The Pirate's Guide to Freeport

By Rat Catcher, in Warhammer Fantasy Roleplay

The Pirate's Guide to Freeport is just calling out to be located in the Warhammer World somewhere.

It's awesome: Freeport

It's totally systemless, and very brutal.

We actually just wrapped up the first part of a campaign using WFRP rules set in Freeport. Worked fairly good the only significant oddity to Freeport is the commonality of Orcs. It just feels oddly out of place from WFRP cannon. But we muzzled the Troll Slayer and just went with it.

I'm a huge freeport fan, don't think I haven't dug out my FP materials and am looking at where to set it in the WH world.

IIRC, ooold Warhammer cannon does have Orcs as mercenaries here and there. In fact, I can think of at least one unit of orcs and one unit of goblin wolf riders (but the names are escaping me ATM) that were Dogs of War units when they had the full merc army list last edition, so orcs isn't too far off base. If you can't stomach Orcs being in Freeport, make it an Ogre settlement.

keltheos said:

I'm a huge freeport fan, don't think I haven't dug out my FP materials and am looking at where to set it in the WH world.

IIRC, ooold Warhammer cannon does have Orcs as mercenaries here and there. In fact, I can think of at least one unit of orcs and one unit of goblin wolf riders (but the names are escaping me ATM) that were Dogs of War units when they had the full merc army list last edition, so orcs isn't too far off base. If you can't stomach Orcs being in Freeport, make it an Ogre settlement.

But...don't Ogres drink more? And smell more? And fight more, and and...

Good point though, the orcs may be a problem, don't know if ogres could replace them. What about outcast elves/dwarves, or even a displaced halfling community, shipwrecked upon Freeport's shores, liked it, stayed, or dark elves? Probably not.