10 minutes ago, Rocmistro said:This goes without saying and is always true.
You'd really have to have messed something up to not be able to deploy your ship. Like...you'd have to have agreed to a game where your opponent got 12,000 fleet points to your 400. It also bears mention that if you REALLY think there's no POSSIBLE way to avoid your opponent's snare...you just don't put a ship in hyperspace. I literally cannot imgaine a game where that would happen.
Again...if that's your ONLY option, you JUST DON'T DEPLOY THERE. I'm just saying i can't imagine a game where I couldn't get a CR90b sneaking around someone's flank to deploy my Raddus ship in a position where, even if it must be deployed at speed 0, it's still not going to take VOLUMES of enemy fire.
It's most certainly not insurmountable, but I'm saying there are difficulties. If you deploy your ship out of effective range, you'd be better off deploying it normally. If you do so, you've bypassed the whole point of Raddus and Profundity, and wasted the points spent on them. It's not a matter of not being able to deploy your ships, but of being able to do so effectively . You want to place it somewhere it won't be instantly killed, and where it can fire on something when it activates. As that means you want to place it in at least red range of an enemy ship, outside of distance 3 of the Grav Token, out of the main arcs of the enemy ships, and in such a way that it has a clear path in which to move, after which it should also be safe, there are a lot of things to consider, and it may actually be harder to balance all of them than you might suppose (or at least, I think it is).