Gauntlet fighters and the board action

By FourDogsInaHorseSuit, in Star Wars: Armada

2 hours ago, Vetnor said:

The new symbol could mean that the squads can take the ships damage if at range one of it???????

That's a little busted

2 hours ago, Vetnor said:

The new symbol could mean that the squads can take the ships damage if at range one of it???????

Extremely unlikely.

I'm not very sure if you really can deduct the meaning of Squadron Keywords out from the symbols. (I couldn't guess the symbols of Strategic, Rogue or Grit, even knowing what they mean. Mean thing, that!) But I see only one reseblence between the new symbol and an old one.

Icon_SQKey_Escort.png.83ead350401a538811edf5a8f2488d60.png
The new symbol is a smaller wedge pointing at the side of a bigger wedge. We have the keyword Escort which symbol shows a bigger wedge "protecting" a smaller one. So I would guess, it could most likely be an anti-squadron keyword. I see no resemblence to other meanings like boarding or protecting a ship from damage. That seems to be wishful thinking.

And I think, that a boarding mechanic for a imperial squadron, may it be a kind of relay, may it be a kind of do-it-yourself, would give the Empire too much of a possibility it is already better in than the rebels.

What do you guys think the defence token is. My guess could be scatter because the 7 health aces are not doing anything and with Sloan even that token is gone. Also this squad cant even be used with Sloane because of its rogue.

I think it's going to be an 'ignore escort' keyword.

1 hour ago, starbat861 said:

What do you guys think the defence token is. My guess could be scatter because the 7 health aces are not doing anything and with Sloan even that token is gone. Also this squad cant even be used with Sloane because of its rogue.

7 Health, single token?


Brace, 1000%.

The Fangs might be known for their axis-rotational dodging... But the Kom'rk is a bigger beast... Little dodging there...

2 hours ago, Triangular said:

I'm not very sure if you really can deduct the meaning of Squadron Keywords out from the symbols. (I couldn't guess the symbols of Strategic, Rogue or Grit, even knowing what they mean. Mean thing, that!) But I see only one reseblence between the new symbol and an old one.

Icon_SQKey_Escort.png.83ead350401a538811edf5a8f2488d60.png
The new symbol is a smaller wedge pointing at the side of a bigger wedge. We have the keyword Escort which symbol shows a bigger wedge "protecting" a smaller one. So I would guess, it could most likely be an anti-squadron keyword. I see no resemblence to other meanings like boarding or protecting a ship from damage. That seems to be wishful thinking.

And I think, that a boarding mechanic for a imperial squadron, may it be a kind of relay, may it be a kind of do-it-yourself, would give the Empire too much of a possibility it is already better in than the rebels.

I think the safest bet is to assume that the ships keywords will represent the ships role in the star wars universe. Which is pretty much only transport and boarding for the Gauntlet Fighter. And im totally cool with that! In fact, seems much more interesting and balanced to me to have a small transport trying to get through the enemies fighter screen and board the enemy ship than just spending a token at close range and have it succed automatically... Also, why would the Gauntlet have a new Anti-Squadron Ability? It only has 2 Laser Cannons if i recall right and those are stationary, not even turrets.

And why do the imperials have an advantage just because they have more options for boarding partys? Variety of options does not give you an advantage, just more freedom of choice. The rebels can board with the probably best Allrounder ship in the game (aside from the ISD), the AF II. Also they have got the Hammerhead as a cheap Raider equivalent and soon they will have the Profundity, which will also be able to board, assuming they wont give you a bunch of cards you cant use with the ship. And boarding seems more thematic for the empire anyway, so yeah. Its not like the mechanic would be much of meta-defining strategy, the best thing right now is probably Avenger boarding party, and thats only because of Avenger, which has been strong before. (Overload Pulse, Supressor-Title, etc)

So yeah, its gonna be a "Board" Keyword or something similiar, anything else doesnt make much sense. Also, we will for sure get the U-Wing some day, so there you have the rebel equivalent.

2 hours ago, Drasnighta said:

7 Health, single token?


Brace, 1000%.

The Fangs might be known for their axis-rotational dodging... But the Kom'rk is a bigger beast... Little dodging there...

A single fighter trashed Phoenix squadron

Just now, starbat861 said:

A single fighter trashed Phoenix squadron

That was a Fang Fighter.

As said.

Not a Kom'rk Gauntlet.

1 minute ago, Drasnighta said:

That was a Fang Fighter.

As said.

Not a Kom'rk Gauntlet.

Ok

6 minutes ago, starbat861 said:

Ok

To be fair, they have the same design philosophy. The main difference is the Size.

