Force Friday 2 new product

By Gallanteer, in Star Wars: Armada

This is a cross-game thread really but my thoughts....

Armada Imperial SSD (maybe)

Armada sequel trilogy stuff (doubtful)

XW Renn's fighter and the new big ship shown in ep8 trailer.

XW campaign box set

Imperial Assault - Rogue One starter set

Imperial Assault - companion App release date.

Something for Rebellion.

Something RPG or card game related (I don't play them to know if this is likely).

A brand new game of some kind (doubtful because of Legion).

I actually think it might be something for Imperial Assault as that is the only game that hasn't had an announcement recently.

Edited by Gallanteer

I wonder if by new product they mean an entirely new game. At that point Legion becomes the logical choice but it's already announced. Consider me intrigued.

8 minutes ago, Sybreed said:

I wonder if by new product they mean an entirely new game. At that point Legion becomes the logical choice but it's already announced. Consider me intrigued.

The word 'product' is deliberately vague.

I have a feeling it is a two player Destiny Starter pack. Not anything for Armada.

Boring....

Urgh

Glad I saw this before I drove to the store yesterday...

I swear I've heard that people play Star Wars Destiny, but the heck if i know who they are or why they haven't sought professional help.

1 hour ago, TheToad said:

Glad I saw this before I drove to the store yesterday...

tomorrow?

2 minutes ago, thecactusman17 said:

I swear I've heard that people play Star Wars Destiny, but the heck if i know who they are or why they haven't sought professional help.

I know a handful of people but I have no interest in it, being terrible at card games doesn't hurt that.

I'm thinking xwing core set. The last one made was at TFAs release, and the original is slated for a reprint. Hoping it's an actual 2.0 xwing. Knowing FFG is too pants on head to make it.

I'm not going to sucker up to a CCG. Glad they announced it and saved me a trip to the FLGS that I didn't have time in my schedule to do.

FFGs contempt.

1 hour ago, thecactusman17 said:

I swear I've heard that people play Star Wars Destiny, but the heck if i know who they are or why they haven't sought professional help.

It's not a bad game. I tried it out when it first hit, but got soured on my first store tournament when we were supposed to play with brand-new starter decks, but yet somehow my opponent fielded a 2-die rey elite and 2-die finn elite (which is impossible for a starter deck of course)...

3 hours ago, thecactusman17 said:

I swear I've heard that people play Star Wars Destiny, but the heck if i know who they are or why they haven't sought professional help.

It was actually really fun at release with the original set (Awakenings). Then with the first expansion (Spirit of Rebellion), what began as a fun back-and-forth Star Wars fight-em-up dice game morphed into a game of "choose to use an unfun control deck or an unfun speed deck that outruns the unfun control decks or choose to lose" that lost all the charm of the original game (and many of the casual players). It took FFG a solid 3-4 years to run Netrunner into the ground and it took them one expansion to suck the fun out of Destiny.

Having been burned now by Netrunner*, Game of Thrones**, and Destiny, I'd recommend following a blanket policy of "never FFG expandable card games ever."***

* Netrunner has really solid basic mechanics and in its bones is a really good assymetric game, but FFG let the card pool turn into something degenerative and core-game-rules-breaking and just... didn't do anything about it. People started running for the doors and when FFG realized they'd been fiddling while Rome burned, they released some half-assed "Most Wanted List" that made some problem cards slightly more difficult to include in decks but it didn't do anything to reverse the decline or the meta, it merely softened the edges. FFG had been getting more aggressive with it lately but they still refuse to ban problem cards that shouldn't have been printed and it's just too late. They hollowed out their player base and the remaining Netrunner players despair over how little support FFG provides them anymore because the market for Netrunner has contracted substantially due to so many players leaving the game. It's really sad given how innovative and exciting the game was when it hit its stride and all the positive coverage it generated.

