Movement limitations for terrain/table design

By davepaulstanley, in Star Wars: Legion

Has anyone heard or seen what kind of movement restrictions there will be that would help determine the approach to terrain for a table I'm going to build - especially at is it relates to moving up/down over small cliffs (perhaps 1 inch tall)? The tables shown at Gen Con all have essentially smooth sloped hills without any cliffs. One example is I heard on a video is that Luke can essentially leap/fly over obstacles. This is the kind of information that is helpful because he obviously would not be restricted by cliffs or barriers while perhaps other units would be.

Any thoughts or observations?

Edited by davepaulstanley

Climbing will have some rules, as the AT-AT card has special rules about climbing like a infantry unit and a special rule that ignores dice rolls and damage from climbing. otherwise we know light/heavy cover removes hits from attacks, and moving over heavy cover reduces speed. But the speed reduction is only mentioned once by Alex in the team covenant video briefly, its never demo'd.

11 minutes ago, Kerfuffin said:

Climbing will have some rules, as the AT-AT card has special rules about climbing like a infantry unit and a special rule that ignores dice rolls and damage from climbing. otherwise we know light/heavy cover removes hits from attacks, and moving over heavy cover reduces speed. But the speed reduction is only mentioned once by Alex in the team covenant video briefly, its never demo'd.

I believe he said it reduces speed by one, at least that's what the barricades seem to do.

Just now, Caldias said:

I believe he said it reduces speed by one, at least that's what the barricades seem to do.

Yes, it reduces speed by one. The barricades acted as heavy cover tho, so im not sure it would apply to the light forest cover as well or not

So, in theory, units and infantry, for example, could move up or down a 1 inch cliff, but it would most likely slow them down a bit. Correct?

I would assume so. they mentioned a bit about Lukes jump ability (ignore terrain size 1 or less for movement purposes). They said size one was one range(?) ruler length which is 6 inches. not sure if its range ruler or movement template i cant remember.

20 minutes ago, Kerfuffin said:

Climbing will have some rules, as the AT-AT card has special rules about climbing like a infantry unit and a special rule that ignores dice rolls and damage from climbing. otherwise we know light/heavy cover removes hits from attacks, and moving over heavy cover reduces speed. But the speed reduction is only mentioned once by Alex in the team covenant video briefly, its never demo'd.

All I can see now is an AT-AT climbing a mountain like a man.

Ooop I meant AT-RT but *shrug*

I think I remember him using the range ruler for level 1.

I had the joy of running one of the demo tables at GenCon on Saturday. The other 4 guys had more experience with the game prior to GenCon. I'm not local to the Twin Cities and got my first taste at the show.

They wanted to keep demos streamlined so some rules were abbreviated or glossed over for this purpose.

The barricades are light cover. Light cover removes a single hit. I wasn't told what heavy cover does. Nor how to determine between the two.

Luke on his jump can ignore terrain size 1 or less, which I believe is a once per activation ability. That is the length of 1 section of the range ruler. This is also equivalent to 6 inches. The Speeder Bikes always ignore size 1 terrain on movement.

We were told for demo purposes, units can vault the barricades with no penalty. This obviously implies there normally is a penalty, but I wasn't told what it was.

Edited by rowdyoctopus
36 minutes ago, rowdyoctopus said:

I had the joy of running one of the demo tables at GenCon on Saturday. The other 4 guys had more experience with the game prior to GenCon. I'm not local to the Twin Cities and got my first taste at the show.

Oooh, tell us all your secrets, lol.

1 hour ago, NervousSam said:

Oooh, tell us all your secrets, lol.

I honestly don't know very much. I haven't seen the Team Covenant video, but I bet there is stuff in there I don't know yet.

Ha, makes sense. I'm on the Flight Crew for Atlanta and sometimes the details we get are rather sparse too.

Alex said in the TC demo that difficult terrain would reduce your speed by one. I'm assuming form the context that cover counts as difficult terrain.