[Rebels] Everyone's having PS wars and I'm just here with Dashorra

By Ryfterek, in X-Wing Squad Lists

So, Norra and her ARC is my the most favourite ship and I'm desperate to give her some table time lately. The 41 total cost makes it rather tricky though to fit another two ships next to her. Having that, and that she's out of PS race anyway, why shouldn't we bundle her with the PS 7 king Dash?

The single playtest I had so far was a loss to Imperial aces build, but I did find the pilots to cooperate well. Kanan onboard of YT-2400 is a synergy on its own with Norra - where Dash can afford a turn without pushing his limits, Norra wants to do it every turn to enable her additional dice. Kanan crew opens up some new flying paths to her, making her less predictable to fly agains ( I've managed to block two enemy ships pulling off an unexpected 3 bank)

Dash Rendar (36)
Push the Limit (3)
Heavy Laser Cannon (7)
Kanan Jarrus (3)
Scavenger Crane (2)
Smuggling Compartment (0)
Countermeasures (3)
Outrider (5)

Norra Wexley (29)
Push the Limit (3)
C-3PO (3)
R2-D2 (4)
Vectored Thrusters (2)
Alliance Overhaul (0)

Total: 100

View in Yet Another Squad Builder

Thoughts?

I keep trying to pick the list apart, but all the issues I have are largely preference changes. I say "Keep flying!" and see where it takes you.

It's a solid list, I have flown it. The two work pretty well together. Just beaware that stress mechanics are going to eat your linch

2 hours ago, JSwindy said:

It's a solid list, I have flown it. The two work pretty well together. Just beaware that stress mechanics are going to eat your linch

The stress meta is not much of a thing in my region. My friend though, he's pushing the Ion cannon TIE/Ds like crazy nowadays. I have to say, it just even more frustrating - than not to be able to clear stress - to not to be able to clear stress nor to decide where are you even flying. :lol:

Edited by ryfterek

Like you found in your play test, this list can struggle against high PS, particularly an alpha strike list. It'd probably be good fun against almost anything else, though.

48 minutes ago, gennataos said:

Like you found in your play test, this list can struggle against high PS, particularly an alpha strike list. It'd probably be good fun against almost anything else, though.

Yes. Especially Norra's initial salvo is unsatisfactory when one cannot acquire the TL on the enemy's ace. ****, I sure wish low PS pilots would have some other edge over aces than the cost and occasional blocking.

Just to open the list to compete with this other part of the meta spectrum, let's try to supply some high PS player to the list, huh? Norra is here to stay by preference, and the first candidate for Dash's replacement would be Falcon. Now, the popular Han build is blocked by the uniqueness of threepeeo, so next best thing is going girl power:

Rey (45)
Veteran Instincts (1)
Finn (5)
Kanan Jarrus (3)
Scavenger Crane (2)
Smuggling Compartment (0)
Countermeasures (3)
Millennium Falcon (TFA) (1)

Total: 60

View in Yet Another Squad Builder

That Rey formation is 60 points though! One off for squeezing it in with full equipped Norra! The least significant cards, therefore first candidates for a sacrifice seems to be the 2 point nice-to-haves on both ships, ARC's vectored thrusters, and Falcon's scavenger crane. Which one of these you folks would more likely cut to make the list legal?

Edit:
Ok, seems like the dang-but-not-exactly word is a swear in here? Ow, rubbish, what bollocks is that, bugger off!

Edit 2:
Ah, and then the classy UK way to put it is just fine at the end of the day...

Edited by ryfterek

HA! my list for the last while is Norra and Dash, in fact Norra has to be in my top list of Rebel Pilots (along with Jake Farrel and Keyan Farlander), seems every list I build must have Norra!

My list currently is;

Norra, AO, Recon Spec., R2D2, PTL, VT (41)

Dash, Outrider, Jan Ors, PTL, Mangler Cannon, EU (54)

This gives me 5 points spare which goes into rockets and torpedoes or the likes, not that I've ever had a successful hit with the dammed things.
Unfortunately I don't have HotR or Ghost or many cards that come with Scum ships, still my list holds up alright and having a turret weapon is good for those slippery Tie Strikers.

