1 hour ago, PT106 said:I don't believe this is correct as far as RAW are concerned. As I mentioned before, in a strict interpretation condition is satisfied if no ships were being put in play - as there are no ships in the play area that are not destroyed. (For example: The ship somehow discarded all defense tokens. The statement "During status phase all exhausted defense tokens on the ship were readied" is true).
While I understand where you are coming from, I can't agree that this is a (let alone the ) " strict" interpretation. The result of a strict check would be either "no" or, at best, "undefined".
I also don't agree that your comparative statement is necessarily true: yes, you have executed the instruction "ready all exhaust tokens", but you have not readied any tokens. It all depends on what the test is (well-written rules would add e.g. "Then, if you readied at least one token, do X" ). Otherwise, you could extend your logic to say, for example, that Vader lets you keep spending tokens you no longer have. Anyway, it's not a great comparison, because there is an instruction "ready all tokens", which you do perform every round, so as I said you could argue that yes, you have performed this step... but there is no such instruction for destroying ships! You can't say "yes, I've destroyed all ships in play: there weren't any, but I have carried out the task of destroying "all ships in play"", because you haven't executed such a step.
I find that the endgame condition check is much more akin to "Are flying pigs extinct?". A positive answer requires that:
- at least one flying pig has ever lived; and
- every flying pig that ever lived is now dead.
It's simply not enough to answer "Well, there are no flying pigs alive today, so yes."
In any case, I really must refer back to the green bit in my previous post. I think this gives an extremely clear indication of how the sentence must be interpreted. The possibility of no ships being deployed is explicitly acknowledged, and the consequence indicated.
Also, bear in mind what our woolly friend pointed out: in the original core set, the Hyperspace Assault objective would simply not be playable by Imperials if deploying zero ships were an auto-loss (you could choose the card, but never use it). That would be extremely odd - especially since no warning is given in any of the rules, including the Learn to Play booklet. Not proof of anything, of course, but it does add to the evidence.