Is it just me, or are Raddus and the Profundity really bad?

By AllWingsStandyingBy, in Star Wars: Armada

1 minute ago, Maturin said:

As a reminder, Profundity's stocked ship must have a command value of 1. So sorry, no MC30's.....you get flotillas, CR90's, and Hammerheads as options.

****... So HS Yavaris and B wings then Raddus Profundity and Profundity a Flotilla with BCC on someone's face?

2 minutes ago, Tvboy said:

An opponent without any agency that isn't doing anything to disrupt your plans. Literally a goldfish in a bowl.

Is that something you came up with? I've never heard that before. Does your G8 Projector Raddus-panacea fall into that metaphor as well or no?

Edited by Rocmistro
5 minutes ago, Blinkus Maximus said:

****... So HS Yavaris and B wings then Raddus Profundity and Profundity a Flotilla with BCC on someone's face?

Don't forget more Bees in rapid launch bays :P

Just now, Green Knight said:

Don't forget more Bees in rapid launch bays :P

Waiting to see the 75s cards. If it has a decent squad value, I'm making this list regardless of how dumb it may seem. And if it can equip RLB, it's loading with more Bees. I'm gonna make a teleporting bee hive.

1 minute ago, Blinkus Maximus said:

Waiting to see the 75s cards. If it has a decent squad value, I'm making this list regardless of how dumb it may seem. And if it can equip RLB, it's loading with more Bees. I'm gonna make a teleporting bee hive.

Bees go innside the bcc flotilla...innside the profundity. Just because you can!

Just now, Green Knight said:

Bees go innside the bcc flotilla...innside the profundity. Just because you can!

126 points of BEES!!

Wait you are saying that an unavoidable no size limit hyperspace assault is bad?

What this game needs is to go away from activations and order mattering as much and more toward tactics and movement.

43 minutes ago, FrightfulCommand said:

What this game needs is to go away from activations and order mattering as much and more toward tactics and movement.

Good luck getting that genie back in the bottle

2 minutes ago, AllWingsStandyingBy said:

Good luck getting that genie back in the bottle

If you were afraid of what was going to spurt out you shouldn't have rubbed so vigourously.

AreEmBee amirite?

There are lots of fun things that can be done with care and planning. I'm imagining you can get an MC80/L within long range of any of their vessels by the start of turn two and profundity might be able to throw an CRambo/Gaerl's Honor within medium range at the same time. After the turn starts, just let them maneuver their ships into your shotguns.

Edited by Geodes
Wrong ship
6 hours ago, AllWingsStandyingBy said:

So, I'm not seeing the value of the Profundity or Admiral Raddus. And this comes from someone who's been including Hyperspace Assault in my Rebel fleet for the past year and a half.


Profundity is really bad. It's 7pts (making it one of the most expensive titles) yet it reduces your Activation Count until you launch the ship. If you want to use it as a "lifeboat" for your Admiral, you're paying minimally 43 pts for a Hammerhead and the title. All to preserve your Admiral's effect after your flagship is killed (leaving your lifeboat dangerously close to whatever just murdered your flagship). I suppose you could use it as a way to 'escort' something like an External Racks Garel's Honor or the Admonition in closer to an enemy target, but I suspect the Profundity is slower than the MC30 and probably as slow or slower than the Hammerhead. I don't see substantial value over just flying said ship up alongside the Profundity if that's where you want it, especially since even if the opponent is shooting that small ship they're at least not putting those dice on your Profundity. An odd upgrade I have trouble seeing a use for at 0pts, really not sure why it's a whopping 7pts...

Admiral Raddus suffers from the same general issues of lowering your activation count and not being able to token-store on the ship that's off board. Said ship also cannot help with objective token acquisition until it appears. Not being able to jump in overtop of squadrons can make joining a tight scrum with a close-range heavy-hitter very difficult. I guess the only use is you can "hide" your biggest, baddest ship during deployment, then just drop it in Round 1 right where you want it. This is good, but not sure it's worth giving up an Admiral Effect for the rest of the 6 Rounds.


I dunno, kind of find them un-inspiring, especially given that both of the new ISD Refits seem to be flat-out superior replacements for the ISD-I and the ISD-II, which is annoying, and that Thrawn is uber-powerful and should likely replace all Imperial Admirals except Sloane. I feel like Thrawn would be extremely playable even if he only set aside two dials. At three dials, he's effecting half of the game rounds (more than Tagge or Garm, with a superior effect to either) and since he's not very relevant or necessary on Round 1 you're looking at having a huge boost on over half of the game rounds (3/5).



Really disappointed with the direction of what's been revealed so far, and it's making me lose even more faith in the current Armada designers and testers... :(

Very gut reaction without understanding anything. Armada is all about the nuances. Just wait till you see it in action....

6 hours ago, ElSee said:

MC-75 is how you design a good looking ship for a new Star Wars film.

TAKE NOTE EPISODE 8 DESIGNERS. ROGUE ONE GOT YOU BEAT.

Err....you do know that they're pretty much the same team right? Its a design choice so don't blame them for their supposed incompetence.

Maybe you're not familiar with how art departments work in movie productions but they always have multiple iterations and designs for each asset, some of which you might find more appealing than the final product if and when we get to see those designs in a future Art Of TLJ book. At the end of the day though it is the director's call as to what he wants in the final film. So if you want to blame someone, blame him.

