Will we see one ship with same speed Red Banks and White Turns?

By Hexdot, in X-Wing

Silly post of the day. Imagine a ship with Red 3 Bank and White 3 Turn. Procesing...

Perhaps special thrusters activated only to aid hard turns? Alien technology? Mad Science that boost one "anti G" shield but only under certain flight conditions. Just imagine it.

Sounds weird of course. But in a world with White S Turn or White K perhaps Wave 15..."new dial... ohhhh... uhhhhh... done... done... perhaps this idea... yes... never seen again..."

My knowledge of EU SW is quite limited. Perhaps some alien ship?

Edited by Hexdot

This one:

I mean, the Quadjumper has a straight no banks and a hard turn, which I think is even weirder than that...

Quad jumper takes none of your guff. She move how she move!

I'd say NO. A possible exception would require that speed's straight to also be white or even red although why a ship can turn but not go straight is a puzzle. An alternative possibility is when the dial isn't balanced at all so while you may have while/green maneuvers one way you'd have red ones the other way.

Have you looked at the Quadjumper dial? I think anything is possible at this point.

1 speed banks red, 1 speed hards white, no 1 speed straight. This could be interesting...

Well, as others already have noted, it's a precedent for having fast ships without the central 1-maneuvers (varieties of TIEs, Kihraxz), so I wouldn't be too far off to consider a ship with the same setup, but including some red maneuvers.

I want to see a ship with no straight manoeuvres. Some sort off scum ship with unstable handling, causing it to have to fly one way then another to try and go straight.

Prehaps an 'ugly' ? Non regulation flight assistance systems might make it hard to hold it straight.

8 hours ago, GLEXOR said:

1 speed banks red, 1 speed hards white, no 1 speed straight. This could be interesting...

This is what I was hoping to see for the Fang. Given Kad's ability, giving it more red moves would have made him more useful without doing all that much to make the other pilots better.

It's sort of like the idea of oversteer versus understeer. A car with oversteer can typically corner harder, and if you give it more throttle in a gradual turn it will try to turn harder. Boats can behave the same way depending on their propulsion, steering and hull design. There's no reason a Star Wars ship couldn't have a tendency to oversteer. I think it's more likely that this would be represented by green turns and white banks, rather than white turns and red banks. It could have both combinations at different speeds.

Maybe Han's special Silver Double A-wing in this short story: http://www.starwars.com/news/read-scorched-a-short-story-tie-in-to-claudia-grays-bloodline

Something with more forward thrust than lateral or vertical control. You try to bank, but your engines push your tail around, pointing your nose more into a turn. You have to slow down to bank, and finding that fine balance point between all or nothing is difficult for the pilot.

Using the boat example above, sometimes banking is easy but turns are hard. You could have a ship (thinking of the early F117a) that has white straits, white or red hard turns, and green banks.

3 hours ago, Hannes Solo said:

Prehaps an 'ugly' ? Non regulation flight assistance systems might make it hard to hold it straight.

Mining Guild TIE?

15 hours ago, Yearfire said:

Well, as others already have noted, it's a precedent for having fast ships without the central 1-maneuvers (varieties of TIEs, Kihraxz), so I wouldn't be too far off to consider a ship with the same setup, but including some red maneuvers.

I guess I hadn't considered that but if the bank at a speed is harder than a turn at a given speed then a straight at that speed should also be harder, or impossible, as evidenced by the lack of straight ones.

Hmm, you could always try spinning. That's a good trick!