20 minutes ago, starbat861 said:Will we also see the fang fighter
With as much other rebels material that FFG has introduced, I wouldn't be surprised at all.
20 minutes ago, starbat861 said:Will we also see the fang fighter
With as much other rebels material that FFG has introduced, I wouldn't be surprised at all.
Something related to boarding would make sense, given it's a troop transport. It then also creates a parallel reason of existence for the U-Wing, which would be great to see in Armada (or possibly the Auzituck gunship, which has appeared in Rebels and now X-Wing as well). It'd be a little weird to see the Imperial troop lander as a Mandolorian ship and not an Imperial Shuttle, but oh well.
I'm not fighting the possibility of it being a boarding action type thing...I just don't care for it.
It seems like an odd ability for a fighter like this to have. They aren't actual boarding craft. They have no way to actually board other ships. An actual boarding shuttle would make more sense to me. This goes for the U-wing also. Sure, they are transports, but they aren't meant or designed to actually board capital ships.
Beyond that, how is it going to work? Yeah, we don't know. But wouldn't it be weird to have this work as a boarding action while it's still in flight. It somehow lands in the enemy ship, drops off all it's troops, then takes off again to re-engage in combat? Would you need to sacrifice the fighter for the ability?
Again, I'm not saying it isn't a boarding action ability. I just don't see how it's going to work mechanically, and it sure doesn't seem to fit thematically. The current boarding action abilities all feel like they represent the effect of boarding shuttles (a card that is discarded but requires a squadron command sure sounds like you are commanding a group of shuttles to take troops from your ship to the enemy ship).
Ultimately, it's why I personally am leaning away from it being a boarding action. Some sort of ignoring escort ability, or an ability to still attack ships when engaged would make more sense to me.
Having a somewhat substandard fighter (3 blue) that can ignore escort is interesting. Some of the biggest complaints about squadrons right now are around how powerful relay and intel is. This would give you a ship that could cut past escort abilities to shut down those effects. It's not a great all around fighter, but having a couple around to shut down those problem fighters would be handy.
2 hours ago, kmanweiss said:I'm not fighting the possibility of it being a boarding action type thing...I just don't care for it.
It seems like an odd ability for a fighter like this to have. They aren't actual boarding craft. They have no way to actually board other ships. An actual boarding shuttle would make more sense to me. This goes for the U-wing also. Sure, they are transports, but they aren't meant or designed to actually board capital ships.
Beyond that, how is it going to work? Yeah, we don't know. But wouldn't it be weird to have this work as a boarding action while it's still in flight. It somehow lands in the enemy ship, drops off all it's troops, then takes off again to re-engage in combat? Would you need to sacrifice the fighter for the ability?
Again, I'm not saying it isn't a boarding action ability. I just don't see how it's going to work mechanically, and it sure doesn't seem to fit thematically. The current boarding action abilities all feel like they represent the effect of boarding shuttles (a card that is discarded but requires a squadron command sure sounds like you are commanding a group of shuttles to take troops from your ship to the enemy ship).
Ultimately, it's why I personally am leaning away from it being a boarding action. Some sort of ignoring escort ability, or an ability to still attack ships when engaged would make more sense to me.
Having a somewhat substandard fighter (3 blue) that can ignore escort is interesting. Some of the biggest complaints about squadrons right now are around how powerful relay and intel is. This would give you a ship that could cut past escort abilities to shut down those effects. It's not a great all around fighter, but having a couple around to shut down those problem fighters would be handy.
I think it would be more based around inflicting crits to the enemy ship
3 hours ago, kmanweiss said:Beyond that, how is it going to work? Yeah, we don't know. But wouldn't it be weird to have this work as a boarding action while it's still in flight. It somehow lands in the enemy ship, drops off all it's troops, then takes off again to re-engage in combat?
That's exactly how it worked on Rebels
4 minutes ago, Megatronrex said:That's exactly how it worked on Rebels
Essentially, in the OT era, the Gauntlet is carrying Imperial Supercommandos, which are basically Mandalorians, Jetpacks and all...
Who needs to Dock when you've got Jumptroops ?
As @Megatronrex stated, that's what happened on Rebels... Fly Near, open Bay, drop Commandos (and a Jedi Padawan), fly off.
Pickup much the same way.
Edited by Drasnighta
21 hours ago, >kkj said:I think the safest bet is to assume that the ships keywords will represent the ships role in the star wars universe. Which is pretty much only transport and boarding for the Gauntlet Fighter.
