Blue spoiler article!

By Kyle Ren, in Star Wars: Destiny

Why are people hoping for Boba again? Other than being Boba Fett, obviously. Is there something hinting at him?

Edited by rowdyoctopus
6 minutes ago, rowdyoctopus said:

Why are people hoping for Boba again? Other than being Boba Fett, obviously. Is there something hinting at him?

You mean other than the giant picture of him on the side of the EaW box?

10 minutes ago, Mace Windu said:

You mean other than the giant picture of him on the side of the EaW box?

Eh, they put Leia on the box and I don't think anyone is expecting her.

Better to have legendary characters imo. Means its easier to have multiple decks made when youonly need 2nds of the Rares :)

That said im stoked for asoka and mace!

Kill Them All worst card in the game?

If not, has to at least be in the running.

I like most of the cards spoiled here.

I think Kanan will be an excellent pairing with Luke or Obi-wan. His die is IMO better than Rey's, as he doesn't have any modifiers and he has a focus side. Her ability has better synergy with Vibroknife (granting you 2 actions on demand), but his is better with Force Speed (granting you 3 actions instead of 2).

Edited by Jerrus
2 hours ago, Kdubb said:

Kill Them All worst card in the game?

If not, has to at least be in the running.

Right up until someone force speeds into it with feel your anger as the second action or hangs onto it until you have no cards left.

Kill them all is the one that does 1 damage to all non-unique, isn't it?

Thoughts:

Ashoka: Much happier with her being 17 points than the rumored 20. Not 100% sold on her, but she's at least something got potential to build around. Honestly though, I wouldn't be surprised if she ends up being better at 13 points with the biggest upgrade you can find on her.

Shoto Lightsaber: Bad. The dice isn't amazing for it's cost, and it's a 2 cost upgrade that doesn't do anything unless you have a second weapon already. This honestly wouldn't have been broken at 1, considering they want you to have another weapon as well.

Lightsaber Pull: I'm not 100% sure on this one, my first instinct was it wasn't that good (weapon upgrades are mostly interchangeable to some degree), but may be very good if it lets you cut down the # of upgrades and just run this instead (as you generally run more upgrades that you can conceivably play).

Kanan: Okay. The obvious comparison is Rey, and that's a shame because I'd be ecstatic if he was Red or Yellow. I think he's pretty okay, that 1 ranged side feels like a kind of FU but not having to pay for the black 2 damage side at that price point is pretty hot. The ability is okay until you compare it to Rey, but that's because Rey's ability is kind of stupid broken.

At Pearce: Yeaaaaaah, I don't think so. Even ignoring the whole 'Blue villains love the blanks' thing, this is overcosted for what it does.

No Surrender: No, pretty sure this one is a miss as well. Resolving is nice, but unless you like to YOLO Vader's 3 damage it's pretty much a crap shoot. Would have been more viable if it could reroll upgrades, but being limited to character dice is bad. I'd run Trust your Instincts well before this.

Training Remote: Man, what I really wanted was a slower, weaker Lure of Power. But at least it's cheaper (well, until you resolve the dice face you actually want).

Grand Inquisitor: Right now, I feel like he suffers from the Greivous issue that there's no real good melee partner for him at 11 points elite. At some point there likely will be, and at that point I think he probably becomes pretty okay without being amazing. (Ugh, just realized his ability is only character dice, that's a pretty big blow).

Grand Inquisitor's Lightsaber: It's a big stat stick. Comparable to Kylo Ren's Meat Axe, but also costs one more. Probably too expensive unless the economy improves.

Quinlan Vos: Apparently '15 point Blue melee fighters' is Villains version of '14 (15) point Red support guys with Focus'. Except you know, they are all different and actually work well together. He's fine, not amazing but a viable choice stacking up with Ventress/Dooku.

It Will All Be Mine: Big 'I win' kind of card if you can pull it off. Probably not reliable enough to be really viable, but will be a lot of fun to try.

Hate: I find the idea of emotions as an upgrade to be kind of weird, though strangely appropriate that it can be passed on to your buddy when you die. Anyway, not sold on it, I think resources are too tight for an effect that hurts you both equally. Though, could find it's way into some kind of abusive deck in the future - Endless Ranks attrition deck?

Kill Them All: Oh noes! The perfect counter to my Stormtrooper Hate deck@ (It's not the perfect counter. It's garbage).

14 minutes ago, Abyss said:

...

