Looking for some feedback on how you guys handle triggered obligation.
When I first started GMing I would do it very mechanically. I'd just roll the dice and whichever character got lucky suffered strain and we'd get on with the adventure. Lately though I've forgone rolling and have been trying to incorporate the group's obligations as part of the narrative of the playsession. I try not to pick on any one character nor do one every session but I've had a lot of immersive success when I've focused an entire adventure around the obligation of one character without explicitly saying thats what I'm doing. I try to incorporate one if the characters obligations based on their actions over the previous couple of sessions and only really ever roll to see if I get doubles if I'm unsure on how strong of a reaction is needed.
For example. We have an ex imperial scientist who has an obsession with creating an "ultimate device". Over the last couple of playsessions he's been helping his crewmates piracy attempts and not bothering with his obsession. At the last playsession i decided that he would suffer strain because he hadn't been obsessing and it became the focus of his character throughout the data retrieval mission they were on. I rewarded him near the end of the adventure with information to help him move forward with his character's goals.
It seems to have worked out well overall as the players haven't complained and are more immersed and engaged with the story.
Does anyone have any other ways that they handle triggered obligation?