My Biggs Fix: Hear me out

By eagletsi111, in X-Wing

33 minutes ago, Stoneface said:

I don't buy this argument. Adding boost or barrel rolls to the X-wing action bar does nothing to buff Biggs. Allowing Tallon rolls to the T-65 does nothing. For Biggs to be effective he needs to glue himself to the ship or squad he's protecting like a shadow on a sunny day. He's tied to the worst maneuvering ship in thd squad.

I agree that doing those things doesn't break Biggs, but something that keeps the mod slot open for IA, plus Biggs, plus the ability to reposition, does help him out a bit too much.

Also, adding boost or barrel roll or T-rolls to a T-65 doesn't exactly make them completely relevant again. It's not the T-70 is all over the place, except for a few select pilots (sound familiar?).

There is also the fact that for the most part, FFG knows more than we do aaboit upcoming stuff, and since the Contracted Scout debacle has (seemingly) tried to nip really insane stuff in the bud. My example would be the lightning cannon. I couldn't imagine why it was limited to Scum and Rebel only, it's not like the Imperials have a wealth of ships that need a 4 die range one cannon (it's not like Rebels need one either, but that's beside the point). Then along comes the Assault Gunboat, and everything makes sense (I'm not convinced that that combo is broken, but whatever).

I just think (with admittedly no real evidence) that every otherwise easy and elegant "fix" to the T-65 that they came up with had unforeseen consequences when applied to Biggs.

If your worried about Boost, Barrel Roll and -Trolls on biggs, change him to say something like:

You may not use your ability if you Boost, Barrel Roll or T-roll.

18 minutes ago, eagletsi111 said:

If your worried about Boost, Barrel Roll and -Trolls on biggs, change him to say something like:

You may not use your ability if you Boost, Barrel Roll or T-roll.

You got me thinking.....OK, we keep the illogical aspect of his ability to protect a ship that's between he an the enemy (I threw up in my mouth a little) and made Biggs ability an action for him, so he'd have to make a choice before any attacks are declared if he is going to be the meat shield for a specific friendly ship that round or not, denying himself another action on his bar to do so. That way, he can only protect one ship per round and he would be personally action-less.

I don't know, I might not have had enough tea....

32 minutes ago, clanofwolves said:

You got me thinking.....OK, we keep the illogical aspect of his ability to protect a ship that's between he an the enemy (I threw up in my mouth a little) and made Biggs ability an action for him, so he'd have to make a choice before any attacks are declared if he is going to be the meat shield for a specific friendly ship that round or not, denying himself another action on his bar to do so. That way, he can only protect one ship per round and he would be personally action-less.

I don't know, I might not have had enough tea....

I think that's to much. Just change his ability to say once per turn. You cannot take away his action, he will be a complete sitting duck.

1 hour ago, eagletsi111 said:

If your worried about Boost, Barrel Roll and -Trolls on biggs, change him to say something like:

You may not use your ability if you Boost, Barrel Roll or T-roll.

Why would he want to boost, barrel roll or T roll? His job is to stay in range one of ALL his support ships and most of them can't boost, barrel roll or T roll. Biggs does not need to be maneuverable. That's why I think making the x-wing more maneuverable is a way to bring the other pilots back in the game without giving Biggs a big buff.

Edited by drail14me

Since were onto X-wing fixes. Remember that after yavin, X-wings were changed to shoot with the S-foils closed. So don't bring up the dual card that lets you close them but not shoot.

The X-wing's laser cannons had various settings:

Single fire, where each cannon fired individually (Normal Usage good at all ranges, most accurate);
Dual fire, where two cannons in opposite positions paired up and the pairs fired alternately (Middle ground for attacking, not as accurate as single fire, but more accurate than quad fire);
Quad fire, where all four cannons (one at each foil-tip) fired together, converging on the target; (Used for Close Range since not very accurate)
Stutter fire, where many underpowered beams were fired in rapid succession (added during Yuuzhan Vong War).

You could simulate this with a dual card title:

Dual card title: Variable Laser Settings 0 pts

T-65 X-wing Only:

Primary Weapon Only:

Side 1:

Quad Fire:

Range 1 Only. If target outside of range one use primary attack value instead of Quad Fire. (AKA. Dual Fire)

Add an Attack Die to your attack. You may change 1 blank to a focus

You may flip this card after you move as a free action.

