Reload. An action that balances ordnance. So many possibilities. Imagine a world where Reload has been part of the core game since wave 1.
Now we can balance the ordnance carriers by role
Light Ordnance carriers: A-Wing, TAP, Z-95, Heavy Scycks, Protectorate, etc. Anything with only 1 missile or torpedo slot, but without a heavy focus on it. These ships remain unchanged in this regard, they aren't supposed to fire ordnance left and right, but fire the right missile at the right time, and it could be devastating.
Medium Ordnance carriers: Bomber, Y-Wing, Gunboat, Kimogilla, Slave I. etc Stuff with several ordnance slots. They gain access to Reload through free actions after moving, shooting or whatever, but they lack several upgrade slots of the same type, they shouldn't be able to equip double slotted upgrades. They would be able to fire devastating ordnance every other round.
Heavy ordnance carriers: Punisher, Scurrg, K-Wing. These ships pack heavy punches. They have access to reload through their action bar, but have several slots of the same ordnance and many ordnance slots, so they are able to shoot for several turns without reload.
Now of course these are just basic guidelines, and should be changed when looking at specific ships to give them their gimmick.
Do you think X-Wing 2.0 will incorporate the new moves, upgrades and actions to all ships? (that make sense for it obviously.)