Is it just me, or are Raddus and the Profundity really bad?

By AllWingsStandyingBy, in Star Wars: Armada

Just now, Darthain said:

Admiral must be on the table.

Hence we have the HH ;)

Another possibility for Raddus is allowing for a MC80HO with rapid launchbays to have a proper way to connect. Though cardboard of the MC-75 suggest it would be better in that position(still need to find out if it has the slots and has/able high squad value).

Edited by Hyperspace Ninja

Imagine picking an off the board ship Most Wanted... I think objectives will be key with both cards. Placement advantage is lessened by Superior Positions, for example.

Edited by codegnave
1 hour ago, AllWingsStandyingBy said:

So, I'm not seeing the value of the Profundity or Admiral Raddus. And this comes from someone who's been including Hyperspace Assault in my Rebel fleet for the past year and a half.


Profundity is really bad. It's 7pts (making it one of the most expensive titles) yet it reduces your Activation Count until you launch the ship. If you want to use it as a "lifeboat" for your Admiral, you're paying minimally 43 pts for a Hammerhead and the title. All to preserve your Admiral's effect after your flagship is killed (leaving your lifeboat dangerously close to whatever just murdered your flagship). I suppose you could use it as a way to 'escort' something like an External Racks Garel's Honor or the Admonition in closer to an enemy target, but I suspect the Profundity is slower than the MC30 and probably as slow or slower than the Hammerhead. I don't see substantial value over just flying said ship up alongside the Profundity if that's where you want it, especially since even if the opponent is shooting that small ship they're at least not putting those dice on your Profundity. An odd upgrade I have trouble seeing a use for at 0pts, really not sure why it's a whopping 7pts...

Admiral Raddus suffers from the same general issues of lowering your activation count and not being able to token-store on the ship that's off board. Said ship also cannot help with objective token acquisition until it appears. Not being able to jump in overtop of squadrons can make joining a tight scrum with a close-range heavy-hitter very difficult. I guess the only use is you can "hide" your biggest, baddest ship during deployment, then just drop it in Round 1 right where you want it. This is good, but not sure it's worth giving up an Admiral Effect for the rest of the 6 Rounds.


I dunno, kind of find them un-inspiring, especially given that both of the new ISD Refits seem to be flat-out superior replacements for the ISD-I and the ISD-II, which is annoying, and that Thrawn is uber-powerful and should likely replace all Imperial Admirals except Sloane. I feel like Thrawn would be extremely playable even if he only set aside two dials. At three dials, he's effecting half of the game rounds (more than Tagge or Garm, with a superior effect to either) and since he's not very relevant or necessary on Round 1 you're looking at having a huge boost on over half of the game rounds (3/5).



Really disappointed with the direction of what's been revealed so far, and it's making me lose even more faith in the current Armada designers and testers... :(

It's just you.

Set aside Profundity and the ram title hammerhead.

Pop out someplace bad.

Shoot and ram with hammerhead.

Next activation profundity.

Fun.

If you are worried about not having your ship, Radus does let you place your ship at the beginning of any round. Incouding the first round. I think there are better uses for this admiral, but if you have ever played CC Radus can basically be used as a Spy net.

Edited by Hrathen

As a loyal Imperial citizen, this gives me an uneasiness between my shoulder blades.

Well, more than usual anyway.

Raddus seems like a sneaky way to win.

Take a cheap CR90 B (or better yet flotilla) and set aside a big ship (MC75, Liberty, MC80). Run that little guy right at the enemy and then drop your big ship out in perfect attack position.

I like it.

So not sure if anyone already asked, but if I do Hyperspace Assault, can I HA a MC30, Raddus Profundity, then Profundity another MC30? All in a ball of hatred? Or does the timing stop me from doing this?

Alternatively, Yavaris and a Pelta replacing the MC30s; Pelta with RLBs and a bundle of B Wings on someone's face?

I'm gonna play with this all day.

I Love the idea of Raddus dropping in a torpedo frigate, already at close range, double arc'd on an opponent, then dropping a CR90B with Dodanna's pride on the other side, same thing.... APTs for 2 face up, DP for another 2 face up.... plus whatever the MC75 is dishing out....



mmmmmmmmmmmm salty Imperial tears

The MC75 is such a powerhouse it can't be bad with anything,

Until I play Raddus I can't say for sure, but at first glance I think he is far too risky to consider for competitive fleets. As stated many times, you lose a deployment and an activation. Worst of all, if Raddus sets aside a large expensive ship and his opponent is playing with a lot of squads, you can bet the squads will be used to limit the set-aside ship from deploying anywhere important, and in the worst case PREVENT the ship from deploying EVER (or obviously wasting the deploy early just to avoid having it kept off the table)!

With 1 deploy distance, I just never see myself choosing Raddus. Maybe if he was -5 points? Or, the deploy distance should have been 1-2 or `1-3. Are you willing to risk playing against a massive squad count and have your monster ship left off the table the whole game just to get a good deploy spot, or waste all of Commander points by deploying the ship on an early turn just to get him on the table?

