Is it just me, or are Raddus and the Profundity really bad?

By AllWingsStandyingBy, in Star Wars: Armada

So just have Ackbar in this thing in front. If Demo or something gets infront of ya or behind ya, drop a cheap HH with External racks and Ordnance Experts.

Calling it now, BTW: one version with Ion/Turbo upgrades for broadside, another with Ion/Ordnance for that front arc.

6 hours ago, thecactusman17 said:

Calling it now, BTW: one version with Ion/Turbo upgrades for broadside, another with Ion/Ordnance for that front arc.

Double Ion cannon upgrade slots is what I say :D:D:D

On 25/8/2017 at 9:08 PM, Green Knight said:

Don't forget more Bees in rapid launch bays :P

And we still counting the lack of strategical deployments this "combo" provides. Raddus + Profundity + RLB = 4 less deployments. It would be easier just to shake hands with your opponent and get the promo card home.

2 hours ago, xerpo said:

And we still counting the lack of strategical deployments this "combo" provides. Raddus + Profundity + RLB = 4 less deployments. It would be easier just to shake hands with your opponent and get the promo card home.

Another take could be that if you have a deployment disadvantage anyway you could use this tactic and drop everything turn 1 or 2 after you know where your opponent has deployed. The problem with this is it makes Raddus a non-factor for the rest of the game. I like commanders that are always doing something and Raddus definitely doesn't do that. I'm excited to try Raddus out but not sure he is viable competitively.

Being able to deploy after deployment means deployment advantage, not disadvantage.

On 8/25/2017 at 0:03 PM, Rocmistro said:

Is that something you came up with? I've never heard that before. Does your G8 Projector Raddus-panacea fall into that metaphor as well or no?

it's actually an MTG term; when you're just kinda playing a deck to see how it runs, nothing on the other side of the table, just solitaire, it's goldfishing.

And yes, his G8 Projector idea runs alongside that; it's a hard counter to the specific idea that will never see play because it's useless against everything else. It'd be one thing if the Interdictor were actually good and you could toss the extra points for the projector as a "well, HAH to your Raddus!" but it's... not. Just not.

6 hours ago, ovinomanc3r said:

Being able to deploy after deployment means deployment advantage, not disadvantage.

Not if you must deploy half of your fleet first. Solar Corona and Superior Positions wouldt be even that good for the matter.

6 hours ago, ovinomanc3r said:

Being able to deploy after deployment means deployment advantage, not disadvantage.

Exactly. Is a massive, ultra-customized mid-game deployment of at least one ship and up to 4 squadrons that can't be contested without eliminating all enemy ships. That is a significant deployment advantage, not disadvantage. Heck, it can even deploy on the first turn just to position a key ship and squadrons perfectly for the next 6 turns. Have a contested outpost or VIP that needs to be captured? Drop a large ship on top of it without even moving off the starting line.

49 minutes ago, xerpo said:

Not if you must deploy half of your fleet first. Solar Corona and Superior Positions wouldt be even that good for the matter.

Depends on your fleet. If you're relying on only 1 or 2 heavy hitters, you're typically using deployments to delay until you see where the opponent has deployed, so you can exploit it. Being able to drop your heavy hitter in the right position in the middle of the game is a lot better than the 1 deployment you're giving up.

OP, "you will pay for your lack of vision." (Sith lighting) hahaha

1 hour ago, thecactusman17 said:

Exactly. Is a massive, ultra-customized mid-game deployment of at least one ship and up to 4 squadrons that can't be contested without eliminating all enemy ships. That is a significant deployment advantage, not disadvantage. Heck, it can even deploy on the first turn just to position a key ship and squadrons perfectly for the next 6 turns. Have a contested outpost or VIP that needs to be captured? Drop a large ship on top of it without even moving off the starting line.

or to put it more simply:

It's a deployment of a ship that takes place AFTER you see all of your opponent's deployments. And can be placed outside your deployment zone. And that can be held until you see how the battlefield is being shaped by movement.

How is that disadvantage?

1 hour ago, Valca said:

Depends on your fleet. If you're relying on only 1 or 2 heavy hitters, you're typically using deployments to delay until you see where the opponent has deployed, so you can exploit it. Being able to drop your heavy hitter in the right position in the middle of the game is a lot better than the 1 deployment you're giving up.

And this exactly why Raddus has the restriction he has. If he wouldnt have these restrictions it would be able to do properly what you are saying. FFG didn't want this to happen, so the deployment has to be at distance 1of a ship you already have in table (so the opponent will know where is going to be pretty accurately) and you cant activate it first so your oponent will always be able to react to this not-so-surprising deployment. Not to mention it cannot overlap squadrons, so you will be struggling to position your squadrons in a way that OH misteriously leaves a gap in the table where it fits a misterious ship. Seriously, am I the only one that sees this really abusrd?