** Any card game where one player's position of strength is used to destroy his opponent's board state in various ways at relatively little cost to the strong player and with few if any reset buttons is going to naturally produce games where the strong stay strong and the weak get weaker because the strong player keeps building up his board state while destroying his opponent's with persistent assets. Maybe the card pool has helped change that since I played, but games were not fun. The winning player got the losing player in a headlock they were quite unlikely to escape and then they just choked them to death slowly while neither player had a good time. It was made even worse with the kind of "the best mechanics are those that let you ignore the basic assumptions of the game" rules that allowed certain factions to just ignore other characters when attacking or keep them locked down so they couldn't do anything.

*** I've heard the Arkham LCG avoids these problems because it's designed to be played as a campaign with a group of friends and so the cooperative and group-oriented requirements of the game effectively sidestep the issues other "competitive game you can play with a stranger" FFG card games have had. That may be the one exception to the "never FFG expandable card games ever" rule.

Edited by Snipafist
3 hours ago, dominosfleet said:

tomorrow?

Yes... I mean tomorrow... no I'm not from the future

6 minutes ago, Snipafist said:

It was actually really fun at release with the original set (Awakenings). Then with the first expansion (Spirit of Rebellion), what began as a fun back-and-forth Star Wars fight-em-up dice game morphed into a game of "choose to use an unfun control deck or an unfun speed deck that outruns the unfun control decks or choose to lose" that lost all the charm of the original game (and many of the casual players). It took FFG a solid 3-4 years to run Netrunner into the ground and it took them one expansion to suck the fun out of Destiny.

Having been burned now by Netrunner*, Game of Thrones**, and Destiny, I'd recommend following a blanket policy of "never FFG expandable card games ever."***

* Netrunner has really solid basic mechanics and in its bones is a really good assymetric game, but FFG let the card pool turn into something degenerative and core-game-rules-breaking and just... didn't do anything about it. People started running for the doors and when FFG realized they'd been fiddling while Rome burned, they released some half-assed "Most Wanted List" that made some problem cards slightly more difficult to include in decks but it didn't do anything to reverse the decline or the meta, it merely softened the edges. FFG had been getting more aggressive with it lately but they still refuse to ban problem cards that shouldn't have been printed and it's just too late. They hollowed out their player base and the remaining Netrunner players despair over how little support FFG provides them anymore because the market for Netrunner has contracted substantially due to so many players leaving the game. It's really sad given how innovative and exciting the game was when it hit its stride and all the positive coverage it generated.

** Any card game where one player's position of strength is used to destroy his opponent's board state in various ways at relatively little cost to the strong player and with few if any reset buttons is going to naturally produce games where the strong stay strong and the weak get weaker because the strong player keeps building up his board state while destroying his opponent's with persistent assets. Maybe the card pool has helped change that since I played, but games were not fun. The winning player got the losing player in a headlock they were quite unlikely to escape and then they just choked them to death slowly while neither player had a good time. It was made even worse with the kind of "the best mechanics are those that let you ignore the basic assumptions of the game" rules that allowed certain factions to just ignore other characters when attacking or keep them locked down so they couldn't do anything.

*** I've heard the Arkham LCG avoids these problems because it's designed to be played as a campaign with a group of friends and so the cooperative and group-oriented requirements of the game effectively sidestep the issues other "competitive game you can play with a stranger" FFG card games have had. That may be the one exception to the "never FFG expandable card games ever" rule.

The LOTR LCG is pretty darn fun. But sometimes it can be the enemy deck doing that against you instead of an actual person. If you have a good group to play with it is a blast, but some of the quests really are obnoxiously hard.

Someone mentioned on another thread the hoped the surprise release would be a Warhammer Quest Card game remake but with Star Wars. Now that would be something. If want an enjoyable co-op game game, do yourself a freaking favor and get it right now while it's still in stock before it disappears. As for Star Wars Destiny, not even at all interested.

guys, in the hangar bay card of this destiny two player box they revealed yesterday, is this a Dreadnaught in the background?

I have not much oversight over the new canon, is it in already?

And the yt in the bay itself, ugly as it is, is already canon according to a post over in their forum.

Dreadnaught is still not Canon, yet. Didn't know the YT-2000 was canon, though.

43 minutes ago, FoaS said:

Dreadnaught is still not Canon, yet. Didn't know the YT-2000 was canon, though.

Both the Dreadnaught and YT-2000 appeared on a Destiny card I guess.