Yoda

By seef1033, in Imperial Assault Skirmish

HotE is about to hit, but in my heart I know I must go to the Dagobah system.

I'm interested to see what people think: if Yoda came in the next wave what would he look like? Pure support? Some built in command card control similar to what we see from spies e.g. Blaise? Great Warrior?

Reveal your opinions---yes, mmmmm.

He must have a skill called "There is no try". Old age Yoda is going to be a support character. I'd look for a build similar to the Palpatine. Really slow with free attacks/buffs for other figures. He'll likely hit pretty hard if anyone is dumb enough to get close.

I see him ending up like Jabba. I don't know if he'll focus, since that goes around a lot with Rebels, but I think he'll buff in some sort of way. Command card draw might happen, and maybe something with your activations (like a squad swarm action??) or allowing someone to attack like Palp. I'm interested to see how he'll shake out. I bet he'll be defensive in some sort of way as a means to counter hunters.

-ryanjamal

We were just talking about a possible start the game hidden ability along with the option to dish out hidden or focus.

Could be interesting if he started the game hidden and had an innate -2 accuracy while defending like the smuggler.

1 hour ago, seef1033 said:

Could be interesting if he started the game hidden and had an innate -2 accuracy while defending like the smuggler.

He would naturally be slow, but also hit hard. The combination of Hidden and Slippery would force the opponents to come into close range to deal with him.

Edited by Fightwookies

I like the idea of all friendly figures within, oh say, 3-4 spaces get -2 acc while defending. Yoda is the epitome of a Jedi, so going on the offensive is not something he'd do. Which is why I like the -2 vs hidden, since hidden offers a helpful surge on attacks. I agree he'd be slow too, and should hit really hard as well.

I'd almost love his command card to give him crazy movement and an attack or two. I'm thinking his hidden force agility like his fight with Dooku/Tyranus.

I would like to see him as a support character with no attack.

There are a lot of good ideas in here, and there's a lot of supports that dish out focus, so I want to see him have something different.

"Wars not Make One Great" - Any friendly figure that activates after Yoda and doesn't perform an attack this is round, may gain one block power token.

"Always in Motion" - A friendly figure can reroll any number of dice. Limit once per round.

'Always With You It Cannot Be Done" or "Battle Meditation" Choose a rebel figure. This round that figure may perform one extra action for free. (Thus it can also be an attack since it's not spending an action to attack - and if I worded that wrong it's my intention that it work that way ha)

Cost: 4

Health: 5

Attack: None

Defense: Auto Block/Surge Block and White Dice

So, every round you get an action from Yoda that goes towards another figure to move, interact, special action or attack. Every round you get one giant reroll. And the earlier in a round you go with Yoda the more likely you are to get free block tokens on figures that don't attack that round (so very strong first round, diminishing returns thereafter).

Might be balanced at 4 maybe 5. The main thing is he can't be too expensive or people would just take other things and never play him. I don't think this is more powerful than Jabba while not dishing out focus or drawing cards. I think it'd be a blast to run him :)

29 minutes ago, Masterchiefspiff said:

'Always With You It Cannot Be Done" or "Battle Meditation" Choose a rebel figure. This round that figure may perform one extra action for free. (Thus it can also be an attack since it's not spending an action to attack - and if I worded that wrong it's my intention that it work that way ha)

Depends on when - During his activation? "This round" is not specific enough.

Getting to perform any action without spending an action is very powerful though, but might be offset by the possibility of the figure becoming defeated before his activation.

30 minutes ago, Masterchiefspiff said:

I would like to see him as a support character with no attack.

There are a lot of good ideas in here, and there's a lot of supports that dish out focus, so I want to see him have something different.

"Wars not Make One Great" - Any friendly figure that activates after Yoda and doesn't perform an attack this is round, may gain one block power token.

"Always in Motion" - A friendly figure can reroll any number of dice. Limit once per round.