5 hours ago, ryfterek said:

Rey (45)
Veteran Instincts (1)
Finn (5)
Kanan Jarrus (3)
Scavenger Crane (2)
Smuggling Compartment (0)
Countermeasures (3)
Millennium Falcon (TFA) (1)

Total: 60

View in Yet Another Squad Builder

All you need to do is drop the Smuggling Compartment. That would allow you to fit both ships with a 1 point bid; you could also fit Inertial Dampeners for more manoeuvring shenanigans, and 100 points.

Edited by Drakeheart

I love Dash Norra. I always use tail gunner with her as you can use her target lock/focus shenanigans on defense as well. I run Eco Dash with Trick shot instead of lone wolf and rigged cargo chute instead of the crane. The best is dropping the cargo chute and shooting through it with trick shot with 5 dice.

Norra seems good at dealing with Nym, too, as long as she can avoid getting bombed or autoblastered.

3 hours ago, Salsashark said:

I love Dash Norra. I always use tail gunner with her as you can use her target lock/focus shenanigans on defense as well. I run Eco Dash with Trick shot instead of lone wolf and rigged cargo chute instead of the crane. The best is dropping the cargo chute and shooting through it with trick shot with 5 dice.

Between 1 pt cheaper Norra (2 pt crew instead of 3 or one) and Eco Dash variant with 0 pt EPT, what do you do with all the spare points?

6 hours ago, ryfterek said:

Between 1 pt cheaper Norra (2 pt crew instead of 3 or one) and Eco Dash variant with 0 pt EPT, what do you do with all the spare points?

I give Norra a torp and Dash a proket if I'm feeling squirrely. Rest is a bid.

Hello champs!

Having flown the list in a local tournament just yesterday I've decided to do a writeup of my play, for the generations of Dash - Norra duo to come.
The event in question was the 10th instance of one of my local game store's periodic X-Wing organised play. One may think of it as an un-official Store Tournament taking place due to high demand.

The local meta:

The environment here is heavily influenced by all the fresh revelations in the high tier tournament meta. This, obviously means that we're drowning in Nyms at the moment. Crucial question is, would you like it being served Rebel style with a touch o Dash, or maybe à la Scum, in Dengar's assist. What might be interesting though is that we seem not to have found among our folks a single admirer of he FSR horror - which led to a somehow comic outcome, where most put something to have an edge over the Rebel quad but none got to use it against them.
Having that said, I'd never call our meta dull nor too-try-hard - even while the star of the wave is (almost) impossible to miss, there's still plenty of other squads making their turns around. On the tables I saw a handful of Imperial Aces combinations, Plot Armour variants, RACs with their wingpal of choice, a Kannan Fortress, an Assaji control list. I wouldn't call the Nym saturation healthy, but at least we've all seemed to agree that triple toilets are passe and boring at this point.

The list of choice:

Nothing new here, I decided to give the very list I started the thread with a proper test run. Just scroll up a bit o take a glance at the build. As for the other bits, I got the TFA damage deck not even willing to think of pulling the Munition Failure as Dash. With the obstacles, I've skipped the smallest YT-2400 debris cloud in favour of one of the huge rocks from one of the Core Sets.

Swiss Round 1:

I kicked in the day paired against a namesake of mine. His list consisted of a TIE/d Vessery with a Tractor Beam, TIE/x7 Ryad, and a rocket carrier generic TIE Bomber. Taking a look got me rather optimistic for the matchup, as - despite me not trying much to gt there - this landed me at the top of the PS stack.
I've spread my ships a bit, placing ARC in the center of my edge while placing Dash at a 45' in the right corner, where a bit more intense asteroid field has been established - all in response to my opponent placing his forces in a loose formation in (my POV) left - center with the Bomber most to the left edge. Approaching carefully, I got to land a proper but not so impactful initial salvo against the Vessery, knowing his double tap might be the biggest offender should he last to end game. At this moment, the Bomber didn't even got to hop into the fight.
Next round, knowing my opponent expected Norra to keep her ever so slow flight, and having a chance to put Dash in proper range, I pull of the manouver of dashing 3 straight with ARC while using the Kannan crew trigger to clear the PTL stress. This sure has saved Norra, as the op only K-turned with Ryad, leaving Vessery staring into vast void of space ahead of him. I also B-rolled to close into the R1 donut of the rocket carrier bomber. I finally managed to heavily injure TIE/D this round with ARC, while Dash had nothing to shoot at but the Bomber.,As I've skipped the R2D2 trigger though, and didn't get to perform the defensive action combo for sake of b-roll, Norra started smoking from the focused fire.
Another round into the fight, my opponent did quite a mistake of bumping Ryad into his other Defender, leaving her tokenless and quite a target for some focused fire. The dice gods were not much in my favour though. I guess this was the huge mistake of mine, as I should've focused on finishing off the two injured TIEs I already worked on.
Next round ended up with Vessery blowing up, but the unfortunate reds of mine coupled with fortunate reds of the OP made Norra follow him while she was unable to finish off the Bomber. The thing's suffering only lasted for a round, being PS killed by Dash.
That left Dash standing against Ryad - something I should've been able to win easily, right? Sadly, I din't. It might have came down to my poor dial decisions, or the red/green ratio in favour of the Defender. Ever so slowly, but x7 ate my freighter before it got to finish it off.
64 - 100 Loss

