I've heard through friends that are in the 'sphere of knowing' a little anyway, that the FFG has clearly stated that they don't want games to lengthen but shorten, that's why the red dice creep has been increased in recent waves, it's not to boost sales of new product exactly. Maybe, but really? If so, then what about the ridiculous boost to the already ridiculous Rebel regen in Wave 11? More TLT is not fun, but I guess it can shorten games? It seems the designers are not on the same page exactly, for one design boosts durability here (Lowrick and Selfishness) and another limits or reduces it there (arc-caster Rebel and Scum Only and TIE/X7 4.3.2 nerf examples). I think FFG either: 1) wants the game moving in a cyclical fashion, now going from Scum OP to Rebel OP and the imbalance is planned ahead (the tinfoil hat conspiracy), 2) they are so unorganized internally that they are unable to grasp the overall game mechanics they're creating during design (for releases) or in real-time (for FAQ fixes), or 3) they are so overworked in other games they simply don't have the time to work out these mechanics to stay on top of it and fix or reset broken components.
If the latter is the case, it's sad, for I've been told X-Wing is their golden goose currently....they should treat it like it's special. Because to me, it is. ?

