6 minutes ago, ovinomanc3r said:While in your Garm Bel example both, HA and Garm are in play. Other thing would be if Garm is in the hehe ship which is entering. This is he case we are discussing.
Yep, but at the start of the round Garm can't apply to the HA ship. However, I can see the distinction now; Garm is still available to trigger, it's the resolution that is affected by whether the HA has happened.
So to go back to the Rebel Doll scenario, if there was a Raddus and HA but Raddus wasn't on the HA ship, the player could resolve the HA first, then resolve Raddus putting the Raddus ship at distance 1 of the HA ship.
I'm still trying to find other rules interactions that are "at the start of..."
Although... to be really, really pedantic, the rule saying that set aside ships and upgrades are inactive is in the Hyperspace Assault section of the FAQ - so there's a (bad) argument to say that it only applies to ships set aside through HA. Looking through them, the only other clarification that doesn't explicitly specify it only applies to that card is the Opening Salvo one:
QuoteA ship’s fleet point cost includes the costs of all upgrade cards equipped to that ship.
Obviously at other times a ship's fleet point cost doesn't include its upgrade cards, but in those cases that is made explicit on the card, without needing clarification. The clarification for Opening Salvo is only needed because the RRG only specifies that a ship's fleet point cost includes upgrades when destroyed.
Now I think about it, it is probably too late to be trying to muck through all this interpretation.