Dark Heresy with WFRPG3rd rules system

By Lucas Adorn, in Warhammer Fantasy Roleplay

I'm curious how the Idea of converting the 40k setting to using the fantasy system will be recieved by this forum. Personally I love both settings but definately prefer this system above the dark heresy (or any other I have played for that matter).

I'm working on converting the rules at the moment and It hasn't caused me too much headache so far. Most of the action cards can be used as they are and I think the most work will need to be done with careers and ranged weapons translation.

What do you think of of it? In the Dark Heresy forum the idea was spurned like an abominable heretic fit for eternal damnation on a stake in a pyre...

I remember, there was a topic on that somewhere around here, few weeks/months ago.

Check this site: www.kriegshammer.com/

Schoon already tries to make a convertion gui%C3%B1o.gif

Blasphemy!!!!! Don't even think about changing my DH to the WFRP3 system.

I suppose you can do what you want, but I wouldn't want FFG to think that was a good way to go for DH2, whenever that happens.

There are a few universal concept from WFRP 3 that I honestly think could benefit any system.

Like the concept of a party sheet, cooperative initiative order, the idea of banes and boons independant of success or failure, etc...

Also, the tracking tools could be implemented in any system, really.

LeBlanc13 said:

Blasphemy!!!!! Don't even think about changing my DH to the WFRP3 system.

I suppose you can do what you want, but I wouldn't want FFG to think that was a good way to go for DH2, whenever that happens.

Call me a heretic, but I actually wait for it to happen.

I was wondering some time ago, should I buy DH, but after reading and playing WFRP3 I think I will wait gran_risa.gif

It will probably not happen soon, but hopefully (for me) someday...

I would just love this two systems to operate on the same (or very similiar) mechanics.

Sunatet said:

Call me a heretic, but I actually wait for it to happen.

I was wondering some time ago, should I buy DH, but after reading and playing WFRP3 I think I will wait gran_risa.gif

It will probably not happen soon, but hopefully (for me) someday...

I would just love this two systems to operate on the same (or very similiar) mechanics.

First off.....Heretic! (you asked)

The two systems were on par prior to WFRP3. Very few differences separated the mechanics between WFRP2 and DH. The character career system was a big one, but the game mechanics were very compatible.

I'm not completely sold on the WFRP3 system yet. I think the game has merits. I'm not a WFRP3 hater.

I need to see more products and see how innundated we get with tools and cards before I pass judgment. Once a game gets too unwieldy for me to carry around in one box or bag, I'm done with it. I'm not talking about the sheer number of books in the system, but rather what I need to carry around to play a game with my group.

I agree that some of the tools could be integrated into DH....in fact, you can do that now. Most of the tracking tools and location cards can port straight across to the DH game. You may obviously want to come up with new locations that fit the environment, but it's entirely do-able right now.

I don't want the dice mechanic or the core mechanics to port across to DH though. I like the simple percentile system in the game. I like all of the charts and crit location tables. Thank goodness I've finally completed my collection of all the WFRP2 books. At least I've got a complete system to go back to if this one flops.

Anyway, that's my 2 cents

I still by the Dark Heresy Books simply because I love the background and details and because I think they are well done (tho I wish for more original art), but the system really bugs me each time I play with my group as each combat drags into number crunching and static gunfights or brawling. I know some of the reason is that we suck at the rules and have to look up all but the most basic rules (the DM insists) but then there are a lot of rules including stuff which I find irrelevant or which could be changed to more smoothly running rules.

One particular thing that I love about the WFRPG compared to any other RPG I've played is the freedom you have in your combat turn. whereas most RPG's strictly limit the actions you can do in one turn, WFRPG lets you gamble. You are allowed to push yourself harder by paying fatigue to manage more moves/maneuvres in your turn.

example:

In Dark Heresy I can't reload my pistol while I walk in the same turn, unless I spend xp on particular Talents. Annoying and very not cool when you're a gunslinger. You can do that in WFRPG. Just pay a fatigue and you can do it. I like that. It opens possiblities and welcomes creative thinking and descriptions IMO.

Well.. As I mentioned I think the translation can be fairly easy at least for the basics needed to start a Dark Heresy adventure with WFRPG 3rd rules. I will look into the other projects.

-Heathen

Lucas Adorn said:

In Dark Heresy I can't reload my pistol while I walk in the same turn, unless I spend xp on particular Talents. Annoying and very not cool when you're a gunslinger. You can do that in WFRPG. Just pay a fatigue and you can do it. I like that. It opens possiblities and welcomes creative thinking and descriptions IMO.

I love that idea, but Fatigue sucks balls in Dark Heresy. One SINGLE fatigue point and you're immediately at -10 to ALL rolls, no matter how tough your character is.

So the fatigue system in Dark Heresy would have to be modified somewhat.

Yes indeed. OR...you could use the WFRPG rules ;-)

Well indeed it could be as simple as saying you wouldnt be at -10 on checks untill your fatigue exceeded your toughness.

Lucas Adorn said:

Yes indeed. OR...you could use the WFRPG rules ;-)

Well indeed it could be as simple as saying you wouldnt be at -10 on checks untill your fatigue exceeded your toughness.

That's true. AND just like in WFRP, one only passes out when their fatigue points double their Toughness.

Yeah, that could work. Why not?

On another note, has anyone contemplated a way to incorporate the Fatigue and Stress system into Dark Heresy / Rogue Trader?

Willpower is still a measure of how much mental and emotional abuse one can take, so maybe when a PC gains insanity points, he also gains Stress Points. Or maybe ONLY stress points, however, the issue there is to decide when and how a PC accumulates Insanity points.

I think that the issue is maintaining an ideal SIMPLICITY. That can be quite tricky.

I must admit I keep forgetting the DH rules between each session we have as we only play once a month or so, but what I could imagine happening is that that each time someone fails a will save they recieve stress points. maybe 1 point or maybe 1 point per failed 10%. Also as you mentioned each time they get insanity points they would recieve stress either 1 or 1 point for each insanity. You will probably be a better judge at what would be the appropriate amount.

There can be alot of other factor that amount stress like being pinned or being exposed to warp effects, starvation, lack of sleep, even being constantly on the run and always havingto look over your shoulder can be quite stressful and in the end it would probably be up to the GM to judge when to award stress.

STress can be relieved by successful will saves. relieve one stress for each succes (10%, I forget the term).

On side note Ihave now crated bou 30 basic careers for DH with WHFRPG and 5 advanced. (in xls. file). if anyone is interestedin having a look I can mail it to you.

It also incudes first draftof weapon onversions and other stuff.