Thrawns Ability...

By PartyPotato, in Star Wars: Armada

Does this mean you can spend two of the the same dial? Or just an additional dial of a different type?

I was just thinking of the absolute shenigans you could pull off cashing in 2 engineering dials and a token on an interdictor.

Has to be different. You can't resolve the same command twice.

31 minutes ago, Truthiness said:

Has to be different. You can't resolve the same command twice.

But I can resolve one command really big. Dial+token is a single resolve; why isn't dial+dial?

Well Tarkin is completely done now

1 minute ago, JgzMan said:

But I can resolve one command really big. Dial+token is a single resolve; why isn't dial+dial?

Can't, you can however cash your dial for a token and use thrawn to get the command and do dial+token. Resolved commands are dial, token, or dial+token. It would be like spending a token with leia, no effect, its off/on not cumulative.

Just now, Darthain said:

Resolved commands are dial, token, or dial+token.

Yes, thank you. You didn't answer my question. Why? The rules talk about spending a dial, because there is no mechanism for having two dials to spend. Unless it's clarified that it's supposed to be a hard limit, I'm not prepared to assume that it is.

2 minutes ago, JgzMan said:

Yes, thank you. You didn't answer my question. Why? The rules talk about spending a dial, because there is no mechanism for having two dials to spend. Unless it's clarified that it's supposed to be a hard limit, I'm not prepared to assume that it is.

Page 3 Command Dials: "When a ship is activated, its owner reveals that ships top command dial and places it next to the ship in the play area. It can be spent immediately to assign the corresponding command token to that ship".

So...a Quasar activates (squadron command) and uses thrawn's ability (also a squadron command), which he has already received. (since Thrawn grants it before he activates) He immediately converts his OWN dial to a squadron token, and combines that with the Thrawn squadron command, and sends in his big alpha strike of fighters. This "conversion" happens BEFORE he actually resolves a command; and that is the only limitation we see thus far in the core rules - that you cannot resolve the same command more than once per activation (dial + token is 1 resolution of a command, as we know).

Don't get me wrong, i think it's sick, but until someone gives me a hard argument otherwise, I'm pretty sure this is RAW.

2 minutes ago, Rocmistro said:

So...a Quasar activates (squadron command) and uses thrawn's ability (also a squadron command), which he has already received. (since Thrawn grants it before he activates) He immediately converts his OWN dial to a squadron token, and combines that with the Thrawn squadron command, and sends in his big alpha strike of fighters.

Right, but my question is why can't he just resolve both dials simultaneously, as a single command, using the same model as dial+token? Either one, alone would be a command. Together, they are a single command.

An easier illustration might be concentrate firepower. I can't resolve it twice, so I can't spend a dial on my first attack, and a token on my second. That would be resolving the same command twice. I can, however, spend them both together, as a single command.

Just now, JgzMan said:

Right, but my question is why can't he just resolve both dials simultaneously, as a single command, using the same model as dial+token? Either one, alone would be a command. Together, they are a single command.

An easier illustration might be concentrate firepower. I can't resolve it twice, so I can't spend a dial on my first attack, and a token on my second. That would be resolving the same command twice. I can, however, spend them both together, as a single command.

Just to be clear, you want to activate 8+ squadrons at once?

9 minutes ago, JgzMan said:

Yes, thank you. You didn't answer my question. Why? The rules talk about spending a dial, because there is no mechanism for having two dials to spend. Unless it's clarified that it's supposed to be a hard limit, I'm not prepared to assume that it is.

They don't have the rules for it, but ALSO, their section of the rules clearly shows the 3 possibities, and I believe this is what they intended to be the only possibilities at the start of the game, and I think they remain with the same mentality as we have been told that this is exactly how it works

3 minutes ago, JgzMan said:

Right, but my question is why can't he just resolve both dials simultaneously, as a single command, using the same model as dial+token? Either one, alone would be a command. Together, they are a single command.

An easier illustration might be concentrate firepower. I can't resolve it twice, so I can't spend a dial on my first attack, and a token on my second. That would be resolving the same command twice. I can, however, spend them both together, as a single command.

Ah, i see now.

I guess my answer would be that the Reference guide only gives us one allowance for stacking/combining command effects, and that it specifically calls out token + dial as that instance. Thrawn's text does not read in such a way that that condition is granted an exception for. Thrawn's ability does one thing: it grants you (all your ships) an additional dial matching his revealed dialed upon your activation. That's it, nothing more, nothing else. It doesn't let you ignore the only allowed command stacking instance (dial + token), it doesn't let you fly your squadrons off the table, it doesn't let you stack your ships on top of each other at deployment, and it doesn't let you phone-a-friend one of Q's bros to help with your master strategy.