It is true, that you'll find at wookiepedia for the Gauntlet-Fighter the entry: "one of the fastest troop transports in the galaxy". But I couldn't remember to have seen any boarding actions or troop transports during the three episodes of Clone Wars it actually appeared.
Can we really connect the Squadron Keywords to the role of a ship in Star Wars? Has there ever been an Imperial Shuttle relaying on screen? We only saw Vader or the Emperor arriving in it. (And I remember there was lots of speculation, if the Lambda would allow to move crew-cards from 1 capital ship to another.)
I saw the Lancer-class Fighter in Rebels and I didn't think: Yes, that's a 4-pts.-hull Grit-Rogue-Bomber.
Armada is a game and Star Wars is a fantasy. I think there are lots of other reasons for the designers to come up with rules, than to simulate the roll of the Kom'rk-class ship in the Star Wars Universe. And I really hope they will give us some information soon!
13 hours ago, Drasnighta said:Essentially, in the OT era, the Gauntlet is carrying Imperial Supercommandos, which are basically Mandalorians, Jetpacks and all...
Who needs to Dock when you've got Jumptroops ?As @Megatronrex stated, that's what happened on Rebels... Fly Near, open Bay, drop Commandos (and a Jedi Padawan), fly off.
Pickup much the same way.
I'm behind on Rebels, so I haven't seen this in action. So thematically I guess it works. However, I still don't see the mechanical effect. How does it all play out?
You know, FFG could solve all this by just released a #*$&#@$ article already. Give us the details so we can see how it works, then we can debate theories about how to incorporate it into lists instead of debate theories as to what a flipping symbol is.
26 minutes ago, kmanweiss said:I'm behind on Rebels, so I haven't seen this in action. So thematically I guess it works. However, I still don't see the mechanical effect. How does it all play out?
You know, FFG could solve all this by just released a #*$&#@$ article already. Give us the details so we can see how it works, then we can debate theories about how to incorporate it into lists instead of debate theories as to what a flipping symbol is.
but where would the fun (for them) be in that..... ![]()
14 hours ago, Drasnighta said:Essentially, in the OT era, the Gauntlet is carrying Imperial Supercommandos, which are basically Mandalorians, Jetpacks and all...
Who needs to Dock when you've got Jumptroops ?As @Megatronrex stated, that's what happened on Rebels... Fly Near, open Bay, drop Commandos (and a Jedi Padawan), fly off.
Pickup much the same way.
Oh yea... and then thermal detonators and blasters are able to destroy the hull of a ship, which is designed for combat with other capital ships... and what about shields? Like, how do you stand on the hull when the shields are up? How can you fire a blaster while you are within the bounds of the shields? Is it like the Gungan shield generators, which is similar to EaW shield generators, but rather than walking through it, the shield actually passes through you (it is horizontal through your chest).
30 minutes ago, Undeadguy said:Oh yea... and then thermal detonators and blasters are able to destroy the hull of a ship, which is designed for combat with other capital ships... and what about shields? Like, how do you stand on the hull when the shields are up? How can you fire a blaster while you are within the bounds of the shields? Is it like the Gungan shield generators, which is similar to EaW shield generators, but rather than walking through it, the shield actually passes through you (it is horizontal through your chest).
This is my part of my issue with it.
Even heavy assault weapons carried by a person are going to do jack squat to a capital ship. If you take the time to actually invade the ship and move to a critical area, you don't get to re-board your vessel as you are now deep within the enemy ship.
Lets say these guys let you do a boarding maneuver of sorts. What effect? Deliver critical damage? Deliver damage? Burn shields? Flip a non crit into a crit? Change dials? Spend/discard command or defense tokens? Tap or discard an upgrade? Change speed? What? And how does it all play out? The boarding troops we have now are cheap, but take two slots and are a single use thing that is spent and lost. The fact that it is 1 time, takes up two slots, requires a command dial/token, and has to be done at close range is a lot of requirements. On top of that, some of them require the target ship to have certain conditions to even make the effect worthwhile. It takes a fair amount of effort to get everything aligned correctly.