Edited by Wraithdt
7 hours ago, AllWingsStandyingBy said:

So, I'm not seeing the value of the Profundity or Admiral Raddus. And this comes from someone who's been including Hyperspace Assault in my Rebel fleet for the past year and a half.


Profundity is really bad. It's 7pts (making it one of the most expensive titles) yet it reduces your Activation Count until you launch the ship. If you want to use it as a "lifeboat" for your Admiral, you're paying minimally 43 pts for a Hammerhead and the title. All to preserve your Admiral's effect after your flagship is killed (leaving your lifeboat dangerously close to whatever just murdered your flagship). I suppose you could use it as a way to 'escort' something like an External Racks Garel's Honor or the Admonition in closer to an enemy target, but I suspect the Profundity is slower than the MC30 and probably as slow or slower than the Hammerhead. I don't see substantial value over just flying said ship up alongside the Profundity if that's where you want it, especially since even if the opponent is shooting that small ship they're at least not putting those dice on your Profundity. An odd upgrade I have trouble seeing a use for at 0pts, really not sure why it's a whopping 7pts...

Admiral Raddus suffers from the same general issues of lowering your activation count and not being able to token-store on the ship that's off board. Said ship also cannot help with objective token acquisition until it appears. Not being able to jump in overtop of squadrons can make joining a tight scrum with a close-range heavy-hitter very difficult. I guess the only use is you can "hide" your biggest, baddest ship during deployment, then just drop it in Round 1 right where you want it. This is good, but not sure it's worth giving up an Admiral Effect for the rest of the 6 Rounds.


I dunno, kind of find them un-inspiring, especially given that both of the new ISD Refits seem to be flat-out superior replacements for the ISD-I and the ISD-II, which is annoying, and that Thrawn is uber-powerful and should likely replace all Imperial Admirals except Sloane. I feel like Thrawn would be extremely playable even if he only set aside two dials. At three dials, he's effecting half of the game rounds (more than Tagge or Garm, with a superior effect to either) and since he's not very relevant or necessary on Round 1 you're looking at having a huge boost on over half of the game rounds (3/5).



Really disappointed with the direction of what's been revealed so far, and it's making me lose even more faith in the current Armada designers and testers... :(

Really? I'm coming away with the opposite.

First off, Raddus isn't just giving you Hyperspace Assault, he's giving you Hyperspace Assault as first player. This is a HUGE deal that will almost certainly allow players to build several excellent lists. Further, the restriction is only on the hyperspace ship, leaving the ship it jumped in on free to make a critical activation and set up a one-two punch at the worst possible moment.

Profundity is a great option to do the opposite and unload a small, fragile ship that can immediately activate and cause major trouble.Amusingly, this would be an excellent place to put Leia Organa and use it as an impromptu counter-slicer setup that can then immediately slice a target back. It gets to roll up completely protected in a durable, well-armed battleship in the midst of the fighting where it would normally have to desperately hope to not disappear in a cloud of space dust.

In my opinion admiral raddus is better as second player because the ship you bring in can't be the first ship to activate that round but you could put your mcl-80 with gunnery teams on the table next to ships your opponent really does not want to activate first like saying you can do your avenger boarding troopers combo but if you do be prepared to lose two Raiders. Also range one is no that restrictive especially for a large ship as it only has to bearly be in range one it farther out than you think especially with bigger ships.

Why not combine EVERYTHING and the Hyperspace Assault objective?:

I see a engine tech cr90 racing at speed 5 to drop a mc80 defiant with RLB b wings on the rear of a ISD.

23 minutes ago, mobow213 said:

I see a engine tech cr90 racing at speed 5 to drop a mc80 defiant with RLB b wings on the rear of a ISD.

This is exactly what I'm talking about. You don't need to worry about 'dic dropping your newly deployed ship to speed 0 when you got speed racer cr90 in enemy's deployment zone on turn 2. Go ahead and shoot me with your 3 rear ISD guns...

I think someone already mentioned, but im liking the potential for the double drop of Profundity followed by a tooled up Garel's Honour. Hammerhead goes first with racks and a ram, Profundity takes out whatever sticks around. Opponent would really need to stagger their deployment and advance to cover for this.

Theres also the stretchy-ness of the whole thing. You have him on a reasonably fast ship- I cant see the MC-75 being less than speed 3- and then you can deploy out the ship well up the field on the second or third turn, looking at a ship thats already activated and which itself is now in alot of danger.

Its some scary ****.

And Rebels have the cheapest activation in the game, if youre really worried about 'giving up an activation' drop one bomber squad and get yourself another set of slug transports. Its not like theyre a bad pick anyways.

And in the same vein, profundity is almost as valuable as Demolisher. Placing your salvo where you want it, when you want it, on a fresh chassis. Yes, seven points is alot- but so is 7 dice at short range I didnt have a chance to stop short of killing a tanky large.

Edited by Grey Mage

I'm looking forward to experimenting with the Profundity title to place a blocker precisely where I want it to pin a ship in place, hopefully after I have a nice close range double arc lined up.

On 8/25/2017 at 10:21 AM, Kiwi Rat said:

Hence why we have flotillas ;)

You can't put Raddus on a flotilla

5 hours ago, Tirion said:

You can't put Raddus on a flotilla

Ahmm... somebody already pointed that out friday, so I made a post saying hence we have hammerheads.

But thanks for telling me... again ;)

4 hours ago, Kiwi Rat said:

Ahmm... somebody already pointed that out friday, so I made a post saying hence we have hammerheads.

But thanks for telling me... again ;)

Sorry this is why you should read all a thread before posting