Jabba's Realm, Nemeses - Can I use Jabba?

By Mel'kor, in Imperial Assault Campaign

Hi all,

About to purchase Jabba's Realm expansion. When using the Nemeses Class deck, (imperial player) are there restrictions on using Jabba himself?

Reason for this question is simply that you will inevitably run into thematic contradictions when using Jabba as a selected villain whilst following the campaign story that centers on Jabba the Hutt. I feel a little uneasy about using him for this reason, but hey, I'm the imperial player and if there's anything the rebels should know, it's that life is unfair & full of contradictions.

Am I right? Or is there a fine print footnote I missed?

Thank you in advance for your wisdom on the subject.

Edited by Mel'kor
Unclear subject

from p10 of the Jabba's Realm Manual (not a spoiler):

"During the Jabba's Realm campaign, the Imperial player cannot earn Jabba the Hutt as a villain."

You can't earn Jabba during the Jabba's Realm campaign by any methods.

The storyline of the campaign would be pretty confusing if you could.

That only applies to Jabba's Realm campaign though.

Thanks Guys,

Trying to plan ahead without having purchased the expansion, Doh! ?

Was hoping to use BT-1 & Jabba on Nemeses Class deck.

Any alternative suggestions to Jabba? I haven't liked any of the suggestions on other forums thus far - mainly Greedo & Grand Inquisitor

Im thinking

- Mercenary Faction

- 6-12 Threat Cost

- Heal Ability

- 3 dice attack or focus

1 hour ago, Mel'kor said:

Thanks Guys,

Trying to plan ahead without having purchased the expansion, Doh! ?

Was hoping to use BT-1 & Jabba on Nemeses Class deck.

Any alternative suggestions to Jabba? I haven't liked any of the suggestions on other forums thus far - mainly Greedo & Grand Inquisitor

Im thinking

- Mercenary Faction

- 6-12 Threat Cost

- Heal Ability

- 3 dice attack or focus

Bossk?

Otherwise I think you're left with Boba or vanilla IG-88

Well, Dengar... exists. He'd require careful planing though.

If you're Rebels don't mind you proxying, we do know everything we need about Maul to use him. Of course, they don't get that option with Ahsoka.

Yeah, I'd have to second Bossk as your best bet.

IG-88 with ring leader and prepare the ambush can basically gain 4 movement points and attack twice. And with leave them to me he can be purchased for 2-3 threats late campaign.

In my opinion, earning Jabba with Nemesis is brutal for the Rebels... but you unfortunately can't do it in that particular campaign.

Personally, I'd pick up either Dengar (I actually like him...) or Greedo for his cheap cost. The other merc heroes are just so seldom worth it.

Wow, loving these suggestions. Definitely a toss up between Boba & IG-88. At this point I'm seriously leaning toward Boba for the following reasons:

Mobile coupled with 6 speed means better tactical placing

Passive block + evade + 12HP + weakened surge ability means greater survivability

As for the single attack per round, Try to figure out a way of giving him focus most of the time & he's way better than IG. If you reduce his cost with class cards, he'd be more affordable than BT-1. They would make an awesome team.

Edited by Mel'kor

Maybe I've just had bad experiences with him, but I almost always regret bringing Boba.

I've seen a little more luck with Iggy, to be honest. "Assault" is probably one of the best keywords for Imperial players, particularly with a strong attack like Iggy has.

Edited by subtrendy2

Can you change your "earned" villains after each mission?

You earn one mercenary affiliation villain and one imperial affiliation villain when you choose the class deck and receive the 0XP card at the start of the campaign (p.7 of RRG, basically claim the card). You only make the choice once, you cannot change the choice during the campaign.

Edited by a1bert
14 hours ago, a1bert said:

You earn one mercenary affiliation villain and one imperial affiliation villain when you choose the class deck and receive the 0XP card at the start of the campaign (p.7 of RRG, basically claim the card). You only make the choice once, you cannot change the choice during the campaign.

In an effort to try out a more diverse selection of Villains in our recent Jabba's Realm campaign, we ruled that the imperial player could switch them up as he wanted for each mission. It worked well, the heroes never knew what to expect and he got to use a bunch of villains we would otherwise never have seen in play. It never became a huge advantage for the imp.

Edited by GyldenDamgaard

Dengar is actually pretty good in campaign. Stun and Bleed on a hero is going to cost them 1-2 actions which is pretty annoying for them, and he also does pretty good damage too and high enough hp that he'll take 2-3 attacks to bring down. I recall my rebels getting pretty frustrated with him in Return to Hoth. He also becomes really easy to deploy at threat level 4 since his deployment cost becomes 4. He won't diversify your trait coverage if your using BT though, that's the only real downside.

Bossk is just a straight up powerhouse with that massive close range attack and very hard to bring down without wasting a lot of attacks on him. His threat cost is also ideal with Powerful Foes, at threat level 3 he'll cost 6 threat. He also brings the Brawler trait which opens up a lot of figures, especially the Nexu which is already one of the best figures in the campaign and really benefits from Inspirational thanks to Cunning.

If you're choosing between IG-88 and Boba, I would definitely go with IG. Assault is a better ability than Mobile for figures this durable, and the Assault ability can be supplemented with cards like Ringleader and Prepare the Ambush for free movement points. It's true that Boba will basically never die after you deploy him, but for paying multiple turns worth of threat you want more than a single figure that only deals 3-5 damage a turn. The high cost of both is quite prohibitive though even with Dangerous Foes, it won't be until threat level 5 that you'll be able to deploy them with only 2 turns of banking threat.

If the rebels have MHD-19, conditions are not a tool anymore, unless you can spring a lot of them during the same round.

(I have BT-1 and Maul in my PBF- I'll let you know how they failed after the campaign. )

Edited by a1bert
17 minutes ago, a1bert said:

If the rebels have MHD-19, conditions are not a tool anymore, unless you can spring a lot of them during the same round.

(I have BT-1 and Maul in my PBF- I'll let you know how they failed after the campaign. )

Luckily, the Imperial player gets to choose their class deck and villains after the Rebel players choose their heroes.

On 01/09/2017 at 3:53 AM, Tvboy said:

If you're choosing between IG-88 and Boba, I would definitely go with IG. Assault is a better ability than Mobile for figures this durable, and the Assault ability can be supplemented with cards like Ringleader and Prepare the Ambush for free movement points. It's true that Boba will basically never die after you deploy him, but for paying multiple turns worth of threat you want more than a single figure that only deals 3-5 damage a turn. The high cost of both is quite prohibitive though even with Dangerous Foes, it won't be until threat level 5 that you'll be able to deploy them with only 2 turns of banking threat.

Whilst that is true, think about this:

Firstly, Iggy has x2 dual dice attacks. Because these are rolled separately they are up against 2 seperate defence die. Boba throws x3 attack vs 1 defence dice. Not bad at all.

Two attacks sounds nice but I'm taken back by the 2 vs 1 ratio. & if you're thinking about throwing 2 red dice, just use Gamorean guard, it's cheaper.

Secondly, survivability is not to be underestimated. Rebels are at their best when there is no round limit. They'll focus on taking out imperial figures, targeting the strongest, clearing the path to victory. Picture Iggy vs a team of rebels that has Jyn Odan:

Iggy will take two full attacks from a rebel figure, then activate, setting off Jyn's quick draw, high chance he'll be gone before firing a round.

Whereas Boba is harder to corner (mobile), automatically cancels a surge in addition to passive block & that's before he applies weaken which would only help preserve him & other imps.

There's more to boba than meets the eye.

Edited by Mel'kor