Does the fighter with some sort of boarding effect get to do this every single turn? Just keep boarding and re-boarding enemy ships? Keep in mind that a fighter can move around the board easier than a ship can. If it's fairly fast (a lot of people suspect speed 4), then it could theoretically bounce from ship to ship triggering it's effect. Effects that can make fighters move even faster, or things like relay or boosted comms mean that you could be triggering this from across the board. Imagine the cost of the various boarding troops if they could be used over and over again. Adding this to a Sloane heavy meta means plenty of fighters to cut down opposing fighters, the ability for those squads to damage ships, oh, and now a magical never expiring boarding action. Keep in mind that you can pack several of these into a list. So even with a mundane ability (remove a shield), if you have 3 or 4 of these and are using it every turn....that's pretty incredible. Is there a roll involved? Can you not attack if you use this ability?
I'm just worried we are going to see something OP that severely shifts the meta and then later gets nerfed hard, or something so under powered that we never have a reason to fly the things.
10 minutes ago, kmanweiss said:I'm just worried we are going to see something OP that severely shifts the meta and then later gets nerfed hard, or something so under powered that we never have a reason to fly the things.
I have faith that, thematics involved, FFG doesn't toss things out willy-nilly in Armada.
Obviously, I'm in the minority with that statement.
11 minutes ago, Drasnighta said:I have faith that, thematics involved, FFG doesn't toss things out willy-nilly in Armada.
Obviously, I'm in the minority with that statement.
I'm your huckleberry.
Maybe they can only board small ships so the shields are not a problem or can only board a ship with no shields
Or the ability has nothing to do with boarding.
1 hour ago, Undeadguy said:Or the ability has nothing to do with boarding.
I hope. Honestly I think there are a lot of interesting things they could continue to do with new fighters. The best part about it is they would all be way easier to understand and implement.
If it's Board that would seem weird. Like, maybe it uses a boarding party? From the ship that launched it?
But if that's true wouldn't it need to be a dual faction squadron? After all, Ezra has one now right?
1 hour ago, Crabbok said:If it's Board that would seem weird. Like, maybe it uses a boarding party? From the ship that launched it?
But if that's true wouldn't it need to be a dual faction squadron? After all, Ezra has one now right?
it could actually be a dual sided squad with rebels getting Fenn Rau as their ace
20 hours ago, Crabbok said:If it's Board that would seem weird. Like, maybe it uses a boarding party? From the ship that launched it?
But if that's true wouldn't it need to be a dual faction squadron? After all, Ezra has one now right?
A dual factiom squadron, found only in the chimera pack?
So if rebels want one they would have to drop *How much* on stuff they wont use?
......yeah i dont think thats gonna happen, FFG hasnt sunk that low in armada yet.
53 minutes ago, DrakonLord said:A dual factiom squadron, found only in the chimera pack?
So if rebels want one they would have to drop *How much* on stuff they wont use?
......yeah i dont think thats gonna happen, FFG hasnt sunk that low in armada yet.
just wait. mandilorian squadron pack that is dual sided
2 minutes ago, starbat861 said:just wait. mandilorian squadron pack that is dual sided
That i can believe
On 3.11.2017 at 0:42 PM, Triangular said:But I couldn't remember to have seen any boarding actions or troop transports during the three episodes of Clone Wars it actually appeared.
Did you forget about all the Rebels episodes it appeared in?
We literally see one of them dropping Troops onto the Interdictor and then pick them up afterwards. Also its seen being used as a troop transport in the canon "Maul - Son of Dathomir" comic, if i remember correctly. Yeah, sure they can make up all kinds of stuff and i didn't really like the keywords they gave the Lambda/VCX, but since i'm a pretty big fan of the squadron game i would really like a "Board" or "Sabotage" keyword on the gauntlet. Nothing too strong, just a fun and thematic mechanic.
Maybe they are all unique because they are each from different clans and each clan has their own ace. This could make the mandalorian a dual side thing.
On 11/3/2017 at 6:42 AM, Triangular said:Can we really connect the Squadron Keywords to the role of a ship in Star Wars? Has there ever been an Imperial Shuttle relaying on screen? We only saw Vader or the Emperor arriving in it. (And I remember there was lots of speculation, if the Lambda would allow to move crew-cards from 1 capital ship to another.)
I don't want to do a take down of every ship but yes the keywords are pretty thematic to the squadrons they're attached to.
On 8/27/2017 at 9:37 PM, JadinED said:
Well, there were plenty of strangely cut images in the past already. I remember all the wishfull thinking around Wave III...
I don't expect the U-Wings or anything else in this wave... And I'd still be fine...
So which side gets the C-Roc?