Side 2:

Single Fire:

When attacking Change 1 focus to a hit result

you may flip this card after you move as a free action

That's how I would fix the X-wing.

On 27.08.2017 at 7:26 PM, drail14me said:

Yeah, I'd trade Biggs too if it would bring the rest in line as competitive ships. ****, I'd LOVE to see the A, B, X and Y competitive again, but even FFG has said they're not going to go back and fix ships when they can just release new ones. I have hope they'll still do some sort of Heroes of Scarif pack with an x-wing fix.....but it's just hope! Until then, got to keep Biggs going.

wtf no they didn't

Ever heard of ace packs?

Edited by Elavion
On 8/28/2017 at 1:17 PM, eagletsi111 said:

I think that's to much. Just change his ability to say once per turn. You cannot take away his action, he will be a complete sitting duck.

A sitting duck?

with Lowrick? Selfishness? Coordinate? Are you mad? He's meant to be the sitting duck with effectively 40 health....he's ridiculous ?

42 minutes ago, eagletsi111 said:

Since were onto X-wing fixes. Remember that after yavin, X-wings were changed to shoot with the S-foils closed. So don't bring up the dual card that lets you close them but not shoot.

The X-wing's laser cannons had various settings:

Single fire, where each cannon fired individually (Normal Usage good at all ranges, most accurate);
Dual fire, where two cannons in opposite positions paired up and the pairs fired alternately (Middle ground for attacking, not as accurate as single fire, but more accurate than quad fire);
Quad fire, where all four cannons (one at each foil-tip) fired together, converging on the target; (Used for Close Range since not very accurate)
Stutter fire, where many underpowered beams were fired in rapid succession (added during Yuuzhan Vong War).

You could simulate this with a dual card title:

Dual card title: Variable Laser Settings 0 pts

T-65 X-wing Only:

Primary Weapon Only:

Side 1:

Quad Fire:

Range 1 Only. If target outside of range one use primary attack value instead of Quad Fire. (AKA. Dual Fire)

Add an Attack Die to your attack. You may change 1 blank to a focus

You may flip this card after you move as a free action.

Side 2:

Single Fire:

When attacking Change 1 focus to a hit result

you may flip this card after you move as a free action

That's how I would fix the X-wing.

I like it, but 1) I think the quad fire should be more like this: "when performing a Primary Weapon attack at range 1, you may roll one less attack die, if you do, and the attack hits, deal 2 additional damage to the defender." That way, it isn't more accurate than the single fire, but deals more damage. 2) This one is more to the people that think all the X-Wing needs is firepower: it's probably good there for now, however, it is extremely predictable, it should get T-Rolls, which were designed for the T-65, mabye B-Roll (no boost, leave that for the T-70).

Edited by GLEXOR
Grammar
On 8/27/2017 at 0:08 PM, eagletsi111 said:

...
My Proposal:

Whenever Biggs chooses to use his ability, he always take a minimum of 1 damage. Let's face it Biggs is literally flying in front of the incoming attack. So he should take something. This makes Biggs still work as Biggs did previously. he still protects all rebel ships just like before. But now if you fly perfect and set up 3 range 1 shots, he will at least take a minimum of 3 damage, which is easier to stomach then no damage. It also makes it possible for ships with 2 attack to damage him too, Helps swarms and other ships. Lowhrich comes back into not being OP so much and Biggs still works but he will die if shot at enough.

Are you also going to make Biggs' ability optional if you're going to say that ANY attack against him automatically caused a minimum of 1 damage? If not then he would come close to protecting rebel ships just like before and now a swarm of 1 dice attacks anywhere close to him would result in death even if he, and the target his is protecting, would normally avoid every one of them.

5 minutes ago, StevenO said:

Are you also going to make Biggs' ability optional if you're going to say that ANY attack against him automatically caused a minimum of 1 damage? If not then he would come close to protecting rebel ships just like before and now a swarm of 1 dice attacks anywhere close to him would result in death even if he, and the target his is protecting, would normally avoid every one of them.

HWK SWARM! 6 rebel operatives with four points to do whatever.

14 hours ago, StevenO said:

Are you also going to make Biggs' ability optional if you're going to say that ANY attack against him automatically caused a minimum of 1 damage? If not then he would come close to protecting rebel ships just like before and now a swarm of 1 dice attacks anywhere close to him would result in death even if he, and the target his is protecting, would normally avoid every one of them.

Yes