FFG: When You update the Next FAQ Please add the Autoblaster Turret to the FAQ

By eagletsi111, in X-Wing

Please add one line to the FAQ under autoblaster, Which States Autoblaster turrents work the same way as the autoblaster cannon.

We have so many people saying that since they actually have different wording they work differently. I know it's nitpicking, but this would be an easy update.

Autoblaster Cannon States:

When attacking with Autoblaster, the defender cannot cancel hit results with evade tokens or other added evade results, such as from C-3PO (see "Rolling Dice" on page 7).

Autoblaster Turret States:

Attack: Attack 1 ship (even a ship outside your firing arc). Your

Hit results cannot be cancelled by defense dice. The defender may cancel crit results
results before hit results. Attack: 2. Range: 1.

Please update these so they both work the same way. It's obvious that's what you intended, but I have people saying that by spending an re-inforce token you can stop autoblaster turret, but not the cannon.

Thanks,

Edited by eagletsi111
2 hours ago, eagletsi111 said:

Please add one line to the FAQ under autoblaster, Which States Autoblaster turrents work the same way as the autoblaster cannon.

We have so many people saying that since they actually have different wording they work differently. I know it's nitpicking, but this would be an easy update.

Autoblaster Cannon States:

When attacking with Autoblaster, the defender cannot cancel hit results with evade tokens or other added evade results, such as from C-3PO (see "Rolling Dice" on page 7).

Autoblaster Turret States:

Attack: Attack 1 ship (even a ship outside your firing arc). Your

Hit results cannot be cancelled by defense dice. The defender may cancel crit results
results before hit results. Attack: 2. Range: 1.

Please update these so they both work the same way. It's obvious that's what you intended, but I have people saying that by spending an re-inforce token you can stop autoblaster turret, but not the cannon.

Thanks,

But they do work differently, because they are worded different. Why do they have to be the same? They've both existed since wave 3, has everyone "got it wrong" (in your opinion) for 4 years?

They are the same!

Edited by GLEXOR
Clearing upload quota space.

Please tag those who do not believe they work the same if they are on this forum as I have no idea how you can believe they work differently.

Outside of the part about autoblaster turret working outside of arc, the wording is exactly the same. In no way should this require an addition to the FAQ.

Edited by Kdubb

Added results are added by adding dice with the specific results and count as modifications and are done during the modification step.
Adding dice which you roll and do not count as modification and are done before both modification steps.

Neither can in any case cancel hits from either autoblaster secondary, so it would be indeed nice to have the same FAQ entries for both to make it easier on everyone. But even without an updated FAQ they still work the same way.

Edited by SEApocalypse
1 hour ago, boomaster said:

But they do work differently, because they are worded different. Why do they have to be the same? They've both existed since wave 3, has everyone "got it wrong" (in your opinion) for 4 years?

Autoblaster Turret didn't come out until Wave 6.

3 hours ago, GLEXOR said:

They are the same!

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Because the FAQ says something for Autoblaster Cannon, but nothing autoblaster Turret

This is from the FAQ:

Autoblaster When attacking with Autoblaster, the defender cannot cancel Hit results with evade tokens or other added Evade results, such as from C-3PO (see "Rolling Dice" on page 7).

Autoblaster Turret States: Is not in the FAQ

Attack: Attack 1 ship (even a ship outside your firing arc). Your

Hit results cannot be cancelled by defense dice. The defender may cancel crit results
results before hit results. Attack: 2. Range: 1.
There is no mention of the extra that is on the autoblaster card in the FAQ. So people think that Reinforce tokens can stop it, as well as lowhrich with biggs.
Edited by eagletsi111

This all comes down to people not understanding how evade tokens, C3p0 and reinforce work. They work by adding evade results, so technically when spending an evade token one should take an extra green die, turn it to an evade side and place it with your rolled results. Same thing with C3p0 and the reinforce action (or using Lowhhrick). Most people skip this little step as it is a waste of time. All of this is part of the rules, so a FAQ isn't really needed to clarify the interaction between autoblasters and evades.

11 minutes ago, Mrk1984 said:

This all comes down to people not understanding how evade tokens, C3p0 and reinforce work. They work by adding evade results, so technically when spending an evade token one should take an extra green die, turn it to an evade side and place it with your rolled results. Same thing with C3p0 and the reinforce action (or using Lowhhrick). Most people skip this little step as it is a waste of time. All of this is part of the rules, so a FAQ isn't really needed to clarify the interaction between autoblasters and evades.

I agree, but it happens so often and when you try to explain that they don't believe you. That's why I said just add 1 line to FAQ like my original post said.

56 minutes ago, eagletsi111 said:

Because the FAQ says something for Autoblaster Cannon, but nothing autoblaster Turret

This is from the FAQ:

Autoblaster When attacking with Autoblaster, the defender cannot cancel Hit results with evade tokens or other added Evade results, such as from C-3PO (see "Rolling Dice" on page 7).

Autoblaster Turret States: Is not in the FAQ

Attack: Attack 1 ship (even a ship outside your firing arc). Your

Hit results cannot be cancelled by defense dice. The defender may cancel crit results
results before hit results. Attack: 2. Range: 1.
There is no mention of the extra that is on the autoblaster card in the FAQ. So people think that Reinforce tokens can stop it, as well as lowhrich with biggs.

Explain to them the difference between a FAQ answer and an errata. A FAQ answer is a clarification. It isn't changing anything about the card. It is clarifying something that is not always easily understood. There is very little reason for there to be two clarifications for the same exact wording.

