What if Huge Ships Could Take Large Ship only Modifications?

By AwesomeJedi, in X-Wing

After watching the Cat and Mouse Clone Wars Episode, I realized that those flares that the Stealth Ship launches were similar to what the Countermeasures upgrade would do. So it go me thinking, what if huge ships could take large ship only Modifications? What if huge ships could have Anti-Pursuit Lasers to protect themselves from strafing run like they had in stories? It is so thematic. What do you think?

Edited by AwesomeJedi
Wrong movie.

The mod slot cards that already exist for Huge ships (automated protocols, ordnance tubes, and optimized generators) are way stronger than any of the large-ship-only mods.

See.. when I watched it, I saw the Immobilizer crew reverse the gravity field when the y-wings fired proton torpedoes at it. Those "flares" were said protons being confused/repelled by said gravity.

They don't need them. The current Huge Ship Only modifications are so good I wouldn't take anything else anyway.

Besides, huge ships already have a built-in APL. If you slam into a huge ship, you have to roll for damage like an asteroid.

10 minutes ago, That Blasted Samophlange said:

See.. when I watched it, I saw the Immobilizer crew reverse the gravity field when the y-wings fired proton torpedoes at it. Those "flares" were said protons being confused/repelled by said gravity.

Sorry, wrong movie. See the top.

24 minutes ago, EdgeOfDreams said:

The mod slot cards that already exist for Huge ships (automated protocols, ordnance tubes, and optimized generators) are way stronger than any of the large-ship-only mods.

8 minutes ago, defkhan1 said:

They don't need them. The current Huge Ship Only modifications are so good I wouldn't take anything else anyway.

Besides, huge ships already have a built-in APL. If you slam into a huge ship, you have to roll for damage like an asteroid.

Why not? Even if the Huge Ship only Modifications are better, that was not my point.

I for one would love to see what Burnout SLAM does to a CROC.

Edited by flyboymb

Epic would still suck.

13 minutes ago, AwesomeJedi said:

Why not? Even if the Huge Ship only Modifications are better, that was not my point.

They aren't just better. They're absurdly better.

There are only three large-ship only modifications and none of them do anything meaningful for Huge ships. Also, there are better Huge-ship-only versions of these cards.

  • Tactical Jammer (Your ship can obstruct attacks) - Huge ships already obstruct attacks, so this card literally does nothing for them. EM Emitter (+3 greens instead of +1 when you obstruct) or Shield Projector (force an enemy to target you) is the Epic equivalent.
  • Anti-Pursuit Lasers (Enemy ships that collide with you roll 1 red die and suffer damage on a hit or crit) - Huge ships already cause any ship that collides with them to roll 1 red die and suffer the damage rolled, just like asteroids. APL would turn that into 2 red dice total, sure, but mostly ships work very hard to avoid getting too close to Huge ships anyway so it won't trigger much. And since Huge ships move last, they can't really block enemies (though they can crush them!). Cluster Bombs is the Epic equivalent.
  • Counter-measures (ditch a target lock and +1 agility for the round) - this is actually OK for a Huge ship, but Automated Protocols, which allows you to Reinforce every round on top of doing other actions, is massively better (3/8ths of an evade per incoming attack for 1 round versus 1 guaranteed evade per incoming attack EVERY round). The Suppressor title, Toryn Farr, and other such cards are the Epic equivalents.

If there were Large-ship only modifications that did more meaningful things for Huge ships and didn't already have thematic equivalents that work better, I'd say sure, let's make the change you're suggesting. But given that what we have is lackluster at best, I'd rather see effort put into developing more suitable cards for the Huge ships. For example, a Huge-ship version of APL might cost 3 or 4 points and let you make a weak attack against each ship at range 1 of your rear section at the end of each round.

(And yes, I understand that this is the kind of house rule that takes little to no effort to implement. I'm just saying that when you actually look at the card options available, the excitement falls flat.)

(Huge ship rules reference link in case anyone is not familiar with the relevant rules I'm referencing here: https://images-cdn.fantasyflightgames.com/filer_public/2d/47/2d47a35a-6ec7-4d4b-a262-efacde97dfa3/huge_ship_rules.pdf)

1 minute ago, tortugatron said:

Epic would still suck.

It doesn't suck now, so I don't see your point. :-p

6 minutes ago, tortugatron said:

Epic would still suck.

Epic adds a lot to the game, if you ask me. A 200 to 300 point game with the Raider or the CR90, or both, surrounded by fighters, gives such an awesome sense of Star Wars. I find it far more interesting than the simple 100/6 death match.

To the OP, I can't say anything that hasn't been said already.

Large Only mods kinda suck. Really the only one i see used is Ion Projector, and its almost always a pointfiller not a strategy.

1 hour ago, Vineheart01 said:

Large Only mods kinda suck. Really the only one i see used is Ion Projector, and its almost always a pointfiller not a strategy.

I totally forgot about Ion Projector, but you can say mostly the same things as what I said about APL, since they're almost the same card.