43 minutes ago, xerpo said:

And this exactly why Raddus has the restriction he has. If he wouldnt have these restrictions it would be able to do properly what you are saying. FFG didn't want this to happen, so the deployment has to be at distance 1of a ship you already have in table (so the opponent will know where is going to be pretty accurately) and you cant activate it first so your oponent will always be able to react to this not-so-surprising deployment. Not to mention it cannot overlap squadrons, so you will be struggling to position your squadrons in a way that OH misteriously leaves a gap in the table where it fits a misterious ship. Seriously, am I the only one that sees this really abusrd?

You realize that there can be more than one friendly ship on the table prior to using Raddus, right? And that any of them can be the anchor for dropping your reserved ship in?

Try this as a thought experiment: put two CR90s on the table each with their base at distance from from the other. Run them both straight forward at speed 4 to get maximum distance forward.

Then place a large ship of your choice at the longest possible range forward from either ship with a molecule of plastic at distance 1. That's where you deployed, in any facing and speed you could want, on turn 2. Oh, and you're still first player, so you can jump one of those CR90s (or maybe an MC30, or a Hammerhead, or even a slicer tools flotilla) out of the way of enemy guns or into a position to completely disrupt your opponent's turn.

Edited by thecactusman17
1 hour ago, Rune Taq said:

OP, "you will pay for your lack of vision." (Sith lighting) hahaha

I'm guessing it's really red and moody?

Also let's all remember that the HH (why would you drop something else) you drop out of the Profundity CAN act first, so you can do the four black dice HH attack, then second activation is the Profundity you dropped in.

I take that back, I could see trying to do a CR90b to pop their defense tokens first, then hit them with the double arc from Profundity.

2 minutes ago, Admiral Theia said:

I'm guessing it's really red and moody?

Im not sure what you mean "red and moody"? I'm think your referencing something that's going over my head

1 hour ago, Rune Taq said:

(Sith lighting) hahaha

That. Just being a bit silly.

Edited by Admiral Theia
27 minutes ago, thecactusman17 said:

You realize that there can be more than one friendly ship on the table prior to using Raddus, right? And that any of them can be the anchor for dropping your reserved ship in?

Try this as a thought experiment: put two CR90s on the table each with their base at distance from from the other. Run them both straight forward at speed 4 to get maximum distance forward.

Then place a large ship of your choice at the longest possible range forward from either ship with a molecule of plastic at distance 1. That's where you deployed, in any facing and speed you could want, on turn 2. Oh, and you're still first player, so you can jump one of those CR90s (or maybe an MC30, or a Hammerhead, or even a slicer tools flotilla) out of the way of enemy guns or into a position to completely disrupt your opponent's turn.

Exactly.

I think Raddus is cool. Bit expensive for a one time use commander. I don't like Profundity though. 7 points is too much. Nice flavor however.

Just now, Undeadguy said:

I think Raddus is cool. Bit expensive for a one time use commander. I don't like Profundity though. 7 points is too much. Nice flavor however.

7 points is a lot, but I think it will depend on the rest of the card. I could see combining this with other upgrades to do something effective. The only thing we are currently certain of is that it can take an Officer and a Commander, but if it couldn't that would be more surprising than anything else.

2 minutes ago, thecactusman17 said:

7 points is a lot, but I think it will depend on the rest of the card. I could see combining this with other upgrades to do something effective. The only thing we are currently certain of is that it can take an Officer and a Commander, but if it couldn't that would be more surprising than anything else.

I'm afraid I did not stay up with this thread. 6 pages is quite a bit.

You can't equip an officer onto a ship that already has an officer correct? The card says "if able" so I think not. If you could double equip officers, I think you could create a cool combo on a ship. Otherwise I feel Profundity is too gimmicky for my tastes.

3 minutes ago, Undeadguy said:

I'm afraid I did not stay up with this thread. 6 pages is quite a bit.

You can't equip an officer onto a ship that already has an officer correct? The card says "if able" so I think not. If you could double equip officers, I think you could create a cool combo on a ship. Otherwise I feel Profundity is too gimmicky for my tastes.

That "if able" could refer to if the Profundity herself has them. That'll certainly need an FAQ though.

4 minutes ago, Admiral Theia said:

That "if able" could refer to if the Profundity herself has them. That'll certainly need an FAQ though.

I'm pretty confident because it instructs you to equip them to the launched ship if able, one of the things you need to be able to equip an upgrade is an available upgrade slot.