Clarification on action windows

By DarwinsDog, in Legend of the Five Rings: The Card Game

The various rules documents don't do a great job explaining the action windows, so I was hoping for input from others. Writing things out helps me clarify them, but I want to make sure I have it right. As I understand it, it goes:

  1. Dynasty phase: Only for playing characters in provinces and Action abilities printed on cards.
  2. Draw phase: A regular action window
  3. Conflict phase: Before every opportunity to declare a conflict there is an action window that each begins with the active player.
    • According to page 19 of the RR the cycle starts here so there are 5 action windows each turn.
    • One action window per conflict resolution, for a total of 9 potential action windows in the conflict phase.
  4. Fate phase: Another one here
  5. Regroup phase: Last one for each turn.

Most action windows begin with the first player for the turn, and players are allowed to use Action abilities on cards, play characters from their conflict hand, and playing attachments from their conflict hand. The window in the Dynasty phase is restricted to only Action abilities on cards and playing dynasty characters from provinces (this is the only time that characters may be played from provinces). The only other change to standard action windows is during conflict resolution when the first action goes to the defender.

1 hour ago, DarwinsDog said:

The various rules documents don't do a great job explaining the action windows, so I was hoping for input from others. Writing things out helps me clarify them, but I want to make sure I have it right. As I understand it, it goes:

  1. Dynasty phase: Only for playing characters in provinces and Action abilities printed on cards.
  2. Draw phase: A regular action window
  3. Conflict phase: Before every opportunity to declare a conflict there is an action window that each begins with the active player.
    • According to page 19 of the RR the cycle starts here so there are 5 action windows each turn.
    • One action window per conflict resolution, for a total of 9 potential action windows in the conflict phase.
  4. Fate phase: Another one here
  5. Regroup phase: Last one for each turn.

Most action windows begin with the first player for the turn, and players are allowed to use Action abilities on cards, play characters from their conflict hand, and playing attachments from their conflict hand. The window in the Dynasty phase is restricted to only Action abilities on cards and playing dynasty characters from provinces (this is the only time that characters may be played from provinces). The only other change to standard action windows is during conflict resolution when the first action goes to the defender.

You are allowed to play events from your hand during the special Dynasty action window. Other than that it looks like you have everything correct. #3 you say 'before every opportunity to declare a conflict, though it's really before and after, as you pointed out in the next bullet, but I think it would help people if they knew they could take actions before and after a conflict (it's effectively the same action window).

Sweet. This is what I was looking for. Thanks guys. I concur with your comments, so far.

Really helpful guys thanks for simplifying (wish the rules book had a simple go-to for this and would it have hurt them to add a list ok keywords and trait explanations in an appendix...LOL :)

10 hours ago, Tritex said:

Really helpful guys thanks for simplifying (wish the rules book had a simple go-to for this and would it have hurt them to add a list ok keywords and trait explanations in an appendix...LOL :)

The last page of the Learn to Play book is a list of keyword explanations, what the rings do, what the symbols mean, etc.

Traits (in Bold) have no inherent rulebook meaning.