Ive heard it stated many times, oh its so simple, you just move the leader and then move he others near him...simple...great.
Then you have to move your vehicle(speeder bike) and have to get out your bendy gadget?
Ive heard it stated many times, oh its so simple, you just move the leader and then move he others near him...simple...great.
Then you have to move your vehicle(speeder bike) and have to get out your bendy gadget?
They simply removed the 40k style of measuring from every model, which in the case of orks and tyranids could get crazy tedious. With vehicles though there are technically less in an army, but you still gotta do the same thing in armada with the tool so I don't see the issue. At least you don't have to squint at numbers on a tape measure. It's streamlining things but its really only saving you a couple minutes here and there.
Trust that you will enjoy it, and if not! Well 40k awaits you.
1 hour ago, VAYASAN said:Then you have to move your vehicle(speeder bike) and have to get out your bendy gadget?
Many games include a movement template or such to limit turns. Rogue Trader had turn restrictions, so the idea isn't unique.
Of all the ideas that have been used to make movement restrictions work in games this is the easiest and most intuitive way so far.
It's common for wargames to simulate turning by having you move a set amount forward then make a 45 or 90 degree turn. Some games, like this one, give you a template or tool to measure the angles. It's nothing new.
4 hours ago, VAYASAN said:Ive heard it stated many times, oh its so simple, you just move the leader and then move he others near him...simple...great.
Then you have to move your vehicle(speeder bike) and have to get out your bendy gadget?
It's relative to other wargames.
If you're used to playing another game where you must measure movement of every single model in a squad of 40, and vehicles have no template or guide for that movement, but can move X distance, or Y distance, and can turn 90 degrees, or 45 degrees, or no degrees if it's moving through mud while it's snowing on a Tuesday... yeah, bendy thing is an improvement.
Even the units of bikes you only use the bendy tool for the unit leader.
10 hours ago, VAYASAN said:Ive heard it stated many times, oh its so simple, you just move the leader and then move he others near him...simple...great.
Then you have to move your vehicle(speeder bike) and have to get out your bendy gadget?
Yeah it's pretty simple.
What are we comparing it to in terms of difficulty? because I will be honest I think I know how to play from just watching an hour long introductionary game. I think thats how easy it is. Keeping tabs on the commander only is a brilliant idea, however I only have this opinion from being an ex GW player.
What has you up in flames? I am really quite curious why you object or rather accuse this game of not being simple enough? Without being rude I imagine youngsters could learn how to play or perhaps I am totaly wrong and can't see from your prospective.
I made fun of the bendy tool, too, but it doesn't slow things down, and the prospect of some speeder bike running off the table X-wing style is hilarious.
Edited by RumarIf moving one speeder bike takes you as long as moving a full blob of 30 termagants, well....I don't know what to say.
Watching the Team Covenant video, they went through 2 full rounds, with 3 units and a character for each side, in an hour. WHILE LEARNING THE RULES. Yeah, it's simpler and faster.
I can't remember the last time I saw a 40K measure the move of every single model in a unit... Usually players move one model and just move the rest relative to that.
I'm fine with the bendy measuring tool in Legion, but to be honest I'm quite surprised by the lack of manoeuvrability of the smaller vehicles so far, especially for the rebel walker, what's the point of a walker if it turns like a tank? If AT-AT/ST do make it to the game, and can turn the same as much smaller vehicles, it's going to feel weird.
On a slight tangent, but kind of related to vehicle movement, the 'armour' keyword of vehicles is going to make Legion play quite differently from a lot of wargames, i.e. a lot of them have rear/side armour weaker than front armour, while Legion just treats it the same no matter what angle you attack the vehicle from. So in other games where flanking vehicles is an offensive move (to shoot a weaker armour in rear/side), in Legion the only reason I can see to flank vehicles is defensive (tailgate them to stay out of their firing arc.). Not saying it's a bad thing, it simplifies the rules, and will be interesting to see how it plays.
The latest 40k did away with front/side/rear armour too. Seems to be a trend to simplify vehicle rules ATM.
Mind you, 40k got rid of firing arcs too which is a bit.....much.
16 minutes ago, Guest WBrawn said:I can't remember the last time I saw a 40K measure the move of every single model in a unit... Usually players move one model and just move the rest relative to that.
I'm fine with the bendy measuring tool in Legion, but to be honest I'm quite surprised by the lack of manoeuvrability of the smaller vehicles so far, especially for the rebel walker, what's the point of a walker if it turns like a tank? If AT-AT/ST do make it to the game, and can turn the same as much smaller vehicles, it's going to feel weird.
On a slight tangent, but kind of related to vehicle movement, the 'armour' keyword of vehicles is going to make Legion play quite differently from a lot of wargames, i.e. a lot of them have rear/side armour weaker than front armour, while Legion just treats it the same no matter what angle you attack the vehicle from. So in other games where flanking vehicles is an offensive move (to shoot a weaker armour in rear/side), in Legion the only reason I can see to flank vehicles is defensive (tailgate them to stay out of their firing arc.). Not saying it's a bad thing, it simplifies the rules, and will be interesting to see how it plays.
When I played the Legion demo, the demo guy said there were some clarifications and effects that were part of the game that weren't being covered in the demo (I had asked if there were bonuses for a squad with high ground to be shooting down at squads below them ). It may be possible that flanking vehicles is an effect in the game, but it hasn't been covered along with other similar effects.
Vehicles do have 4 arcs etched into their bases...
Also, you use the "bendy thing" to move infantry, as well as measuring cohesion. It isn't unique to vehicles in the game.
To be honest, when I posted the original comment I was back in from a BBQ and beer...I can honestly say im not quite sure what my point was
the bendy gadget is one of the most innovative adds to wargaming, I love them
On 8/28/2017 at 4:55 PM, VAYASAN said:To be honest, when I posted the original comment I was back in from a BBQ and beer...I can honestly say im not quite sure what my point was
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Probably: Don't drink and drive...or post...