I started out all complicated.... (SC list for today)

By Englishpete, in Star Wars: Armada Fleet Builds

and then decided to heck with that and went for simple Imperial doctrine. Send in the Star Destroyers.

101st Fleet Command
Author: Englishpete

Faction: Galactic Empire
Points: 400/400

Commander: Moff Jerjerrod

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Relentless ( 3 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 177 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Minister Tua ( 2 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 133 total ship cost

1 Maarek Steele ( 21 points)
3 TIE Defender Squadrons ( 48 points)
1 IG-88 ( 21 points)

I'll let you all know how it went later...

While I'd have probably gone for Jendon instead of IG-88, I see why you didn't, and it's not a bad plan.

I would definitely swap out LS for OE though: LS only comes out ahead on average damage on medium range front arc shots, but OE is better for every shot with blacks in it.

This is a pretty good setup overall though, provided you know how to use a pair of ISDs to mitigate activation disadvantage. Good luck at your tournament!

Edited by Ardaedhel

In the end I went 6-5, 1-10. 4-7.

Game 1 my dice were stone cold, but I eked out a win.

Game 2 I ran into a JJ, Avenger/BT and Relentless/BT list with 2 Gozantis 3 Defenders and Valen. My squadron dice failed me completely leaving them bogged down. My opponent had first turn and the BT's did their work.

Game 3 was so close it was crazy. We played Most Wanted after my opponent gave me initiative. He has 2 x ISD-II, 2 x Gozanti, Mithel and a Jumpmaster.

He nominated my ISD-I as my objective ship and one of his Gozantis as his.

I decided to ignore chasing his Gozanti objective ship and got into great position. Easily cleaned up his squadrons and went to work. We traded my ISD-I for his ISD-II and a Gozanti. Then my dice went cold and his anti-squad went hot. He took out Maarek and the 3 Defenders over 3 turns.

On turn 6 however I have an ISD-II behind his ISD -II, I have 2 Defenders on 1 hull each and a full strength IG-88

I have a CF dial, that's 4 Blue, 4 Red and a CF going into a ship with no shields and 5 hull left. He has his brace and ECM's, I need 9 damage to finish him off with this shot. I roll 8 damage and an accuracy, I add a red dice and it comes up blank. I spend the blue acc die to reroll that red. It comes up blank again. He braces and is left on one hull. He has me double arc'ed from side and rear. Rear shot leaves me with 3 hull left and a brace with my ECM's. He needs a perfect six damage but cannily decides that he won't get it and fires anti-squadron at my 2 remaining Defenders, killing both. (He would have been at distance one of both in the squadron phase).

All I have left now is IG-88, he needs one hit on a black dice AND.......

It comes up blank.....

What a great game that was, so close to pulling it off, nothing more I could have done and thus ended my day.