Advanced Terrain Rules ~ Ideas~

By Guest, in Star Wars: Legion

I am super excited that there are advanced terrain rules, not yet released of course. I would like to have a 2 layer table in endor. Being able to run your minis through an elevated ewok village and shooting at ground troops would be amazing, just to have vader saber throw and kill them from the ground! The possibilities are almost as far as your creativity.

I hope they introduce some decent climbing rules, we know that like has jump 1 which is pretty high I think it was the range 1 ruler or speed 1 ruler??

What is everyone's thoughts on the requirement for terrain and does anyone have anywhere specific they want to battle? I think having a table inside a star destroyer would be neat as well.

5 minutes ago, Guest SRSn1per said:

I hope they introduce some decent climbing rules, we know that like has jump 1 which is pretty high I think it was the range 1 ruler or speed 1 ruler??

Yeah, it was height 1 which equals range 1, or 6".

The AT-RT has rules that address some form of climbing mechanics, so we know they're in the game.

Pretty sure everyone wants to battle in every scene in the movies. On one of the hangars of the Star Destroyer, the Battle of Scarif, Hoth, Tatooiine, Kashyyyk, and whatever that planet was called with the Ewoks (i forget).

Kashyyyk would be the main one i'm interested in. I have found several "giant tree" tutorials over the years and always wanted to utilize them.

39 minutes ago, Vineheart01 said:

and whatever that planet was called with the Ewoks (i forget).

You forgot the Forest moon of Endor?

Having a table set up like Endor with the Ewok catwalks and stuff would be awesome. I'm just thinking of the maps from Battlefront and how fun those settings would be for Legion.

53 minutes ago, RogueLieutenant said:

Having a table set up like Endor with the Ewok catwalks and stuff would be awesome. I'm just thinking of the maps from Battlefront and how fun those settings would be for Legion.

I'll be heavily using Battlefront maps for inspiration as well. Whatever faults that game may have had, it visually oozed Star Wars atmosphere.

4 hours ago, svelok said:

Yeah, it was height 1 which equals range 1, or 6".

The AT-RT has rules that address some form of climbing mechanics, so we know they're in the game.

I didn't think height was was that tall. The demo it was measured as a movement 1 template, so maybe 3"ish? So half of a standard movement 2 template.

11 minutes ago, Extropia said:

I'll be heavily using Battlefront maps for inspiration as well. Whatever faults that game may have had, it visually oozed Star Wars atmosphere.

This and the WotC maps. They had a lot of great ideas on those small maps.

23 minutes ago, Extropia said:

I'll be heavily using Battlefront maps for inspiration as well. Whatever faults that game may have had, it visually oozed Star Wars atmosphere.

The most interesting demo table they had was the Sullust table since it was ripped straight out of Battlefront. I'm definitely planning to do Scarif and possibly Coruscant. Corvus Belli's Infinity has some awesome sci-fi terrain that could be perfect for the Imperial capital itself.

Unfortunately I think I'll end up just using whatever is available at the local game shops. I don't think I'll have space in my apartment to start going nuts making my own terrain. Plus I have to paint everything first and i'm not even close to caught up on Imperial Assault. :P

I won't be surprised if FFG puts out official terrain for this game too.

35 minutes ago, VictoryLeo said:

I didn't think height was was that tall. The demo it was measured as a movement 1 template, so maybe 3"ish? So half of a standard movement 2 template.

Oh, movement distance 1? I thought I heard range 1. (Which, I could have, maybe he misspoke.)

In the TC demo, Alex said that from the ground to the top of the bunker was slightly less than height 1, IIRC.

2 minutes ago, VanorDM said:

In the TC demo, Alex said that from the ground to the top of the bunker was slightly less than height 1, IIRC.

Oh wow, that's totally different from what we were shown in the demo. So on the Lothal map we were playing when measuring height for Luke, Movement 1 was used to the above door height. Movement 2 would've been closer to the top of the dome.

If that is the case, Luke is going to be Battlefront hopping everywhere.

Measuring height by the lead dev I think at 27:54 of the video.

I personally think height 1 is way too high. Speeder bikes will be able to pass over it with no issues I think.

Edited by Mantose262

Really fancied having one of the Kenner Millennium Falcon toys in the middle of the board with some sort of objectives inside, troops could enter through the ramp and half the top comes off to allow some movement inside. Scale would be all off but should look really cool!

2 minutes ago, Mantose262 said:

Measuring height by the lead dev I think at 27:54 of the video.

Yeah and it's Range 1, not movement 1. Which is 6 inches.

7 minutes ago, VanorDM said:

Yeah and it's Range 1, not movement 1. Which is 6 inches.

That seems way too high.

5 minutes ago, VictoryLeo said:

That seems way too high.

Could take up a whole action and represents climbing rather than jumping tho.

1 minute ago, Dice lord said:

Could take up a whole action and represents climbing rather than jumping tho.

I get that they want Luke to be the whole super jumpin' Jedi but starting off at a huge height is weirdly limiting. Height 1 being 6 inches is roughly equivalent to what 35-40'? Movement 1 should be Height 1, Movement 2 be Height 2 and so on. It's much more useful that a trooper can climb Height 1 in a turn (like climbing up one story roughly).

Sarlac pit. If a non vehicle model ends it's movement within range 1, roll a white defense die. On a surge that model is dragged into the sarlac pit and is removed from play. (Or takes one wound I haven't decided yet.)

Edited by Robin Graves

Ammo crates : Models within range 1of the ammo crates gain: Turn a single surge result on an attack die into a hit, even if they would normally not be able to do so.

Shield generator: Cover. Treat crits as hits when shooting at modles in cover behind a Shield generator.

Trench: Cover. Remove 2 hit results (instead of 1) when attacked from range 3+.

Something to keep in mind is that Luke is a jedi and special with his whole Jump 1 ability, since I'm pretty sure (not going to skim back through the whole video, might be in another demo video) that at one point they mention hopping over the barricade with a squad of storm troopers and the person teaching the game said that it slowed the group down by one speed, since it was a demo they didn't do that, but it should give a better idea of climbing. If you want to go vertical or go over bigger terrain pieces it will probably reduce your unit's speed down by one which is more understandable than having everyone jump around like they have a jetpack.

assuming the scale is correct, luke skywalker is 5'8" tall a 1 height jump would be around 20' thats really not that much for speeders, at-rts or jedi.

I am 100% there will be vertical rules, at the very least you measure with your tool on the angle of the stairs. they do say in that video that there are more terrain rules and they should keep multiple elevation in mind.

the emphasis truely does seem to be on thematic tables, with a rules set for custom terrain (meaning that a Forrest could be X sqaure inches) a lot of games do it this way. now they may limit you to the templates like x-wing and armada, but that again is easy enough to stick with. also it would only matter in tournaments and i feel like if you bring the ewok village 9000 to a regional or even national/worlds they wont say no if its super impressive. other games make custom tables for their world championships that don't always follow typical terrain conventions because its streamed and they want to attract viewers. I did like the half trees they did to represent huge trees.

i am so excited to see what people come up with for terrain on day 0 for demos. I will be posting up my stuff for sure.