So. Is it possible to deploy 0 Ships and not lose the game?
It looks like it, potentially, at least......
All of the rules seem to specify that you would lose the game if ships have been destroyed - however, in this occasion, using Raddus, Profundity and Hyperspace Assault, nothing is destroyed - it simply hasn't been deployed yet?
Following?
Good.
From Hyperspace Assault FAQ:
"If all of a player’s ships in the play
area are destroyed, his ships and
squadrons that are set aside are also
destroyed. If the game goes to time, or
the end of the sixth round, his ships
and squadrons that are set aside are
destroyed."
From RRG:
• If all ships in a fleet are destroyed, ignoring squadrons,
the game immediately ends. The player with one or
more ships remaining in the play area is the winner.
It looks like you might be able to... In fact, for maximum crazy-age, it would have to basically be:
A Small or Medium Ship for Raddus to sit on and go into Hyperspace.
The Profundity for Raddus to hide behind his back.
A Small shi pwith Command 1 inside the Profundity
Any more than 3 Squadrons must be hidden in Rapid Launch Bays
Procedure:
Before deploying fleets, ALL of those Trigger with Hyperspace Assault:
First, Hide any excess Squadrons in Rapid Launch Bays.
Hide the Small Ship in Profundity.
Hide Profundity with Raddus
Hide Raddus' Ride, along with up to 3 Squadrons, with Hyperspace Assault.
Deploy Nothing.
Move Hyperspace Tokens when Able.
At the start of any round other than the first:
Deploy Raddus' Ride and Squadrons as per Hyperspace Assault Rules.
Deploy the Profundity
Deploy the Small Ship
When they activate, use Squadron commands where appropriate to deploy any RLB squadrons.
There you go.
The Raddus Bomb.
Any Questions?