33 minutes ago, Stoneface said:I don't buy this argument. Adding boost or barrel rolls to the X-wing action bar does nothing to buff Biggs. Allowing Tallon rolls to the T-65 does nothing. For Biggs to be effective he needs to glue himself to the ship or squad he's protecting like a shadow on a sunny day. He's tied to the worst maneuvering ship in thd squad.
I agree that doing those things doesn't break Biggs, but something that keeps the mod slot open for IA, plus Biggs, plus the ability to reposition, does help him out a bit too much.
Also, adding boost or barrel roll or T-rolls to a T-65 doesn't exactly make them completely relevant again. It's not the T-70 is all over the place, except for a few select pilots (sound familiar?).
There is also the fact that for the most part, FFG knows more than we do aaboit upcoming stuff, and since the Contracted Scout debacle has (seemingly) tried to nip really insane stuff in the bud. My example would be the lightning cannon. I couldn't imagine why it was limited to Scum and Rebel only, it's not like the Imperials have a wealth of ships that need a 4 die range one cannon (it's not like Rebels need one either, but that's beside the point). Then along comes the Assault Gunboat, and everything makes sense (I'm not convinced that that combo is broken, but whatever).
I just think (with admittedly no real evidence) that every otherwise easy and elegant "fix" to the T-65 that they came up with had unforeseen consequences when applied to Biggs.