good at his job, as in we are not working for FFG, but Lucas is.

My point I guess: Mark talked a lot about making very, VERY "swingy" cards in Magic, for the very fact that you wouldn't have 45 minute games of Magic. I think, and I stress THINK, that Destiny could be headed in that direction: a quicker game, more swingy cards, so that maybe we will see a "standard" best of 3 games for every round and not just top 16 or top 8.

@Aorakis, you could be right and the prophet in the midst that no one listens to, but I think like others said, not to much to worry here, me thinks!

12 hours ago, Aorakis said:

Their speed releasing are mainly the problem.

I guess Wizards of The Coast and their small game called Magic would disagree.

5 hours ago, Jut said:

My point I guess: Mark talked a lot about making very, VERY "swingy" cards in Magic, for the very fact that you wouldn't have 45 minute games of Magic. I think, and I stress THINK, that Destiny could be headed in that direction: a quicker game, more swingy cards, so that maybe we will see a "standard" best of 3 games for every round and not just top 16 or top 8.

Good, very good point. Im all up for making Destiny more swingy and faster BUT make Bo3 as standard swiss in all events. There is nothing worse than to loose when you know you have both deck and skills advantage just cause of bad rolls and bad draws. Bo3 would eliminate that.

If you are worried about this card, and you activate one character and roll a blank and your opponent has three resources, don't roll your other character(s) until you can reroll those blanks.

If you roll one character and the moon is aligned to make you lose one game, move on. Unless you're the type to get struck by lightning multiple times, it won't happen again.

15 hours ago, Jut said:

@Aorakis

Have you read Lucas' resume lately? That guy has his names on more games than I realized and I believe he is VERY good at his job, as in we are not working for FFG, but Lucas is.

A lot of Netrunner players would disagree with that. And honestly, as a Destiny player at this point I would disagree with that. Like most of FFG, Lukas is outstanding at high concept, but his attention to the finer details and analysis of game balance leaves a LOT to be desired.

15 hours ago, Jut said:

@Aorakis
My point I guess: Mark talked a lot about making very, VERY "swingy" cards in Magic, for the very fact that you wouldn't have 45 minute games of Magic. I think, and I stress THINK, that Destiny could be headed in that direction: a quicker game, more swingy cards, so that maybe we will see a "standard" best of 3 games for every round and not just top 16 or top 8.

Destiny can't get much faster than it already is.

9 hours ago, Vitalis said:

I guess Wizards of The Coast and their small game called Magic would disagree.

Well, and even if i discovered card game with magic, i have to say and state my oppionion frankly here, like frankly goes.. to wollywood ! And say that : magic is just a bad card game compare to so many game that has came out those 10 last years... Old five rings was better, cthulhu ccg was **** better, so many better stuff than magic...

To me, magic is just the World of Warcraft of card game...

A game for kids, newbies and people with such bad tastes that can't just try out other stuffs, and why ? I don't know !

To me, mmo speaking, there much better mmo out there than wow... But still, casual, nostalgic ? players are still paying fees to play wow... Same for magic... This game is old and mechanics are crazy bad for this generation... but still... People plays it...

I bring l5R once to my cousin, who was only speaking magic everywhere, and then he told me, omg, it's so much better than magic ! OF COURSE IT IS ! everything in the game is better ! every single, thing ! same for several MMO compare to wow...

Conclusion about this little (...) most of people got bloody bad taste in life ! ^^


16 minutes ago, Buhallin said:

Destiny can't get much faster than it already is.

Ooohw i'm sure he can... And i'm pretty sure, he someday soon or mid/later... he will...

2 hours ago, Saltystig said:

If you are worried about this card,

That's not the card itself, that worried me, that's the guy behind, making that card and thinking "yeaaah ! great !"

Coz that guy make a pretty bad work imo..

A card like that, wich can, on unlucky situation, just push the nail so deep that the opponant will not be able to response to it. Anger was ennoying, but a least dealt no damage. here it's a bit different, and i repeat... 3 ressoruces isn't hard at all to get.

I'm not saying the card is going to be OP, or played as ****. I'm just telling that this card, in a dice game, is just badly created.

At least, the guy should have made that one Neutral... so every side could "enjoy" and "unenjoyed" it...

Here's my two cents opinion. A good player will be able to play around this card. Resource denial is definitely a thing, and you can't look at a card in a vacuum. For every supposedly OP card, there is a counter, and that's why I love this game. And while the villains in this game have huge advantages, I have a feeling that this will not always be the case. We are nearly to Empire at War, and we have no idea what else is going to be coming down the pipeline. I recommend a chill pill.

Remember that Blue Villain is not exactly noted for being resource rich - one reason they need Sith Holocron so much is they have problems getting their abilities into play without it due to the relative paucity of resource generation in Blue Villain.

By all your criteria, Dodge is completely broken.

2 hours ago, Traxlenak said:

By all your criteria, Dodge is completely broken.

Dodge doesn't end a game. It removes all ranged dice. It would be broken by his criteria if it also said "and do that much damage to your opponent."

The OP has a point. When this hits, it isn't fun. It's a card built against the way Destiny feels like it should be played. Removal is fine so long a mill doesn't become consistent. A single card turning a game because of something the opponent has to do (roll dice) is an NPE to me.

The game designers are obviously still learning how to make a card game based on dice. The additional 1/6 random element vs cards that auto-fix the die side are not being balanced well against each other.

EDIT: and for all those Netrunner players out there, the action cheating feels exactly like all the great action advantage and fast advance cards from Netrunner. They're so counter to the normal play conditions that they're immediately the only way to play the game. In Destiny, they'll spend the next three years chasing that fact until they rotate the worst cards out (unless they embrace it and make the game even faster and less interactive).

Edited by gokubb
5 hours ago, gokubb said:

A single card turning a game because of something the opponent has to do (roll dice) is an NPE to me.

You mean....like It's a Trap? Because that card is bull****. This? This is something that you can see coming, and minimize to some degree with good play (i.e. avoid rolling too many dice into the pool at once and don't leave blanks lying around when the opponent has 3 resources).

It's a Trap is 'you rolled the random ranged damage on something, take 10 damage' for 1 cost. It hasn't broken the game. If we're complaining about badly designed cards, why aren't we starting there?

"It will all be mine" will see as much play as "Reversal" or "Decisive Blow" which is close to none. How may decks play "It's a trap"? Do you see that decks winning tournaments?

The real problem here is huge unbalance between heroes and villains not this or that single card.

Edited by NetCop

So you say that FFG and their team of developers working at this expansion for a few months do a worse job than you by looking at the card for 5 minutes? Amazing! You should get hired by FFG so these cards are not published.

In all seriousness...how about you see and play the card before calling it broken? It took a while before the hyperloop combo was found, same for poeMaz, and so on.