3 hours ago, GM Hooly said:One of the things we have started to do is allow PCs to spend excess Advantages to do things like apply boosts or alter the scene. They then come off the Advantage tie breaker. Its especially useful for those who roll a low number of successes and a butt-ton of Advantages.
I wondered about this because in the rest of the game 3 advantages are a pretty good thing to see. Do you have any experiences with using Setback in initiative rolls Hooly?