'Always With You It Cannot Be Done" or "Battle Meditation" Choose a rebel figure. This round that figure may perform one extra action for free. (Thus it can also be an attack since it's not spending an action to attack - and if I worded that wrong it's my intention that it work that way ha)

Cost: 4

Health: 5

Attack: None

Defense: Auto Block/Surge Block and White Dice

So, every round you get an action from Yoda that goes towards another figure to move, interact, special action or attack. Every round you get one giant reroll. And the earlier in a round you go with Yoda the more likely you are to get free block tokens on figures that don't attack that round (so very strong first round, diminishing returns thereafter).

Might be balanced at 4 maybe 5. The main thing is he can't be too expensive or people would just take other things and never play him. I don't think this is more powerful than Jabba while not dishing out focus or drawing cards. I think it'd be a blast to run him :)

I like it. I'm 100% with you on the no attack. If that's the case I think he should be really really difficult to kill... negating all pierce along with other defense bonuses or double defense dice (kinda opposite palpy's auto pierce 3).

So many options... you're right the power tokens will come into play with most supports in the future.

45 minutes ago, Masterchiefspiff said:

So, every round you get an action from Yoda that goes towards another figure to move, interact, special action or attack. Every round you get one giant reroll. And the earlier in a round you go with Yoda the more likely you are to get free block tokens on figures that don't attack that round (so very strong first round, diminishing returns thereafter).

@Masterchiefspiff Just making sure, you are ok with Luke getting 3 attacks, plus the possibility of SOS (possibility of 5 attacks in a round)?

Would like him to be non-combatant to reflect his character in the OT. Maybe he can have a single green die melee attack to represent his staff attack. Any damage should come from a special action.

Would like him to be able to use command cards from the discard to pile to represent recovering the xwing out of the swamp.

1 hour ago, Masterchiefspiff said:

Cost: 4

Health: 5

Attack: None

Defense: Auto Block/Surge Block and White Dice

Defense: +1 Evade, White Die, Cunning.

44 minutes ago, a1bert said:

Depends on when - During his activation? "This round" is not specific enough.

Getting to perform any action without spending an action is very powerful though, but might be offset by the possibility of the figure becoming defeated before his activation.

Good point. So the wording should be, " Choose a rebel figure. This round, during that figure's activation, it may perform one extra action for free."?

28 minutes ago, wannabepudge said:

@Masterchiefspiff Just making sure, you are ok with Luke getting 3 attacks, plus the possibility of SOS (possibility of 5 attacks in a round)?

Another good point. While it is very strong on Luke, I still think it can be played around...I honestly don't know. And Luke can really whiff on an attack. Maybe it should also say, "Cannot be used in conjunction with another free action" haha. SOS is another bear altogether...

It could be very hard balancing a new support figure around JK Luke though.

On the other hand, if I'm playing JK Luke and Yoda, but also have something like Ahsoka in my team, I'm honestly leaning very hard on giving Ahsoka that extra attack :)

13 minutes ago, Tvboy said:

Any damage should come from a special action.

Would like him to be able to use command cards from the discard to pile to represent recovering the xwing out of the swamp.

A damaging special action would be cool.

Playing command cards from the discard pile, immediately, while thematic to the xwing/swamp and really cool, would blow wide open the SOS problem and more. So I'd be hard pressed to see a way to balance that ability. Maybe that'd be literally his only ability. For 4 points it'd be interesting to see if that's a balanced cost.

15 minutes ago, Masterchiefspiff said:

Playing command cards from the discard pile, immediately, while thematic to the xwing/swamp and really cool, would blow wide open the SOS problem and more. So I'd be hard pressed to see a way to balance that ability. Maybe that'd be literally his only ability. For 4 points it'd be interesting to see if that's a balanced cost.

Easy fix, command cards that cost 2 or less only, and they are removed from the game after they are reused.

41 minutes ago, Tvboy said:

Easy fix, command cards that cost 2 or less only, and they are removed from the game after they are reused.

An elegant solution for a more civilized age ;)

I don't know if anyone here played decipher's Star Wars CCG back in the day, but as time went on a lot of variance was weeded out by cards that allowed you to pull other cards from the deck (IA example is Devotion). It serves the purpose of getting the game going a little faster and skipping some of the "setup" rounds where you hope maybe you draw certain cards that will make more aggressive play possible from the outset. This seems to fit the Jedi feel.