1 minute ago, Thraug said:

Until I play Raddus I can't say for sure, but at first glance I think he is far too risky to consider for competitive fleets. As stated many times, you lose a deployment and an activation. Worst of all, if Raddus sets aside a large expensive ship and his opponent is playing with a lot of squads, you can bet the squads will be used to limit the set-aside ship from deploying anywhere important, and in the worst case PREVENT the ship from deploying EVER (or obviously wasting the deploy early just to avoid having it kept off the table)!

With 1 deploy distance, I just never see myself choosing Raddus. Maybe if he was -5 points? Or, the deploy distance should have been 1-2 or `1-3. Are you willing to risk playing against a massive squad count and have your monster ship left off the table the whole game just to get a good deploy spot, or waste all of Commander points by deploying the ship on an early turn just to get him on the table?

I don't know that you need a "monster ship"

This will do the job just nicely:

MC30 Torp, Ordnance Experts, External Racks, Quad Battery Turrets (75 pts)

MC75 double arc is massive damage potential, we just dont know its fire power upgrade slots. Eitherway, the thing is with Raddus, you can easily get a ship like the MC75 into a future close range double arc with a ship of your choice. Remember the ship only has to be at range 1 of one of yours. Meaning a CR90 can be at long range from your intended target, drop the large ship ahead of itself, the base being so large that this brings you in close range to the other ship. For 26 point i can hardly imagine a better hyperspace type effect to play without being stupidly op, like spawn them at distance 1 of an enemy ship instead. Setting up arcs while a ship move is much harder, this just means which ever ship is dropped by raddus is like an infinite jerjerrod that can do 360 degree manevure on the turn he gets on and position perfectly for this rounds movement. Dunno about you, but having double arc mc80/mc75 close range in one of my *** arcs sounds like trouble.

Raddus will be about smaller ships, getting a big one into the brawl. A flottilla can do it, while still being in red range only. Meaning you can still run squadron. People that dont think he can be competitive simply lack some imagination how to position and run him. Just like nobody had faith in double ISD in a tournament setting. Activation means something at at the start of the game, afterward positioning is everything. If you have 20 activation and none of them ever gets in a good position, you can still lose.

Edited by mintek917

As all in this game,

depends of the fleet and your strategy.

I think is very powerful with or without some objective. And profundity title can save some points or you can continue with your strategy. I imagine now, Adar Tallon change to flotilla or a cr90 to continue helping bombers, you save 10 points and can do a lot/bit more

10 minutes ago, Rocmistro said:

I don't know that you need a "monster ship"

This will do the job just nicely:

MC30 Torp, Ordnance Experts, External Racks, Quad Battery Turrets (75 pts)

That ship can do "monstrous" damage to my hull!! :)

1 minute ago, Thraug said:

That ship can do "monstrous" damage to my hull!! :)

Indeed! But I thought you meant "monster" as in monster points.

Edited by Rocmistro

As a drop pod/assault squad/ambush 40k player, I love this release from a Rebel PoV.

Raddus is a monster. I like

Nevermind the power of this vs Imperials. Dropping a Liberty into the side of a 2+3 Yavaris formation where it can eat Yavaris and support ships almost immediately is going to be insane.

1 hour ago, Admiral Theia said:

Nope! Looks like a 9 to me! :-)

Are you guys sure about this? Could it not be a fuzzy 7?

3 minutes ago, thecactusman17 said:

Nevermind the power of this vs Imperials. Dropping a Liberty into the side of a 2+3 Yavaris formation where it can eat Yavaris and support ships almost immediately is going to be insane.

Yeah it has potential against both faction, granted you run it with a proper fleet of more activation or more firepower that dont die too fast and some defensive squadrons to protect them. To be honest for rebel this is not hard to pull off as a list. Plently of good easy to maintain defensive squad and red dice smaller ships to do damage, support and get into proper range to drop a bigger ship in a perfect position.

Edited by mintek917
Just now, Rocmistro said:

Are you guys sure about this? Could it not be a fuzzy 7?

Yeah looks like 9 to me too. It is a large ship. It has 1 more shield than ISD and two less hull. Sounds reasonable for how powerful its double arc is.

So not sure if anyone already asked, but if I do Hyperspace Assault, can I HA a MC30, Raddus Profundity, then Profundity another MC30? All in a ball of hatred? Or does the timing stop me from doing this?

Alternatively, Yavaris and a Pelta replacing the MC30s; Pelta with RLBs and a bundle of B Wings on someone's face?

I'm gonna play with this all day.

As a reminder, Profundity's stocked ship must have a command value of 1. So sorry, no MC30's.....you get flotillas, CR90's, and Hammerheads as options.

Edited by Maturin

The Magical Christmas Land level of best-case-scenario speculation about what amazing things can be done with Raddus against a goldfish opponent is very amusing.

Just now, Tvboy said:

The Magical Christmas Land level of best-case-scenario speculation about what amazing things can be done with Raddus against a goldfish opponent is very amusing.

What's goldfish opponent?

Just now, Rocmistro said:

What's goldfish opponent?

An opponent without any agency that isn't doing anything to disrupt your plans. Literally a goldfish in a bowl.