It's not a watertight argument, I agree, but its the best thing we have to go on at the moment.

Edited by Rocmistro
3 minutes ago, ImpStarDeuces said:

Just to be clear, you want to activate 8+ squadrons at once?

That's what I think the rules permit, yes. Or, to put it another way, I haven't seen any reason it doesn't permit it.

4 minutes ago, Visovics said:

They don't have the rules for it, but ALSO, their section of the rules clearly shows the 3 possibities, and I believe this is what they intended to be the only possibilities at the start of the game, and I think they remain with the same mentality as we have been told that this is exactly how it works

First, the upgrade cards supersede the rules. The same rules you're describing assume you only have one command dial, because there was no way to have more than one. I think it's fair to extrapolate it either way; that it's just the three choices, because those are the only three choices, or that other choices are available, but we don't discuss them because they are impossible.

5 minutes ago, Rocmistro said:

It's not a watertight argument, I agree, but its the best thing we have to go on at the moment.

I agree on both counts. It's all we've got, but I tend to interpret more permissively, and I bear in mind the state of the game when written; that these were the only three options POSSIBLE, but not necessarily the only options PERMISSABLE.

Just now, JgzMan said:

That's what I think the rules permit, yes. Or, to put it another way, I haven't seen any reason it doesn't permit it.

First, the upgrade cards supersede the rules. The same rules you're describing assume you only have one command dial, because there was no way to have more than one. I think it's fair to extrapolate it either way; that it's just the three choices, because those are the only three choices, or that other choices are available, but we don't discuss them because they are impossible.

I agree on both counts. It's all we've got, but I tend to interpret more permissively, and I bear in mind the state of the game when written; that these were the only three options POSSIBLE, but not necessarily the only options PERMISSABLE.

@Truthiness who playtested already confirmed that you can only use 1 dial, although I also wish I could use 11 squads in one activation with a quasar

2 minutes ago, Visovics said:

@Truthiness who playtested already confirmed that you can only use 1 dial, although I also wish I could use 11 squads in one activation with a quasar

Wait, ok what? What the what?

So....Thrawn gives a ship a 2nd command dial..and the player chooses either Thrawn's dial or it's own dial? Hrm...ok.

Just now, Rocmistro said:

Wait, ok what? What the what?

So....Thrawn gives a ship a 2nd command dial..and the player chooses either Thrawn's dial or it's own dial? Hrm...ok.

No, sorry, you can't use 2 of the same dial, that's what I meant to say

Yeah, you get two full command dials to use. If they happen to be the same due to you planning poorly (Thrawn better next time...) then you essentially waste that dial.

Just now, JJs Juggernaut said:

Yeah, you get two full command dials to use. If they happen to be the same due to you planning poorly (Thrawn better next time...) then you essentially waste that dial.

Straight from the creator's mouth. We can all go home now.

5 minutes ago, JJs Juggernaut said:

Yeah, you get two full command dials to use. If they happen to be the same due to you planning poorly (Thrawn better next time...) then you essentially waste that dial.

So the ship's native command dial cannot be instantly converted to a token (assuming it does not already have the matching token type)?

EDIT: Wow, I'm talking to a designer! i'm frekkin' baller, yo!

Edited by Rocmistro

Anyone else feel like this is going to be used for squads a lot

1 minute ago, Rocmistro said:

So the ship's native command dial cannot be instantly converted to a token (assuming it does not already have the matching token type)?

EDIT: Wow, I'm talking to a designer! i'm frekkin' baller, yo!

That could work that way, yes, though its still a sub-par use of the extra dial.

It IS confusing that te quasar title specifically forbids to use 2 squad dials.

1 hour ago, PartyPotato said:

Does this mean you can spend two of the the same dial? Or just an additional dial of a different type?

I was just thinking of the absolute shenigans you could pull off cashing in 2 engineering dials and a token on an interdictor.

Different commands.

So have a cf and an eng. Or whatever.

Just now, Xeletor said:

It IS confusing that te quasar title specifically forbids to use 2 squad dials.

How is this confusing?

Just now, dominosfleet said:

Anyone else feel like this is going to be used for squads a lot

Yes, having lots of squad 2 ships and relay , you can activate effectively a pretty big squad ball for 3 turns while you also get benefit from other commands.