Couple some card pulling ability from Yoda with Channel the Force and you can be off to a pretty quick start in some games---possibly countering a bit of the weequay hunter setup?

Anyway, I like the idea of Yoda giving you more control over the variance in the game i.e. command cards draw and dice rolls via rerolls or even something like cheat to win that can be used for other characters like once per round. Take that chance cubes!

Not that variability is bad for the game but in competitive environments it might be another way to increase skill and planning over luck.

Edited by seef1033
Clarification
2 minutes ago, seef1033 said:

I don't know if anyone here played decipher's Star Wars CCG back in the day, but as time went on a lot of variance was weeded out by cards that allowed you to pull other cards from the deck (IA example is Devotion). It serves the purpose of getting the game going a little faster and skipping some of the "setup" rounds where you hope maybe you draw blaze of glory and assassinate.

Couple some card pulling ability from Yoda with Channel the Force and you can be off to a pretty quick start in some games---possibly countering a bit of the weequay hunter setup?

Anyway, I like the idea of Yoda giving you more control over the variance in the game i.e. What command cards you draw and dice rolls via rerolls or even something like cheat to win that can be used for other characters like once per round. Take that chance cubes!

I do like the idea of search the deck for 1 command card of your choice and add it to your hand. Once per round. Helps with CC draw, and likelihood of getting to use your expensive CCs.

I dunno, that seems really powerful. A guaranteed SoS or Assassinate. Seems scary.

I do hope that they follow in the footsteps of Jabba and make him faction specific somehow. I would hate to see him buddying up with Mercs.

-ryanjamal

It would be interesting to see a once-per-game ability. If you drew a card of your choice just once per game, that would feel more balanced to me.

-ryanjamal

9 hours ago, ryanjamal said:

It would be interesting to see a once-per-game ability. If you drew a card of your choice just once per game, that would feel more balanced to me.

-ryanjamal

I like the thought of it being a single use. That would allow you to keep his point value in that 4-5 range without breaking the game. An interesting way to accomplish that could be his own unique command card. It could be able to search through the deck for a # of command cards (2?) up to a specific total point value (4?). Then, give him a beginning of mission skill that allows you to pull his command card before you draw the initial 3 cards during setup.

Assuming Yoda isn't in the works (which I truly hope isn't the case), sounds like one of us needs to unseat @DTDanix so we can make sure Yoda gets created correctly haha.

Actually, I believe DT is an imperial at heart, but would love to hear his take:).

I'm more of a "whatever I think I can win with" at heart. I enjoy playing all the factions.

The championship winner doesn't get to design figure cards, so you don't have to worry about me screwing up any iconic star wars characters.

Things I think would be good for Yoda: definitely a -accuracy boost, kind of slow, and maybe have a force push/pull type ability that moves opponents from pretty far away. If you wanted to contrast with the emperor, maybe he could heal an ally and give them a power token of some kind. Not sure what else would be interesting.

I played a bunch of the game star wars epic duels back in the day and Yoda was one of my favorites for the rebound defense card. I'm just throwing this out there with little regard to balance, what if rolling a dodge caused all damage negated back to the attacker? Or do direct damage for evades? I also like the idea of some kind of push/pull position manipulation.

I imagine him rolling over and dying.

really, I would prefer him as an attachment instead of a figure, if we must have him. Frankly I don't believe he belongs in a skirmish game. Give me more random mercs, troopers and monsters.

6 hours ago, Matsu Robun said:

I played a bunch of the game star wars epic duels back in the day and Yoda was one of my favorites for the rebound defense card. I'm just throwing this out there with little regard to balance, what if rolling a dodge caused all damage negated back to the attacker? Or do direct damage for evades? I also like the idea of some kind of push/pull position manipulation.

I like the dodge/counter damage idea a lot. I like it as a skill for Yoda and also as a force user command card available in the Yoda blister pack. Jedi deflecting blaster bolts is still very underrepresented thematically.

Edited by Fightwookies