If they are too dense to understand that, then you have bigger problems.

Edited by Kdubb
15 minutes ago, Kdubb said:

Explain to them the difference between a FAQ answer and an errata. A FAQ answer is a clarification. It isn't changing anything about the card. It is clarifying something that is not always easily understood. There is very little reason for there to be two clarifications for the same exact wording.

If they are too dense to understand that, then you have bigger problems.

That's the problem. They just need to add a line stating Autoblaster and Autoblaster turrent.

Some people see it as rules as written, while others see it as rules as intended. It happened to my son the other night and the discussion was so intense he has state he will never use auto turret at that store again. It has happened to me in a top 4 match, the guy was adamant and the TO agreed, because it didn't say on the card or FAQ. So my hope of killing a wookie ship with my autoturret Y-wing went down in flames in that round and knocked me out of the tournament. Believe me I tried to argue, but I had no evidence to back it up. Some TO's are stubborn, heck we still have one that makes everyone measure cardboard to cardboard and not base to base when shooting.

Edited by eagletsi111

Sounds like you do indeed have bigger problems.

17 minutes ago, eagletsi111 said:

Believe me I tried to argue, but I had no evidence to back it up.

If you can't make a convincing argument about what "defense dice" do and don't count as, based on what's in the FAQ, you bear part of the blame. Assuming you had on hand a copy of the FAQ.

In the future, use the wording from Ten Numb, which says, "... game abilities that add evade results cannot be used to cancel Ten Numb's crit result, as these added results count as defense dice results."

Tell them to read the God **** rules, page 13 of the new rule book:

  • Add: To add a die result place an unused die displaying the result next to the rolled dice. A die added in this way is treated as a normal die for all purposes and can be modified and canceled.

There is absolutely no need for an FAQ if you read the rules carefully. Because everyone does not bother to follow the exact procedure the rule book instructs you to do when you add die results, this does not mean this procedure should be ignored or overlooked. Lowhhrick is no exception in any way since he also adds a die result. If anyone complains again about his ability, toss them the rulebook and tell them to follow the exact procedure for adding dice results and get over with it.

1 hour ago, Mrk1984 said:

This all comes down to people not understanding how evade tokens, C3p0 and reinforce work. They work by adding evade results, so technically when spending an evade token one should take an extra green die, turn it to an evade side and place it with your rolled results. Same thing with C3p0 and the reinforce action (or using Lowhhrick). Most people skip this little step as it is a waste of time. All of this is part of the rules, so a FAQ isn't really needed to clarify the interaction between autoblasters and evades.

The FAQ is very much needed because a lot of people will not get the rules. For anything when the rules are not generally understood well, you need an FAQ. The FAQ used to be not the source of a million errata, but actually a FAQ. These days it becomes more and more to an errata source.

BTW, OL is a fun interaction in this case, if only there would be more ships like that. ;-)

Edited by SEApocalypse

Adding a little fuel to the fire, I ran into several people that believe if you use Accuracy Corrector on either autoblaster weapon, it basically voids the "can't be cancelled" portion of the card. So hits can be cancelled. This will be a long conversation.

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Edited by Boom Owl

This thread makes me think there are way more people of the "I don't like how that works so I'm going to make up/ignore rules so it doesn't work" variety than I thought.

Either that or there are way more idiots out there than I thought.

... it's probably the second option... sigh...

37 minutes ago, Stoneface said:

Adding a little fuel to the fire, I ran into several people that believe if you use Accuracy Corrector on either autoblaster weapon, it basically voids the "can't be cancelled" portion of the card. So hits can be cancelled. This will be a long conversation.

Adding a little more fuel to the fire, if one wishes to be a A-**** if his opponent just tossed the evade token (or reinforce token in Lowhhricks case) in the discard pile, emphasis added WITHOUT PHYSICALLY BRINGING A DIE ON THE TABLE as the add evade result rule dictates, they can argue they missed their opportunity to modify the dice!

Edited by tsondaboy
13 minutes ago, Kdubb said:

This thread makes me think there are way more people of the "I don't like how that works so I'm going to make up/ignore rules so it doesn't work" variety than I thought.

Either that or there are way more idiots out there than I thought.

... it's probably the second option... sigh...

...or it's not really a real issue.

7 minutes ago, DekoPuma said:

...or it's not really a real issue.

Exactly this, it arises from a misunderstanding about what added results actually are.

17 minutes ago, DekoPuma said:

...or it's not really a real issue.

Trust me, it's real. Part comes from reading the cards too quickly or incompletely, part from not reading the FAQ and errata and a small part is FFG.

Like the time when, in a casual game, the player added a Mangler Cannon to Corran Horn. Mistook the System Upgrade for a cannon slot.

14 minutes ago, NoShieldsAllGuts said:

Exactly this, it arises from a misunderstanding about what added results actually are.

That's only part of it. Reading cards and not fully getting what's written. Like pre-nerf Palpatine changing your enemy's dice roll.

35 minutes ago, tsondaboy said:

Adding a little more fuel to the fire, if one wishes to be a A-**** if his opponent just tossed the evade token (or reinforce token in Lowhhricks case) in the discard pile, emphasis added WITHOUT PHYSICALLY BRINGING A DIE ON THE TABLE as the add evade result rule dictates, they can argue they missed their opportunity to modify the dice!

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1 hour ago, Boom Owl said:

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