large figure movement

By period3, in Imperial Assault Rules Questions

If I have a situation like this:

* *

* *

A B

C D

I have jabba, a round symmetric figure taking four spaces (indicated by *), that wants to spend two movement points to move forward. He spends one movement point to A, and another movement point to C. Is this a legal move? At the end of his move, his base would need to cover A B C and D. When a large figure ends their move, can they position their base wherever they want provided the ending space (e.g. C above) is covered, and the orientation doesn't change?

I can't find this in the rule book.

Edited by period3

You need 3 movement points to get to the position you want. Large figures can't move diagonnaly. They just move left, right, up or down. You move the whole figure, covering all 4 spaces. You don't juste move to A, the 3 other spaces are taken into account.

Appendix 2 : Movement rules in the Rules Reference Guide helps you with that (bottom left picture with the AT-ST)

So : no, you can't do that.

Last page of the RRG is what you're looking for.

I think I'm reading you're question differently than Le Jedi Fu. Is Jabba moving diagonal in your example?

If not you're correct, but as he stated large figures can't move diagonally.

No, he's not moving diagonally. He's just moving two spaces forward, from A to C. However, when he gets to C, he can't actually fit unless his whole base is slid to the right to cover B and D.

It's not clear whether that sliding is allowed or if it counts as movement. In Descent, for example, this kind of thing is allowed. You count the number of spaces from any point on the base to a destination space, and then you position the mini however you want as long as that destination space is covered.

Another situation:

* *

* *

A

B

C D

E F

with a 2x2 base covering the asterixes and with three movement points, is it possible to move to cover C D E and F? If not, how many movement points are required? Or is it just impossible -- there's no way to pass through the narrow corridor?

Edited by period3

Ah I see. That is moving diagonally so no it's not permitted.

There's no "sliding." Think of it this way: when it comes to 2x2 figures, when you move one space half the spaces the figure occupied will still be occupied by that figure.

1x2 and 2x3 figures are a little different in that regard though. The half the spaces idea is an actual rule for them that's but it only applies to rotating them. They still move orthagonally only.

The only case that is like what you're describing is the Pounce ability on the Nexu. But that's "choose a space within X and place the figure there."

If Jabba "can't fit", he cannot enter the spaces in the first place. A figure can only enter spaces where the figure can end movement (or have enough movement points to end movement legally if moving through other figures). (And not being Massive, Jabba cannot more through or end movement on top of blocking or impassible terrain or their edges.)

Also, to summarize:

- All figures move 1 space at a time by spending the appropriate number of movement points - Large figures cannot move diagonally.

- A large figure can rotate for 1mp. When rotating the new position has to share at least 50% of spaces of the old position.

- Pounce is placement within 3 spaces, not movement.

Edited by a1bert
On 8/26/2017 at 11:41 PM, period3 said:

No, he's not moving diagonally. He's just moving two spaces forward, from A to C. However, when he gets to C, he can't actually fit unless his whole base is slid to the right to cover B and D.

It's not clear whether that sliding is allowed or if it counts as movement. In Descent, for example, this kind of thing is allowed. You count the number of spaces from any point on the base to a destination space, and then you position the mini however you want as long as that destination space is covered.

Another situation:

* *

* *

A

B

C D

E F

with a 2x2 base covering the asterixes and with three movement points, is it possible to move to cover C D E and F? If not, how many movement points are required? Or is it just impossible -- there's no way to pass through the narrow corridor?

Movement of large figures is different in IA compared to what it is in Descent and it can be a bit confusing - I had the same problem as you but the other way around (since I played IA first).

In Descent they describe the large figure as basically "shrinking" to the size of a small figure while moving, and then expanding back when you reach the destination. That's why both of your moves would have been legal ones in that game, but in IA this shrinking doesn't happen.

Basically you just pick up the whole large figure and move it one space at a time (but never diagonally). During each step along the way the large figure has to be able to legally exist in all of the spaces it is standing in - that means that it can't squeeze through narrow corridors, and there's no free rotation at the end of the movement. The easiest way to think of the difference when compared to Descent is that in Descent only one space of the figure moves each step, while in IA the entire figure moves each step.

Hope that helps!

On 28/8/2017 at 2:54 PM, ManateeX said:

Movement of large figures is different in IA compared to what it is in Descent and it can be a bit confusing - I had the same problem as you but the other way around (since I played IA first).

In Descent they describe the large figure as basically "shrinking" to the size of a small figure while moving, and then expanding back when you reach the destination. That's why both of your moves would have been legal ones in that game, but in IA this shrinking doesn't happen.

Basically you just pick up the whole large figure and move it one space at a time (but never diagonally). During each step along the way the large figure has to be able to legally exist in all of the spaces it is standing in - that means that it can't squeeze through narrow corridors, and there's no free rotation at the end of the movement. The easiest way to think of the difference when compared to Descent is that in Descent only one space of the figure moves each step, while in IA the entire figure moves each step.

Hope that helps!

An example is Jabba in "Storming the Palace" finale mission; he deploys in a spot from which he cannot actually leave, because he can't fit on the narrow stairs leading down from his platform.