The Fang fighters are small, and have the rotational axis, giving them some pretty crazy maneuvers they can pull off...

The Kom'rk, or Gauntlet, is the Bigger of the two... Its wings only rotate in one direction - that's up, to Land. What we have here, represented in Armada coming up, is the Gauntlet... Its not a fighter as such, as it is a Troop Carrier. Hence why the assumptions have all essentially been on Boarding Teams or such.

Mel does a lovely little pack of them both combined, which shows a nice size differential between them :)

710x528_19013222_10840260_1496355134.jpg

22 minutes ago, Drasnighta said:

The Kom'rk, or Gauntlet, is the Bigger of the two... Its wings only rotate in one direction - that's up, to Land. What we have here, represented in Armada coming up, is the Gauntlet... Its not a fighter as such, as it is a Troop Carrier. Hence why the assumptions have all essentially been on Boarding Teams or such.

I never ever get to correct or expand on Dras' answers, and I'm sure he's still going to one up me in some unforeseen way, but here goes.

From Wookieepedia...

The Kom'rk-class's wings alternated between an upright landing position when grounded, and a horizontal configuration while flying in the atmosphere or space.[4] While in flight, the wings could also rotate around the vessel's main body, allowing for increased maneuverability.[8]

23 minutes ago, Megatronrex said:

I never ever get to correct or expand on Dras' answers, and I'm sure he's still going to one up me in some unforeseen way, but here goes.

From Wookieepedia...

The Kom'rk-class's wings alternated between an upright landing position when grounded, and a horizontal configuration while flying in the atmosphere or space.[4] While in flight, the wings could also rotate around the vessel's main body, allowing for increased maneuverability.[8]

No, I'm willing to stand corrected.

I will have to go back in and actually watch if its depicted as doing that... Eithe rin Rebels or the Clone Wars... I certainly only remember seeing the Kom'rk do the upright-to-land, and the Protectorate Fangs doing the all-over spin...

Of course, I might just have been too involved to actually see:D

Always happy to be proven wrong :)

8 minutes ago, Drasnighta said:

No, I'm willing to stand corrected.

I will have to go back in and actually watch if its depicted as doing that... Eithe rin Rebels or the Clone Wars... I certainly only remember seeing the Kom'rk do the upright-to-land, and the Protectorate Fangs doing the all-over spin...

Of course, I might just have been too involved to actually see:D

Always happy to be proven wrong :)

I only questioned it because they spun in the Lego set. If they showed them rotating in the Clone Wars I don't remember it.

6 minutes ago, Megatronrex said:

I only questioned it because they spun in the Lego set. If they showed them rotating in the Clone Wars I don't remember it.

I'll be rewatching Ezra fly it in Rebels in a few hours... See if I missed it then.

EDIT:

Nope, didn't even take that long... Totally see it in Zero Hour: Part 1...

It doesn't spin at all in Zero Hour: Part 2, and the scene where it spins in one is very hard to see - because it comes out of the shadow between a CR90 and a Hammerhead... Its so bad I can't even take a decent screenshot showing it... But it is there...

I'll just blame it on the fact its a big bulky *** Trooper Carrier rather than a sleek fighter and thus, still deserving of a Brace token rather than a Scatter :)

But on my earlier points, totally corrected. Thank you @Megatronrex

Edited by Drasnighta
7 minutes ago, Drasnighta said:

I'll be rewatching Ezra fly it in Rebels in a few hours... See if I missed it then.

Either way how fast do you guys think they are. My guess is 3-4 because they are transports and affe can be used on the cymoon

Just now, starbat861 said:

Either way how fast do you guys think they are. My guess is 3-4 because they are transports and affe can be used on the cymoon

I think 3, maybe 4 is a good bet for them... They're not sluggish like non-Falcon YT-1300 Transports, they've got line speed... But they're also not Interceptor Speeds... Fang Fighters would be good 5s as Comparisons...

Either way, with 7 hull, they'll take some killing.

Probably 4. I'm thinking faster lighter Decimators.

I have one in LEGO...it's wings only fold up for landing.

Just now, Green Knight said:

That's the one!

Sitting on the top shelf, collecting dust...

Mine and my nephew's both rotate. Are you sure you built it right?

Just now, Megatronrex said:

Mine and my nephew's both rotate. Are you sure you built it right?

I'll take it down and take it for a spin:D

Just now, Green Knight said:

I'll take it down and take it for a spin:D

Glad I'm not the only nerd on here who plays with Lego

Will we also see the fang fighter