So, after a game session I played in tonight, I'm left wondering: How do most people handle the introduction of named characters into their campaigns?
I only brought in four characters from the Star Wars universe throughout my campaign. The first, Grakkus the Hutt from the current Marvel Star Wars comics, was just a namedrop from some goons on the streets of Nar Shaddaa. The second was Sebulba, in a speeder race on the planet Boonta, coming out of retirement for one last big race (Which my players greatly appreciated, since they got to race Sebulba and win in a photo finish). The third was a namedrop of Darth Vader in the second to last game of my campaign, where they were robbing a Hutt at the same time Vader was shutting down said Hutt's slaving operation. And the fourth was in the very last game of the campaign, where it turned out the fugitive they'd been hunting for the entirety of the game (Two of the players were bounty hunters) turned out to be a Jedi named Byph, a character from The Clone Wars. Once they finally caught up to him, one of the players, a former Padawan, recognized him, and they worked together with Byph to fight an Inquisitor who had been following both the party and the Jedi.
In two of the four instances, the characters were just meaningful namedrops. Sure, if the players were feeling particularly suicidal, they knew they just had to run up the stairs of the Hutt's palace in order to encounter Vader, or just go to the wrong part of Nar Shaddaa to end up in Grakkus' arena. But they had other things to do at those times, so the risks were minimal. For the other two characters, Byph and Sebulba, I introduced them in a time period when they had long since stopped being relevant to the story of Star Wars, so it didn't really feel like anything that happened with these characters would hurt the continuity of the main series at all.
In the game I played in tonight, my GM brought in the Grand Inquisitor, about a year after the events of Order 66. Tonight was our second game of the campaign, and all of us started at the base level of XP. Our characters were in a room with the Grand Inquisitor, he was in full-blown kill mode, and four of the players are Force sensitives, two having been trained as Padawans. For all intents and purposes, I feel like the Inquisitor should have gone out of his way to ensure we were all struck down. Instead, we somehow managed to escape. While the game itself was a ton of fun, I'm a bit lukewarm about the introduction of such a major character, especially this early in a campaign. It's really gotten me thinking, which is why I felt like posting on here.
So how many of you have had big named characters appear in your games, and how did you feel about it? Do you think it's a good thing to have a strong presence of well-known characters? Or do you think the use of such characters should be kept to a bare minimum?