Swiss Round 2:

How probable it might have been to get paired with my best friend I play weekly with on an event for two dozen people? Not improbable enough it seems. Good thing I know him and his Imperial Aces good enough to know tricks around it. Nevertheless, (another) TIE/D Vessery, Quickdraw, and Omega Leader is a scary composition. I know, because I've helped him assemble it for the tournament.
I think my pal knew I'm used to his tactics at this point and he surprised me with dropping his rule of thumb of always bringing the regen ship down first. Flanking with Dash quickly turned into rushing Norra to jump into the fight, as my buddy is quite reckless about jumping over rocks to stay on his target.
Luckily for me, he made a very poor K-turn that brought Quickdraw into front of R1 of my Norra, while still being in range o Dash. TIE/SF evaporated in one turn, only getting to trigger once, though my full hp Norra was up for the task of soaking up some more damage. Meanwhile I was quite sure I lost though, as heading to the edge of the map, my Dash got Ion-Cannoned! I have to say, I was pretty sure I'm flying off to space involuntary, but YT-2400 made it to stay in game! I got to focus Vessery down to his death before he got to place another to Ions on Dash, but the juke-ing Omega proved to be too much to handle at for him at this point.
So, 50 minutes into the game we were left with full HP Norra against shieldless Omega Leder. Now, we all know what we love Norra for and that is being the endgame monster she is, but man! If not a having-the-edge-over-her counter, turns out Omega Leader is the I-refuse-to-die counter to her! C3PO, the backward facing crit, the PTL combo - its all worth nothing against this FO, while his not very impressive fire power lets us regen almost all of his hits. Thankfully Norra simply out weights the Leader, so having my pal refuse to admit his situation is hopeless, all I had to do was to keep dialing greens until the end of the round.
74 - 59 Win

Swiss Round 3:

Paired against the local gimmick S&V squads I only know by his nickname. His setup was Assaji escorted by Dengar. The latter is always a pain in the *** to a certain extend, but the former is suddenly quite scary when you play a double PTL list. At least having her at PS9 I got to damage control the ranges to try my best at staying in her R3.
I have to say, should we both play at our best, I should've lost the game. But reality worked in its own way, and my opponent kept pointing Dengar's arc at no one, and chasing Norra with the Shadowcaster he managed to fly his ship off the map before he got to finish the ARC. Not much of highlights in this round, although I might have reconsidered my last round, where I've pushed hard with Norra to grab some range on Dengar before he gets to turn his arc at my folks, and skipping her much needed regen. I got to finish off the toilet with focused salvo, but not without Norra sacrificing herself for this cause. I guess I should have let her regen up and let Dengar focus on Dash instead as, being already halved, he was worth less points and could save me some MoV. Oh well...
100 - 70 Win

Swiss Round 4:

Got to be tabled against soon-to-be winner of the event and his alter-painted Dash / Miranda. Putting aside his rather odd table mannerisms and try-hard spirit, he simply is a better player if this archetype. I engaged him first putting all my focus on his Dash, later moving my Norra to pressure his Miranda to prevent her from roaming free around the battlefield. Having won the initiative roll, I was flying second and so had the upper hand on the range control against his Dash. This brought me one solid turn where I placed both my ships inside his R1 donut, but having my own R1 donut and ARC having only its two arks, had R3 Miranda as the only legal target.
Miranda dropped both of her thermal detonators on my Norra, who I was up to sacrifice for the cause if it was to take the bombs and the regen off the table. In the most crucial moment, Miranda pulled her lucky evade of the roll and refused to die under four hit salvo. Meanwhile, I found out myself that the Dash duel is highly in favour of the Eco / Lone Wolf build, as the TL is not so superior over said EPT as it dominates the odds in the defense. Having a focus token for both the attack and the defense is an another huge factor. Another thing to highlight is that there's literally no best point to pop the Countermeasures in this matchup - enemy's reds either are there or not and no TL lands on Dash.
I might only stay surprised that what seemed to be a rather quick 0-100 loss changed into a MoV farm in a matter of one round. After finishing off Norra, Mianda didn't manage to avoid the edge of the map and evaporated in space. Even though my Dash lost to his twin, he got to shoot back just strong enough to halve him.
74-100 Loss

