This is the first thing that came to mind when I saw Raddus' ability: fly a bunch of CR90s around on turn 1, aim to drop the Liberty into their flank either start of Turn 2 or start of Turn 3.
In a game that's so dependent upon positioning, nothing screws up a fleet more than a large front-arc battery in your flank that you weren't accounting for.
Raddus Flanking Fun
Faction: Rebel Alliance
Points: 396/400
Commander: Admiral Raddus
Assault Objective: Opening Salvo
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory
[ flagship ] MC80 Battle Cruiser (103 points)
- Admiral Raddus ( 26 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- H9 Turbolasers ( 8 points)
- Leading Shots ( 4 points)
= 157 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
= 19 total ship cost
CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost
1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
2 YT-2400s ( 32 points)