FFG: When You update the Next FAQ Please add the Autoblaster Turret to the FAQ

By eagletsi111, in X-Wing

11 hours ago, Dr Lucky said:

Autoblaster Turret didn't come out until Wave 6.

My apologies, I bow to your superior internet geek status.

3 years.

10 minutes ago, boomaster said:

My apologies, I bow to your superior internet geek status.

3 years.

What about the other part, i.e. that the wording is exactly the same and the FAQ is not an errata?

8 hours ago, Stoneface said:

Adding a little fuel to the fire, I ran into several people that believe if you use Accuracy Corrector on either autoblaster weapon, it basically voids the "can't be cancelled" portion of the card. So hits can be cancelled. This will be a long conversation.

Don't play with halfwits. Hth.

This goes for the op too.

Edited by thespaceinvader
24 minutes ago, thespaceinvader said:

Don't play with halfwits. Hth.

This goes for the op too.

Easier said then done. When you have no other stores close by an the TO who makes these rules goes to both, what are you supposed to do?

Is it that time of the week again already? You need to tell the people you play with to git gud and actually read the riules, @eagletsi111

When you do that and the TO makes his own rules. What do you do? It's like the Cardboard to cardboard rule for shooting. It wrong, but it's a rule in any of his tournaments. the only way to even change this guys mind is to have it written in blood or a FAQ. Sorry FFG created so many over complicated parts now, that their FAQ has to support it or players will always think things work one way when they are not clearly defined 100%

FAQ:

When spending any ability which adds to dice, evades or other. Take the corresponding die or token and add it to the roll, all of these results count as dice and any effect which ignores dice ignores these.

Edited by eagletsi111
2 hours ago, eagletsi111 said:

FAQ:

When spending any ability which adds to dice, evades or other. Take the corresponding die or token and add it to the roll, all of these results count as dice and any effect which ignores dice ignores these.

I am starting to think that the problems in your community do not originate in the TOs but to your own inability to present and argue about the rules as written.
There is no ability whatsoever in this games that adds to dice "evades or other". There are only game effects that ADD dice results. All these are covered by the bullet point in the rule book p13 regarding adding dice results.

If there is one thing FFG should not do is to create FAQs that promote idiocy.

Edited by tsondaboy
2 hours ago, eagletsi111 said:

Easier said then done. When you have no other stores close by an the TO who makes these rules goes to both, what are you supposed to do?

Vassal.

2 hours ago, thespaceinvader said:

Don't play with halfwits. Hth.

This goes for the op too.

Not halfwits. I like to give the benefit of doubt. Some were taught wrong or didn't learn the game correctly (self taught) and the misinformation has been ingrained. Bad habits are hard to break.

I place some of the blame on FFG and how they word cards. They make an exception to a card but there's no rule or guidance on how similar cards behave. The latest that was mentioned was for epic. The Construction Droid and WED-15. Their abilities are pretty clear. Then FFG releases a FAQ dealing with R2-D2 (crew) stating he only works on the section in which he's located. Is he the exception to the unwritten rule of how repair droids work on huge ships or is he setting the precedent?

You've answered some of my bone head questions. I'm neither dense or dumb, just old, but some reach a point that they start to over analyse just about every card because they've been wrong in the past. Nested actions are an nteresting part of the game but cause a lot of confusion.

anybody who tries to argue this doesnt understand what adding a result means.

Its spelled out in the TFA rulebook that anything such as Evade Tokens that add a result its adding a physical die to the pool. If its a physical die, it falls under "defense dice" classification thus cannot be used.
Therefore the only way you could "evade" a hit from autoblaster turret/cannon is to cancel the hit, which afaik the closest to that is jamming sensors (which is of course blocked by Accuracy Corrector)

2 hours ago, Stoneface said:

Not halfwits. I like to give the benefit of doubt. Some were taught wrong or didn't learn the game correctly (self taught) and the misinformation has been ingrained. Bad habits are hard to break.

I place some of the blame on FFG and how they word cards. They make an exception to a card but there's no rule or guidance on how similar cards behave. The latest that was mentioned was for epic. The Construction Droid and WED-15. Their abilities are pretty clear. Then FFG releases a FAQ dealing with R2-D2 (crew) stating he only works on the section in which he's located. Is he the exception to the unwritten rule of how repair droids work on huge ships or is he setting the precedent?

You've answered some of my bone head questions. I'm neither dense or dumb, just old, but some reach a point that they start to over analyse just about every card because they've been wrong in the past. Nested actions are an nteresting part of the game but cause a lot of confusion.

If they've read the rules and still make that argument they have a reading comprehension problem. The rules for that interaction are 100% clear.

21 minutes ago, thespaceinvader said:

If they've read the rules and still make that argument they have a reading comprehension problem. The rules for that interaction are 100% clear.

Which interaction?

Listen, this is the official Rules Reference: https://images-cdn.fantasyflightgames.com/filer_public/40/b4/40b44d5f-7a06-406c-ae6e-183c5297e796/swx36_rulesreference.pdf

Tell them to click that link and by the wonders of modern witchcraft, their browser will download and open the PDF with the official rules. You don't get more official than that.

Then, instruct them to skip to page 13. (How to skip pages is out of the scope of this tutorial, though. Sesame Street would be good reference material.)

In page 13, the lower right corner reads like this:

ModifyingDice.jpg

And tell them to focus their sight on the header that starts with "Add", and gather enough brain power to decode the words therein.

TURRET!!!!! THERE IS NO "N" IN TURRET!!!! lol

Seriously, with the amount of flack the guys you are playing are getting in this thread, it would be a shame not to have them read through the comments themselves.

If for some strange reason there is no wifi/smartphone etc etc internet connection at the store you are usually playing, just make printouts of this thread and hand them over to everyone. Even if they are too stubborn to admit their mistakes, you can at least have the pleasure of seeing the expression on their faces when they realise the whole Official FFG X -Wing forum is calling them half-wits (and thats only because evry other word some of us would like to use is censored)!

I'm thinking, if they are not treating added results as dice, then Finn is essentially a useless card for that tournament organizer?
It's just 5 points spent on having a crew that adds nothing to your rolls?

12 hours ago, Stoneface said:

Which interaction?

Accuracy corrector / autoblaster weapons

15 hours ago, droz69 said:

TURRET!!!!! THERE IS NO "N" IN TURRET!!!! lol

I'm picturing a FAQ entry that clarifies autoblaster turrets and then the OP's opponents say it doesn't apply because they're using Autoblaster Turrents, not Turrets.