Kanan: Okay. The obvious comparison is Rey, and that's a shame because I'd be ecstatic if he was Red or Yellow. I think he's pretty okay, that 1 ranged side feels like a kind of FU but not having to pay for the black 2 damage side at that price point is pretty hot. The ability is okay until you compare it to Rey, but that's because Rey's ability is kind of stupid broken.

...

I think people will find Kanan better as he gets more play. The ranged side is just a bonus in my book, because it allows you to use Force Misdirection on ranged dice, and it can always be resolved with his ability without slowing down your turn. Add to the fact that he will be able to resolve his focus and the resolve the dice he focused without giving the opponent time to react will be quite nifty as well.

47 minutes ago, Jerrus said:

I think people will find Kanan better as he gets more play. The ranged side is just a bonus in my book, because it allows you to use Force Misdirection on ranged dice, and it can always be resolved with his ability without slowing down your turn. Add to the fact that he will be able to resolve his focus and the resolve the dice he focused without giving the opponent time to react will be quite nifty as well.

Yeah, thinking about it a bit more I think the ability is quite a bit better than I originally thought. The ranged damage is still a drawback with melee modifiers, but it often won't cost you an extra action to resolve. Being able to focus and then immediately resolve is really nice. I'm also fairly sure that you can resolve his resource side and then use it to pay for something via the magic of 'before', so the opponent has to respect you potentially playing higher cost events than you've got the money for (though heroes are somewhat lacking in the big bursty events like Force Strike that would make that really scary).

Yeah, I didn't even think about the resource thing, a surprise My Ally Is The Force can be a game changer. Also if the uses his ability on Force Speed not only will he get 3 actions in a row, but also 2 more windows to use his own ability.

at least chirrut gets an OK partner in Kanan :)

Edited by Rubenito88
1 hour ago, Abyss said:

Yeah, thinking about it a bit more I think the ability is quite a bit better than I originally thought. The ranged damage is still a drawback with melee modifiers, but it often won't cost you an extra action to resolve. Being able to focus and then immediately resolve is really nice. I'm also fairly sure that you can resolve his resource side and then use it to pay for something via the magic of 'before', so the opponent has to respect you potentially playing higher cost events than you've got the money for (though heroes are somewhat lacking in the big bursty events like Force Strike that would make that really scary).

Absolutely, when you play a card from hand, you can "suppose" you will get a future rebate.

Not legal: Trying to play a luke lightsaber without ressources or rebate of any kind.

legal: Playing that same light saber, without any ressources in play, but this time, you intend to overrite holdout blaster and a "before" action allows you to resolve 1 ressource die.

Chak

1 hour ago, Jerrus said:

Yeah, I didn't even think about the resource thing, a surprise My Ally Is The Force can be a game changer. Also if the uses his ability on Force Speed not only will he get 3 actions in a row, but also 2 more windows to use his own ability.

Kanan ablity only let's you resolve one of his character dice not force speed dice

11 minutes ago, Plymouthdean86 said:

Kanan ablity only let's you resolve one of his character dice not force speed dice

In the article they specifically mention force speed though...

38 minutes ago, Plymouthdean86 said:

Kanan ablity only let's you resolve one of his character dice not force speed dice

Yup, but as your first action, you declare you resolves specials, then "pouf" the before ability kicks in, thus giving you the choice to resolve one of his 2 dice before getting the resolve special dice action.

3 hours ago, Jerrus said:

In the article they specifically mention force speed though...

Yes they do mention it but they mention it along side resolving one of Kanans dice AND force speed without having to spend one of Force Speeds actions. It is like you get to do his ranged damage and take force speed and roll and resolve Luke. My only thought and question is if we can say "going to resolve dice" then the before action kicks in allowing you to focus and then resolve Melee you didnt have before, or if you have to have melee showing before you can actually declare.

• A player can resolve any dice with the same symbol, even if those dice were not showing that symbol when the player started resolving dice. This seems to make me think ya while

• A player cannot choose to resolve dice symbols if they have no symbols of that type to resolve. A player must resolve at least one die when taking this action.
this makes me think Naw to add complications what if you want to "resolve Focus sides", but then use Kanan's ability as a before which interrupts the resolution and now you have no focus sides, or "resolve resource sides" and you use the before ability to focus away from resources when does the "a player cannot choose to resolve dice symbols if they have no symbol of that type to resolve" kick in?

Which makes Kanans Focus side all but worthless and potentially problematic when you get to a table with one of those rule lawyer types. I am sure it is intended that we be able to use his focus and resolve melee that we didnt have before but the current wording can cause confusion and arguments.

