Burn Notice

By miss dee, in Dark Heresy

Has anyone had the idea to some adventures where the team gets burned and have to get back into the bosses good grases?

miss dee said:

Has anyone had the idea to some adventures where the team gets burned and have to get back into the bosses good grases?

Not heard of a campaign like that, but it'd be fun to try.

The issue that I do see with this is, once you're guilty of something in the Imperium, the only repentance is death. It's hard to come back into the good graces of the Inquisition, because of this I'm sure. If the party is working for other bosses or perhaps were framed and can prove their innocense, this campaign is most likely very possible and would be immensely fun, I'm sure.

Remember though, a key mantra in DH is "Innocence proves nothing."

Have them framed for the murder of someone they were supposed to capture alive, or be bodyguarding. That's the easiest, and possibl most effective way. The murderer is someoen from the underworld who wants the victim kept quiet, or a rival inquisitor looking to destabilise their mentor.

Hmm...interesting idea.

Ok, so here's my shot at it:

The team is framed (by whom, they don't know). while working on a legitimate assignment for their puritan aligned boss they get word from another cell of fellow acolytes that their boss has put out a 'burn notice' on them. they're stuck on whatever world it is they're currently on. I'd recommend sinophia for this 'cause that world just seems to fit the story line.

So. they don't know why they're burned, or what to do about it. So they do a few odd jobs for a couple of the locals (maybe a couple of the nobility) and then along comes someone working for...well, they're not really sure. They know this contact has legit Inquisition contact protocols but it's not their former boss. He (she?) has a couple jobs for them. If they do well this person can get them reinstated. The first job turns out to be fairly mundane (deliver a package or smash a local cultist organization). After their new boss gets a feel for what they can do, the missions start getting more difficult (infiltrate a cult, steal a cogitator from local adeptus research node). Then the missions start getting decidedly radical (find the lost tomb of a known warpcraft practitioner and steal his forbidden tome of warpcraft knowledge or locate and recover a chaos tainted force weapon).

Themes to stress - is this unknown benefactor their bosses way of testing them for radical tendencies? Or is a radical inquisitor the one who burned them and is s/he prepping them to join his network of Xanthites? Do they act honorably or do the take the fast track and use a bit of radical knowledge to complete their mission(s)?