Swiss Round 5:

For the last game of the day I got placed against another regular sparring partner of mine, a dedicated Imperial player. His RAC came supported by an PTL x7 Ryad, and boarded by Kylo, Gunner, and (sigh) Rebel Captive. Once again, what might have seemed innocent to most, got to be a major factor to consider with my double PTL list.
I experienced enough games against RAC in my Kannan/Biggs days to know well how good the ship is at closing the gap to its targets, so I played more than save to keep my Dash far away from his Decimator. Initially I've planned not to care much for the Defender until I chow through the VT-49, but in the very first turn of engagement, where the x7 was the only legal target in range, I got to rip through her shields at once. This, coupled with the experience from the first game of the day got me reconsider my plan. Seeing that the Decimator won't have an easy time getting through the obstacles for another round or two, I decided to shoot Ryad down while my action economy was still intact by the Captive. Over another two rounds the Defender not only proved to be an excellent target to focus, but also twice it turned out to block the Decimator's EU use, keeping my Dash safe from the chase.
Once the Decimator was left alone on the battlefield, I got to really admire the flexibility the equal PS in your squad brings. I was able to juggle the first ship to attack (and eat some stress) depending how bad Dash had to B-roll to keep the gap - when he had to, I PTLed with him and kept my Norra only focused. When he didn't, I could afford to let him open up the salvo, and for Norra to unleash her full combo potential.
I might admit I was also quite lucky at the RNG during this round. First off, where the last nail to Ryad's coffin came with her pulling a Direct Hit with the barely pushed through crit. Later on, with how I managed to only eat one damage from almost any initial shot of Decimator, blocking the use of the Gunner while not suffering much of a damage. All in all my opponent go to bring Dash critically low, but we both knew it was only a matter of time until RAC couldn't take it any longer.
100 - 29 Win

Summary:

9th place - 3 : 2 - 554 MoV

At the end of the day, I ranked 9th out of 24 players. No Top8 had been played this day, so all I lost was a chance to draft and additional promo card for the best eight of participants. It was only at the point of talking with a buddy of mine who brought Miranda and Dash duo with him that I've realised I did not get to face a single Nym whole day! With what I've seen next too me though, I wouldn't be scared much of this ship, as the singular agility is just too fragile to stand my salvos long, Dash is impossible to be steered into a bomb he doesn't want to meet, and Norra naturally rolls slow enough for evading bomblets placed in R3 (and for Nyms brave enough to get closer she's more than happy to beat them up).

Afterthoughts:

The build might not be an auto win against anything in particular, but neither it's an auto loss. The card I've been most unimpressed with was definitely the Scavenger Crane on Dash. I only got a single chance to use it throughout 5 different games, at this one occurrence it broke instantly and I don't think I even got to use the reloaded Countermeasures.

So, as far the overall build has quite some punch, the use of Illicit slot on YT-2400 is to be discussed and tested. With a room of two points, I can see four possible candidates:

  • Rigged Cargo Chute + bid
    A nice tool to shake off some chasing ace. Not every ship must be impressed with the penalty of flying through it, and it generates additional green die for already tricky to hit high agility aces.
  • Burnout Slam + bid
    Another escape mechanism, nice with the choice of Dash's manouvers and how he doesn't even have to adjust the trajectory for the obstacles ahead of him. Leaves him with no way to contribute in the fight afterwards though.
  • Inertial Dampeners + bid
    Not an option I'm impressed with, but hey, it does fit in the slot...
  • Glitterstim
    Rather than try to reload the Countermeasures, how about we bring two-ish of them? The stress part means we have to plan the use of it ahead not to doublestress ourselves, but at least it works both ways, attack and defense, and doesn't ask you to fly at cross purposes between Dash's favourite R3 and Crane's R2 of operation.
Edited by ryfterek