I love the slot system, but the FFG dice for initiative order is not good. It takes a long time to settle, is arcane (Triumphs?) and I just plain don't like it. As House Rule Init I was thinking of a couple solutions and I wanted to get feedback.
#1 Use regular d8s and d12s: Add up totals and score by those numbers. Highest integer equals faster action.
#2 Successes are 2's, Advantages are 1's: Each success counts as a 2, each Advantage is a 1. Add up and work from higher to lower integer.
#3 Use d20 or 2d10 and add a +1 modifier for each Green Die, and +2 modifier for each Yellow Die
If you had to use one which would you use and why? What possible troubles do you see with these?
Thank you for any help.