Hi all
I put together this flow-chart about adjudicating actions - basically, outlining when a check is required and when it isn't. It's written specifically with SWRPG in mind, although I guess it could pretty much apply to any RPG; it doesn't (yet) include much at all about Advantage/Threat/Triumph/Despair, just Success vs Failure.
I pretty much wrote it as a mental exercise for myself, to clarify my process in my head, rather than as something to actually have at the gaming table, but I figured I'd post it here to get some feedback - sure I've missed something out or written something incredibly daft somewhere in there!
Thanks in advance.