Linked Batteries speculation

By RufusDaMan, in X-Wing

2 minutes ago, ficklegreendice said:

Dare to dream the reasonable dream

We've been burned before.

2 hours ago, thespaceinvader said:

The basic question is whether it's costed as a fix or a normal upgrade. Hopefully, fix.

Surely not a 'fix' for the ship it comes with - that'd be a bit ridiculous.

But if a fix, what is it aimed at - the B-Wing?

2 hours ago, HolySorcerer said:

At only one re-roll for the cost of a cannon slot this thing had better be zero points. Knowing FFG, I'm guessing two points.

I'd probably still be happy for 1pt at the most.

4 hours ago, ABXY said:

Surely not a 'fix' for the ship it comes with - that'd be a bit ridiculous.

But if a fix, what is it aimed at - the B-Wing?

I'd probably still be happy for 1pt at the most.

If it is "small ship or imperial only", that's Bwing, M3A, Gunboat, Untitled Tie Defender, Lambada shuttle, and ImperialFirespray.

Defender and M3A proably arnt interested,(outside Sunny Bounder) no matter the cost, but the Bwing, Lambada and imperial firespray are all "Needing fixes"

On 10/10/2017 at 9:59 PM, Rakaydos said:

"Dual card" There's no room for flip mechanics. What would the flip side be?

There is no need for flip mechanics on a Dual Card.
Let's remember that the first Dual card was Adaptability, that has no flip mechanics, and when people started suggesting flip mechanics for dual cards, some in the community laughed at the thought.

In this one, it could be one side that lets you reroll (or reload). And the other side lets you roll one extra die or something. You choose it at the beginning of the match. It could even make sense that each side complemented either the XG-1 or the OS-1 titles. One side for buffing ordnance, and another side for buffing cannons and primaries.

Edited by Azrapse
4 minutes ago, Azrapse said:


Let's remember that the first Dual card was Adaptability, that has no flip mechanics, and when people started suggesting flip mechanics for dual cards, some in the community laughed at the thought.

Not what I remember. When adaptability was revealed, everyone was eagerly anticipating flip mechanics for Sfoils as an Xwing fix. I dont remember ANYONE questioning whether there would be a dual card with flip mechanics.

2 hours ago, Azrapse said:

In this one, it could be one side that lets you reroll (or reload). And the other side lets you roll one extra die or something. You choose it at the beginning of the match. It could even make sense that each side complemented either the XG-1 or the OS-1 titles. One side for buffing ordnance, and another side for buffing cannons and primaries.

Nice idea, but I don't think so in this case - because one side would be a Cannon upgrade and the other would have to be Torp, Missile or Mod - and I don't see them having a card that is different categories for each side, they'd just release 2 cards (and make it look like your getting more gear in the pack).

My money is still on it being Ladrillito's suggestion of:

Small ship only. Limited.

(just makes so much sense when it comes with a ship that can equip 2 cannons - and I hope, is an indication it will be good value... i.e. 0-1pt)

Edited by ABXY

Yeah, LImited would make sense, even though Small Ship Or Imperial Only woudl be balanced and not overpowered.

Like giving the Lambda or Imperial Firespray a reroll is going to break anything.

True... hopefully their day will come.

11 hours ago, thespaceinvader said:

Yeah, LImited would make sense, even though Small Ship Or Imperial Only woudl be balanced and not overpowered.

Like giving the Lambda or Imperial Firespray a reroll is going to break anything.

Limited would make sense only as a precaution for future ships. If it is limited then only the Gunboat in assault config is affected by that restriction. Would a gunboat paying one point for the title, plus whatever the cost of two linked batteries be abusive? No, I don't think so. A two attack die ship with two rerolls on its primary and a (supposedly) mediocre dial doesn't sound all that fearsome. That being said, it probably is limited.

22 hours ago, ABXY said:

Surely not a 'fix' for the ship it comes with - that'd be a bit ridiculous.

See also: ARC and TIE/sf

Nothing wrong with self-contained "fix" cards. They're a way of adding rules to the base ship while leaving room for pilot abilities

Plus, it isn't a "fix" for the boat because the boat gets two titles and linked is only available on one of them

Linked is then further split between using a linked cheapo cannon for SLAM shenanigans or a bigger cannon to actually do any damage, but not after SLAMing. You can't link both

0 points is not unreasonable

Edited by ficklegreendice
21 minutes ago, ficklegreendice said:

See also: ARC and TIE/sf

But they aren't "fixes" per se, but integral to the initial design, and executed in that way as...

23 minutes ago, ficklegreendice said:

... a way of adding rules to the base ship while leaving room for pilot abilities

24 minutes ago, ficklegreendice said:

Plus, it isn't a "fix" for the boat because the boat gets two titles and linked is only available on one of them

Which was basically my point.

We'll likely never be told if the card was more aimed at buffing something such as the B-Wing rather than being primarily a feature of the Star Wing XG-1 offering (and other ships that benefit are a happy side effect).

I'd like to think it's the prior, to hold hope that all the old favourites are still kept in mind and being given options that make them competitive (almost as the priority).

40 minutes ago, ficklegreendice said:

Linked is then further split between using a linked cheapo cannon for SLAM shenanigans or a bigger cannon to actually do any damage, but not after SLAMing. You can't link both

Which makes it quite clever design - they are giving us a ship with at least three separate load-out paths, and at least one of those has two fairly different choices to make (i.e. cannons, as you've elaborated on).

45 minutes ago, ficklegreendice said:

0 points is not unreasonable

I whole-heartedly agree!

if linked is 0, we may actually see top table worthy gunboats :o

I mean...not like top 8s, but def top 16s! They'll be like deadeye SCURRG, except better in every way apart from health total (dial pending)

just think, 4 dice HLC that you don't need anything to fire (can use focus for defense) with linked to pump out sustained damage (even with range 1 primaries) and LRS for a strong alpha strike amplified by freaking Crackshot to murder everything in their path (including ps 3 scouts and SCURRG)

ofc, if the Rho doesn't get an ept there'll be rioting in the streets...

Edited by ficklegreendice
13 hours ago, ficklegreendice said:

I mean...not like top 8s, but def top 16s! They'll be like deadeye SCURRG, except better in every way apart from health total (dial pending)

Well, that assumes you're only taking three. You could be taking four.

21 minutes ago, FTS Gecko said:

Well, that assumes you're only taking three. You could be taking four.

Not with hlc you can't

Even with Mangler, the Nu would have to be 19 points (crackshot + title + Mangler = 6) with a 0 point linked batteries to fit in four

The ps 2 can do four manglers maybe (no crackshot though) but obviously won't out ps scouts which is still a HUGE deal. Also might as well do FIVE. CARTEL. MARAUDERS. at that point

Edited by ficklegreendice

You read it all here first folks...

... even some expectant guesses at the (disappointing) 2pt cost.