So, in a current campaign the PCs are fledgling (or wannabe, if you prefer) Jedis in a EotE-style campaign, meaning that they are saddled with both morality and obligation and the twin goals of finding some way to learn about the force and scraping together enough credits to get by.
Naturally, it was just a matter of time before we attracted the attention the Empire and the Inquisition, which is I guess is more or less an inevitability in most F&D campaigns prompting the discussion if this should count as an Obligation?
Pros:
Being hunted by any other organization in EotE would probably count as an obligation, like Bounty or Criminal.
The Obligation system is a fairly decent way to represent the stress of being hunted, as well as giving the GM a non-arbitrary way of deciding when the pursuers catch up.
Cons:
The Obligation systems feels like it's supposed to be a way to handle side plots (that may or may not tie into the main plot). Being hunted for being Jedi/force users seems like a given in a F&D campaign, and F&D doesn't include the obligation system to handle it.
It feels a bit like it would easily overshadow the PCs existing, more personal and character defining obligations.
If a growing enmity with the main antagonist(s) counts as an obligation, raisining the stakes of the campaign should also raise that obligation score, meaning it's just a matter of time before the obligation score almost irreversibly passes 100 total, completely shutting down advancement.
I'd love to hear people's opinions about it as the entire group (GM and players) are pretty much on the fence about it .
Edited by penpenpen