Hi everyone!
I've been tinkering with a few ideas the last few days, after watching too many old war films, heavily inspired from the XvT video game, and wondering how a custom built dogfight scenario focused on interceptors and x-wings might look that makes interceptors really really fast, and x-wings behave like they do in the films and game.
I built a conversion mod for x-wing, along with a vassal continuation file for those who might like to try it. It's a lot of fun, but it's at the point now after some solid playtesting time on vassal where it's getting more difficult to assess the balance of things. It doesn't require any special downloads, but you might like to give the manual a read through. Please do play it if you are wanting to offer critique, games don't take too long and things that may look very unbalanced may within the confines of the game be not bad at all.
It's easy to pick up, as most of the core mechanics from X-wing are intact, but some key points: there are no k-turns, you have double dials for each ship for complex maneuvers in the activation phase, stress is a key mechanic linked with last minute changes to maneuvers or close flybys of opponents. Distances for firing are much longer, and the map is bigger, and the ships are faster, but don't expect to hit much from long range, unless you line up great flanking shots right in front of your ship, where the bonuses for accurate fire are very high. Generics only, but they move very fast compared to XWTMG.
It's a pretty wild game, mostly due to the massive importance of flanking your opponent, amongst the other major differences between it and X-wing. It's really not intended as any kind of 'fix, but just a fun game style to try out. I'd like to expand the ship range eventually, but it's important the mechanics are nailed down first.
Word of advice, massed fire is difficult to line up, splitting your ships and getting into 'chases' and getting on the tail of your opponent are crucial for success. Standard X-wing tactics don't seem to apply as much, but something much closer to basic dogfight maneuvers are worth keeping in mind, like having a late wingman to cover your tail!
Give it a go if you think it sounds cool, and please let me know what you think!
Current Version: 2.1 (Aug. 29 2017):
https://drive.google.com/open?id=0B36yywxfFYGWZjYxU2NNQ2hmLUk
Vassal continuation file:
https://drive.google.com/open?id=0B36yywxfFYGWaWpYbC1RbTlQcEE