Right, I'm looking at salvage operatives as the Imperial player and it seems pretty clear to me that if the rebel side has an inkling of a clue what they must do then this mission is a huuuge bust for me.
Its mission 7 and when I played it they jumped at it knowing that Influence missions give +100 credits if the rebels win, which in their minds was a clear winner over the last chance at some character side missions. This means i'm not only defending my influence spending but also fighting to prevent a huge buildup of power for them (I have to agree with their choice, +100 extra credit reward is simply delicious at this point in a campaign).
So, seeing the extra long timer they have and relatively easy objective, how on earth does the imperial player win this mission? It'd be the fourth win for them in a row (with two missions lost by a literal hair's breath, sometimes involving quadruple dodges and somesuch). The rebels are pretty much snowballing through this campaign now and it looks like I made a huuuge mistake buying that mission, does anyone have any advice for this Imperial player who's on the edge of throwing this campaign? Spending influence just to power up my opponents by more then what they'd gained otherwise might be the final nail.