As far as the playing an upgrade or an event goes as far as I know you can attempt to play a card but if you dont have the resources for it, it just goes back to your hand and you keep going. I mean the way over rides work with upgrades is a before ability as well "Before paying the cost to play an upgrade, the player can choose to replace an upgrade that is already on the chosen character. The cost to play the new upgrade is decreased by the cost of the old upgrade" so resolving Kanan for a resource just as you play a card you didnt have the money for is fine.

7 hours ago, Jerrus said:

Kill them all is the one that does 1 damage to all non-unique, isn't it?

Yes. It's hilariously awful. It's like, not even amazing against an all non unique squad, which you will run into... 2% of the time? Maybe?

Its so, so bad.

1 hour ago, tunewalker said:

Yes they do mention it but they mention it along side resolving one of Kanans dice AND force speed without having to spend one of Force Speeds actions. It is like you get to do his ranged damage and take force speed and roll and resolve Luke. My only thought and question is if we can say "going to resolve dice" then the before action kicks in allowing you to focus and then resolve Melee you didnt have before, or if you have to have melee showing before you can actually declare.

• A player can resolve any dice with the same symbol, even if those dice were not showing that symbol when the player started resolving dice. This seems to make me think ya while

• A player cannot choose to resolve dice symbols if they have no symbols of that type to resolve. A player must resolve at least one die when taking this action.
this makes me think Naw to add complications what if you want to "resolve Focus sides", but then use Kanan's ability as a before which interrupts the resolution and now you have no focus sides, or "resolve resource sides" and you use the before ability to focus away from resources when does the "a player cannot choose to resolve dice symbols if they have no symbol of that type to resolve" kick in?

Which makes Kanans Focus side all but worthless and potentially problematic when you get to a table with one of those rule lawyer types. I am sure it is intended that we be able to use his focus and resolve melee that we didnt have before but the current wording can cause confusion and arguments.

As far as the playing an upgrade or an event goes as far as I know you can attempt to play a card but if you dont have the resources for it, it just goes back to your hand and you keep going. I mean the way over rides work with upgrades is a before ability as well "Before paying the cost to play an upgrade, the player can choose to replace an upgrade that is already on the chosen character. The cost to play the new upgrade is decreased by the cost of the old upgrade" so resolving Kanan for a resource just as you play a card you didnt have the money for is fine.

Do you mean that you have to declare which action you are taking before resolving "before action" events?

Yeah, Jerrus, that's how I would interpret Kanan. He kind of has a built-in backwards Fast Hands - so an ability that can have some interesting and somewhat odd interactions, but all in all, is relatively straightforward.

I will definitely be trying eKanan/eChirrut! Kanan's action economy and focus might just make mixed damage worth it!

Edited by Kieransi

I actually think Kanan should be able to focus resolve with his ability:

Action declared: resolve dice.

Kanans ability happens before action.

Dice are resolved.

I suppose it comes down to whether or not the action "resolve dice" as per page 13 of the rules reference is a valid enough declaration to begin the process, or if one has to declare which dice are being resolved.

For the sake of not being a nitpicking rules lawyer (ironic given the above), i reckon Kanan should be allowed to use his ability to focus a dice then immediately resolve it... but I'm sure plenty of others will disagree(and with decent reason).

Will this interaction get or require an FAQ entry I wonder?

I think that only works if you already had a dice in your pool with the same symbol that Kanan is focusing to:

(quote, RRG 14, page 14)

"

  • A player cannot choose to resolve dice symbols if they have no symbols of that type to resolve. A player must resolve at least one die when taking this action.

"

But yeah, other than that, it should work. It's just that if, for example, Kanan has a dice showing focus and a dice showing a resource, you can't declare melee, focus the resource dice to a 2 damage, and then resolve. However, if Qui Gon (or whoever your other character is) also has melee in the pool, it is perfectly legal to focus the second Kanan dice, because you could declare melee, since you had melee dice in the pool.

Edited by Kieransi

Shoto weapon with Qui-Gon chucking shield damage is going to be rad.

3 hours ago, Kieransi said:

I think that only works if you already had a dice in your pool with the same symbol that Kanan is focusing to:

(quote, RRG 14, page 14)

"

  • A player cannot choose to resolve dice symbols if they have no symbols of that type to resolve. A player must resolve at least one die when taking this action.

"

But I'm not declaring what dice symbols im resolving.

Im declaring the action "resolve dice".

When the time comes to choose symbols, id argue i can then resolve the dice I've focused.

Note: I'm not saying I'm 100% right on this, just offering the counter-argument.

To me this is up there with the "can qui gon use his ability if he has 3 shields" argument from way back when- the common sense answer is clear(to me) but the rules are not.

Edited by Stu35